/dports/games/pcgen/pcgen/data/modern/wizards_of_the_coast/msrd/arcana/psionics/ |
H A D | arcanapsionics_abilities.lst | 15 …PLAY PREABILITY:1,CATEGORY=Special Ability,Choose Two Strength Based Powers BONUS:DC|SPELL.Verve|2 16 … PREABILITY:1,CATEGORY=Special Ability,Choose Two Strength Based Powers BONUS:DC|SPELL.Chameleon|2 17 …EABILITY:1,CATEGORY=Special Ability,Choose Two Strength Based Powers BONUS:DC|SPELL.Immovability|2 20 …LAY PREABILITY:1,CATEGORY=Special Ability,Choose Two Dexterity Based Powers BONUS:DC|SPELL.Burst|2 24 … PREABILITY:1,CATEGORY=Special Ability,Choose Two Dexterity Based Powers BONUS:DC|SPELL.Levitate|2 25 …BILITY:1,CATEGORY=Special Ability,Choose Two Dexterity Based Powers BONUS:DC|SPELL.Knock (Power)|2 27 …SPLAY PREABILITY:1,CATEGORY=Special Ability,Choose Two Dexterity Based Powers BONUS:DC|SPELL.Fly|2 45 …LAY PREABILITY:1,CATEGORY=Special Ability,Choose Two Wisdom Based Powers BONUS:DC|SPELL.Identify|2 49 …Y PREABILITY:1,CATEGORY=Special Ability,Choose Two Wisdom Based Powers BONUS:DC|SPELL.Darkvision|2 52 …PLAY PREABILITY:1,CATEGORY=Special Ability,Choose Two Wisdom Based Powers BONUS:DC|SPELL.Prowess|2 [all …]
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/dports/games/vultures-eye/vulture-2.3.67/unnethack/src/ |
H A D | objects.c | 851 #define SPELL(name,desc,sub,prob,delay,level,mgc,dir,color) OBJECT( \ macro 899 SPELL((char *)0, "colorful", P_NONE, 0, 0, 0, 1, 0, HI_PAPER), 901 SPELL((char *)0, "spotted", P_NONE, 0, 0, 0, 1, 0, HI_PAPER), 902 SPELL((char *)0, "faded", P_NONE, 0, 0, 0, 1, 0, CLR_GRAY), 903 SPELL((char *)0, "long", P_NONE, 0, 0, 0, 1, 0, HI_PAPER), 904 SPELL((char *)0, "rainbow", P_NONE, 0, 0, 0, 1, 0, HI_PAPER), 906 SPELL((char *)0, "tattered", P_NONE, 0, 0, 0, 1, 0, HI_PAPER), 907 SPELL((char *)0, "wide", P_NONE, 0, 0, 0, 1, 0, HI_PAPER), 916 SPELL((char *)0, "tartan", P_NONE, 0, 0, 0, 1, 0, CLR_RED), 920 SPELL((char *)0, "crimson", P_NONE, 0, 0, 0, 1, 0, CLR_RED), [all …]
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/dports/games/unnethack/unnethack-5.1.0-20131208/src/ |
H A D | objects.c | 861 #define SPELL(name,desc,sub,prob,delay,level,mgc,dir,color) OBJECT( \ macro 909 SPELL((char *)0, "colorful", P_NONE, 0, 0, 0, 1, 0, HI_PAPER), 911 SPELL((char *)0, "spotted", P_NONE, 0, 0, 0, 1, 0, HI_PAPER), 912 SPELL((char *)0, "faded", P_NONE, 0, 0, 0, 1, 0, CLR_GRAY), 913 SPELL((char *)0, "long", P_NONE, 0, 0, 0, 1, 0, HI_PAPER), 914 SPELL((char *)0, "rainbow", P_NONE, 0, 0, 0, 1, 0, HI_PAPER), 916 SPELL((char *)0, "tattered", P_NONE, 0, 0, 0, 1, 0, HI_PAPER), 917 SPELL((char *)0, "wide", P_NONE, 0, 0, 0, 1, 0, HI_PAPER), 926 SPELL((char *)0, "tartan", P_NONE, 0, 0, 0, 1, 0, CLR_RED), 930 SPELL((char *)0, "crimson", P_NONE, 0, 0, 0, 1, 0, CLR_RED), [all …]
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/dports/games/pcgen/pcgen/data/modern/battlefield_press/pulp_fantasy/pulp_fantasy_rpg/ |
H A D | pulpfantasy_equipmods.lst | 17 …SPELL TYPE:Gadget VISIBLE:QUALIFY ITYPE:Enhancement.Magic SOURCEPAGE:p.89 PRETYPE:1,Weird … 18 …SPELL TYPE:Gadget VISIBLE:QUALIFY ITYPE:Enhancement.Magic SOURCEPAGE:p.89 PRETYPE:1,Weird … 19 …SPELL TYPE:Gadget VISIBLE:QUALIFY ITYPE:Enhancement.Magic SOURCEPAGE:p.89 PRETYPE:1,Weird … 20 …SPELL TYPE:Gadget VISIBLE:QUALIFY ITYPE:Enhancement.Magic SOURCEPAGE:p.89 PRETYPE:1,Weird … 21 …SPELL TYPE:Gadget VISIBLE:QUALIFY ITYPE:Enhancement.Magic SOURCEPAGE:p.89 PRETYPE:1,Weird … 22 …SPELL TYPE:Gadget VISIBLE:QUALIFY ITYPE:Enhancement.Magic SOURCEPAGE:p.89 PRETYPE:1,Weird … 23 …SPELL TYPE:Gadget VISIBLE:QUALIFY ITYPE:Enhancement.Magic SOURCEPAGE:p.89 PRETYPE:1,Weird … 24 …SPELL TYPE:Gadget VISIBLE:QUALIFY ITYPE:Enhancement.Magic SOURCEPAGE:p.89 PRETYPE:1,Weird … 25 …SPELL TYPE:Gadget VISIBLE:QUALIFY ITYPE:Enhancement.Magic SOURCEPAGE:p.89 PRETYPE:1,Weird …
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/dports/games/vultures-eye/vulture-2.3.67/slashem/src/ |
H A D | objects.c | 1054 #define SPELL(name,desc,sub,prob,delay,level,mgc,dir,color) OBJECT( \ macro 1104 SPELL("teleport away", "gold", P_BODY_SPELL, 15, 6, 6, 1, IMMEDIATE, HI_GOLD), 1109 SPELL("flame sphere", "canvas", P_MATTER_SPELL, 20, 2, 1, 1, NODIR, CLR_BROWN), 1124 SPELL((char *)0, "tartan", P_NONE, 0, 0, 0, 1, 0, CLR_RED), 1125 SPELL((char *)0, "stylish", P_NONE, 0, 0, 0, 1, 0, HI_PAPER), 1126 SPELL((char *)0, "psychedelic", P_NONE, 0, 0, 0, 1, 0, CLR_BRIGHT_MAGENTA), 1127 SPELL((char *)0, "spiral-bound",P_NONE, 0, 0, 0, 1, 0, HI_PAPER), 1128 SPELL((char *)0, "left-handed", P_NONE, 0, 0, 0, 1, 0, HI_PAPER), 1129 SPELL((char *)0, "stapled", P_NONE, 0, 0, 0, 1, 0, HI_PAPER), 1130 SPELL("blank paper", "plain", P_NONE, 20, 0, 0, 0, 0, HI_PAPER), [all …]
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/dports/games/nethack33-nox11/nethack-3.3.1/src/ |
H A D | objects.c | 788 #define SPELL(name,desc,sub,prob,delay,level,mgc,dir,color) OBJECT( \ macro 792 SPELL("dig", "parchment", P_MATTER_SPELL, 20, 6, 5, 1, RAY, HI_PAPER), 793 SPELL("magic missile", "vellum", P_ATTACK_SPELL, 45, 2, 2, 1, RAY, HI_PAPER), 794 SPELL("fireball", "ragged", P_ATTACK_SPELL, 20, 4, 4, 1, RAY, HI_PAPER), 802 SPELL("force bolt", "red", P_ATTACK_SPELL, 35, 2, 1, 1, IMMEDIATE, CLR_RED), 826 SPELL("teleport away", "gold", P_ESCAPE_SPELL, 15, 6, 6, 1, IMMEDIATE, HI_GOLD), 830 SPELL("jumping", "thin", P_ESCAPE_SPELL, 20, 3, 1, 1, IMMEDIATE, HI_PAPER), 833 SPELL("flame sphere", "canvas", P_MATTER_SPELL, 20, 2, 1, 1, NODIR, CLR_BROWN), 834 SPELL("freeze sphere", "hardcover", P_MATTER_SPELL, 20, 2, 1, 1, NODIR, CLR_BROWN), 837 SPELL("blank paper", "plain", P_NONE, 18, 0, 0, 0, 0, HI_PAPER), [all …]
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/dports/games/nethack33/nethack-3.3.1/src/ |
H A D | objects.c | 788 #define SPELL(name,desc,sub,prob,delay,level,mgc,dir,color) OBJECT( \ macro 792 SPELL("dig", "parchment", P_MATTER_SPELL, 20, 6, 5, 1, RAY, HI_PAPER), 793 SPELL("magic missile", "vellum", P_ATTACK_SPELL, 45, 2, 2, 1, RAY, HI_PAPER), 794 SPELL("fireball", "ragged", P_ATTACK_SPELL, 20, 4, 4, 1, RAY, HI_PAPER), 802 SPELL("force bolt", "red", P_ATTACK_SPELL, 35, 2, 1, 1, IMMEDIATE, CLR_RED), 826 SPELL("teleport away", "gold", P_ESCAPE_SPELL, 15, 6, 6, 1, IMMEDIATE, HI_GOLD), 830 SPELL("jumping", "thin", P_ESCAPE_SPELL, 20, 3, 1, 1, IMMEDIATE, HI_PAPER), 833 SPELL("flame sphere", "canvas", P_MATTER_SPELL, 20, 2, 1, 1, NODIR, CLR_BROWN), 834 SPELL("freeze sphere", "hardcover", P_MATTER_SPELL, 20, 2, 1, 1, NODIR, CLR_BROWN), 837 SPELL("blank paper", "plain", P_NONE, 18, 0, 0, 0, 0, HI_PAPER), [all …]
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/dports/games/falconseye/falconseye-1.9.3_11/src/ |
H A D | objects.c | 788 #define SPELL(name,desc,sub,prob,delay,level,mgc,dir,color) OBJECT( \ macro 792 SPELL("dig", "parchment", P_MATTER_SPELL, 20, 6, 5, 1, RAY, HI_PAPER), 793 SPELL("magic missile", "vellum", P_ATTACK_SPELL, 45, 2, 2, 1, RAY, HI_PAPER), 794 SPELL("fireball", "ragged", P_ATTACK_SPELL, 20, 4, 4, 1, RAY, HI_PAPER), 802 SPELL("force bolt", "red", P_ATTACK_SPELL, 35, 2, 1, 1, IMMEDIATE, CLR_RED), 826 SPELL("teleport away", "gold", P_ESCAPE_SPELL, 15, 6, 6, 1, IMMEDIATE, HI_GOLD), 830 SPELL("jumping", "thin", P_ESCAPE_SPELL, 20, 3, 1, 1, IMMEDIATE, HI_PAPER), 833 SPELL("flame sphere", "canvas", P_MATTER_SPELL, 20, 2, 1, 1, NODIR, CLR_BROWN), 834 SPELL("freeze sphere", "hardcover", P_MATTER_SPELL, 20, 2, 1, 1, NODIR, CLR_BROWN), 837 SPELL("blank paper", "plain", P_NONE, 18, 0, 0, 0, 0, HI_PAPER), [all …]
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/dports/games/nethack36-nox11/NetHack-NetHack-3.6.6_Released/src/ |
H A D | objects.c | 923 SPELL("light", "cloth", 927 SPELL("healing", "white", 929 SPELL("knock", "pink", 931 SPELL("force bolt", "red", 945 SPELL("detect food", "cyan", 959 SPELL("levitation", "tan", 967 SPELL("detect treasure", "gray", 979 SPELL("teleport away", "gold", 985 SPELL("protection", "dull", 987 SPELL("jumping", "thin", [all …]
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/dports/games/nethack36/NetHack-NetHack-3.6.6_Released/src/ |
H A D | objects.c | 923 SPELL("light", "cloth", 927 SPELL("healing", "white", 929 SPELL("knock", "pink", 931 SPELL("force bolt", "red", 945 SPELL("detect food", "cyan", 959 SPELL("levitation", "tan", 967 SPELL("detect treasure", "gray", 979 SPELL("teleport away", "gold", 985 SPELL("protection", "dull", 987 SPELL("jumping", "thin", [all …]
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/dports/games/nethack34-nox11/nethack-3.4.3/src/ |
H A D | objects.c | 791 #define SPELL(name,desc,sub,prob,delay,level,mgc,dir,color) OBJECT( \ macro 795 SPELL("dig", "parchment", P_MATTER_SPELL, 20, 6, 5, 1, RAY, HI_PAPER), 796 SPELL("magic missile", "vellum", P_ATTACK_SPELL, 45, 2, 2, 1, RAY, HI_PAPER), 797 SPELL("fireball", "ragged", P_ATTACK_SPELL, 20, 4, 4, 1, RAY, HI_PAPER), 805 SPELL("force bolt", "red", P_ATTACK_SPELL, 35, 2, 1, 1, IMMEDIATE, CLR_RED), 829 SPELL("teleport away", "gold", P_ESCAPE_SPELL, 15, 6, 6, 1, IMMEDIATE, HI_GOLD), 833 SPELL("jumping", "thin", P_ESCAPE_SPELL, 20, 3, 1, 1, IMMEDIATE, HI_PAPER), 836 SPELL("flame sphere", "canvas", P_MATTER_SPELL, 20, 2, 1, 1, NODIR, CLR_BROWN), 837 SPELL("freeze sphere", "hardcover", P_MATTER_SPELL, 20, 2, 1, 1, NODIR, CLR_BROWN), 840 SPELL("blank paper", "plain", P_NONE, 18, 0, 0, 0, 0, HI_PAPER), [all …]
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/dports/games/nethack34/nethack-3.4.3/src/ |
H A D | objects.c | 791 #define SPELL(name,desc,sub,prob,delay,level,mgc,dir,color) OBJECT( \ macro 795 SPELL("dig", "parchment", P_MATTER_SPELL, 20, 6, 5, 1, RAY, HI_PAPER), 796 SPELL("magic missile", "vellum", P_ATTACK_SPELL, 45, 2, 2, 1, RAY, HI_PAPER), 797 SPELL("fireball", "ragged", P_ATTACK_SPELL, 20, 4, 4, 1, RAY, HI_PAPER), 805 SPELL("force bolt", "red", P_ATTACK_SPELL, 35, 2, 1, 1, IMMEDIATE, CLR_RED), 829 SPELL("teleport away", "gold", P_ESCAPE_SPELL, 15, 6, 6, 1, IMMEDIATE, HI_GOLD), 833 SPELL("jumping", "thin", P_ESCAPE_SPELL, 20, 3, 1, 1, IMMEDIATE, HI_PAPER), 836 SPELL("flame sphere", "canvas", P_MATTER_SPELL, 20, 2, 1, 1, NODIR, CLR_BROWN), 837 SPELL("freeze sphere", "hardcover", P_MATTER_SPELL, 20, 2, 1, 1, NODIR, CLR_BROWN), 840 SPELL("blank paper", "plain", P_NONE, 18, 0, 0, 0, 0, HI_PAPER), [all …]
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/dports/games/vultures-eye/vulture-2.3.67/nethack/src/ |
H A D | objects.c | 791 #define SPELL(name,desc,sub,prob,delay,level,mgc,dir,color) OBJECT( \ macro 795 SPELL("dig", "parchment", P_MATTER_SPELL, 20, 6, 5, 1, RAY, HI_PAPER), 796 SPELL("magic missile", "vellum", P_ATTACK_SPELL, 45, 2, 2, 1, RAY, HI_PAPER), 797 SPELL("fireball", "ragged", P_ATTACK_SPELL, 20, 4, 4, 1, RAY, HI_PAPER), 805 SPELL("force bolt", "red", P_ATTACK_SPELL, 35, 2, 1, 1, IMMEDIATE, CLR_RED), 829 SPELL("teleport away", "gold", P_ESCAPE_SPELL, 15, 6, 6, 1, IMMEDIATE, HI_GOLD), 833 SPELL("jumping", "thin", P_ESCAPE_SPELL, 20, 3, 1, 1, IMMEDIATE, HI_PAPER), 836 SPELL("flame sphere", "canvas", P_MATTER_SPELL, 20, 2, 1, 1, NODIR, CLR_BROWN), 837 SPELL("freeze sphere", "hardcover", P_MATTER_SPELL, 20, 2, 1, 1, NODIR, CLR_BROWN), 840 SPELL("blank paper", "plain", P_NONE, 18, 0, 0, 0, 0, HI_PAPER), [all …]
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/dports/games/pcgen/pcgen/data/modern/battlefield_press/pulp_fantasy/rocket_rangers/ |
H A D | rocketrangers_equipmods.lst | 23 …AMEOPT:SPELL TYPE:Gadget VISIBLE:QUALIFY ITYPE:Enhancement.Magic SOURCEPAGE:p.89 PRETYPE:1,Weird B… 24 …AMEOPT:SPELL TYPE:Gadget VISIBLE:QUALIFY ITYPE:Enhancement.Magic SOURCEPAGE:p.89 PRETYPE:1,Weird B… 25 …AMEOPT:SPELL TYPE:Gadget VISIBLE:QUALIFY ITYPE:Enhancement.Magic SOURCEPAGE:p.89 PRETYPE:1,Weird B… 26 …AMEOPT:SPELL TYPE:Gadget VISIBLE:QUALIFY ITYPE:Enhancement.Magic SOURCEPAGE:p.89 PRETYPE:1,Weird B… 27 …AMEOPT:SPELL TYPE:Gadget VISIBLE:QUALIFY ITYPE:Enhancement.Magic SOURCEPAGE:p.89 PRETYPE:1,Weird B… 28 …AMEOPT:SPELL TYPE:Gadget VISIBLE:QUALIFY ITYPE:Enhancement.Magic SOURCEPAGE:p.89 PRETYPE:1,Weird B… 29 …AMEOPT:SPELL TYPE:Gadget VISIBLE:QUALIFY ITYPE:Enhancement.Magic SOURCEPAGE:p.89 PRETYPE:1,Weird B… 30 …AMEOPT:SPELL TYPE:Gadget VISIBLE:QUALIFY ITYPE:Enhancement.Magic SOURCEPAGE:p.89 PRETYPE:1,Weird B… 31 …AMEOPT:SPELL TYPE:Gadget VISIBLE:QUALIFY ITYPE:Enhancement.Magic SOURCEPAGE:p.89 PRETYPE:1,Weird B…
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/dports/games/xnethack/xNetHack-xnh6.1/src/ |
H A D | objects.c | 880 SPELL("light", "cloth", 884 SPELL("healing", "white", 886 SPELL("knock", "pink", 888 SPELL("force bolt", "red", 902 SPELL("detect food", "cyan", 916 SPELL("levitation", "tan", 924 SPELL("detect treasure", "gray", 934 SPELL("teleport away", "gold", 940 SPELL("protection", "dull", 942 SPELL("jumping", "thin", [all …]
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/dports/games/pcgen/pcgen/data/modern/wizards_of_the_coast/msrd/basics/modern_fx/ |
H A D | modernfx_equipmods.lst | 45 …SPELL TYPE:Wand.Staff COST:24+(%SPELLLEVEL)-((%CHARGES<26)*2) VISIBLE:QUALIFY ITYPE:Enhancement.M… 46 …OPT:SPELL TYPE:Potion COST:17+%SPELLLEVEL+%CASTERLEVEL VISIBLE:QUALIFY ITYPE:Enhancement.Magic … 47 … NAMEOPT:SPELL TYPE:Ring COST:25+%CASTERLEVEL VISIBLE:QUALIFY ITYPE:Enhancement.Magic SOUR… 48 …SPELL TYPE:Scroll COST:15+%SPELLLEVEL+%CASTERLEVEL VISIBLE:QUALIFY ITYPE:Enhancement.Magic.Arca… 49 …SPELL TYPE:Scroll COST:15+%SPELLLEVEL+%CASTERLEVEL VISIBLE:QUALIFY ITYPE:Enhancement.Magic.Divi… 50 …SPELL TYPE:Tattoo COST:ceil((15+%SPELLLEVEL+%CASTERLEVEL)/2) VISIBLE:QUALIFY ITYPE:Enhancement.Ma… 51 …SPELL TYPE:Tattoo COST:ceil((15+%SPELLLEVEL+%CASTERLEVEL)/2) VISIBLE:QUALIFY ITYPE:Enhancement.Ma… 52 …SPELL TYPE:Tattoo COST:ceil((15+%SPELLLEVEL+%CASTERLEVEL)/2) VISIBLE:QUALIFY ITYPE:Enhancement.Ma… 71 # The NAMEOPT:SPELL prevents the number of charges from being tacked on to the name of the item unl…
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/dports/games/fargoal/fargoal/src/ |
H A D | spell.h | 3 typedef struct SPELL SPELL; typedef 16 struct SPELL struct
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/dports/games/fheroes2/fheroes2-0.9.11/src/fheroes2/campaign/ |
H A D | campaign_scenariodata.cpp | 59 bonus.emplace_back( Campaign::ScenarioBonusData::SPELL, Spell::MIRRORIMAGE, 1 ); in getRolandCampaignBonusData() 60 bonus.emplace_back( Campaign::ScenarioBonusData::SPELL, Spell::SUMMONEELEMENT, 1 ); in getRolandCampaignBonusData() 61 bonus.emplace_back( Campaign::ScenarioBonusData::SPELL, Spell::RESURRECT, 1 ); in getRolandCampaignBonusData() 108 bonus.emplace_back( Campaign::ScenarioBonusData::SPELL, Spell::MASSCURSE, 1 ); in getArchibaldCampaignBonusData() 189 bonus.emplace_back( Campaign::ScenarioBonusData::SPELL, Spell::ANIMATEDEAD, 1 ); in getPriceOfLoyaltyCampaignBonusData() 192 bonus.emplace_back( Campaign::ScenarioBonusData::SPELL, Spell::VIEWHEROES, 1 ); in getPriceOfLoyaltyCampaignBonusData() 221 bonus.emplace_back( Campaign::ScenarioBonusData::SPELL, Spell::STEELSKIN, 1 ); in getDescendantsCampaignBonusData() 270 bonus.emplace_back( Campaign::ScenarioBonusData::SPELL, Spell::FIREBLAST, 1 ); in getWizardsIsleCampaignBonusData() 273 bonus.emplace_back( Campaign::ScenarioBonusData::SPELL, Spell::MASSHASTE, 1 ); in getWizardsIsleCampaignBonusData() 274 bonus.emplace_back( Campaign::ScenarioBonusData::SPELL, Spell::SUMMONEELEMENT, 1 ); in getWizardsIsleCampaignBonusData() [all …]
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/dports/games/pcgen/pcgen/data/35e/dragonwing_games/bastion_press/into_the_green/35e/ |
H A D | intothegreen_35e.pcc | 40 SPELL:intothegreen_35e_spells.lst 54 #SPELL:intothegreen_spells.lst 55 #SPELL:35e/intothegreen_35e_spells.lst 58 #SPELL:intothegreen_spells.lst
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/dports/databases/postgresql96-server/postgresql-9.6.24/src/include/tsearch/dicts/ |
H A D | spell.h | 80 } SPELL; typedef 82 #define SPELLHDRSZ (offsetof(SPELL, word)) 229 SPELL **Spell;
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/dports/databases/postgresql96-pltcl/postgresql-9.6.24/src/include/tsearch/dicts/ |
H A D | spell.h | 80 } SPELL; typedef 82 #define SPELLHDRSZ (offsetof(SPELL, word)) 229 SPELL **Spell;
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/dports/databases/postgresql96-plpython/postgresql-9.6.24/src/include/tsearch/dicts/ |
H A D | spell.h | 80 } SPELL; typedef 82 #define SPELLHDRSZ (offsetof(SPELL, word)) 229 SPELL **Spell;
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/dports/databases/postgresql96-plperl/postgresql-9.6.24/src/include/tsearch/dicts/ |
H A D | spell.h | 80 } SPELL; typedef 82 #define SPELLHDRSZ (offsetof(SPELL, word)) 229 SPELL **Spell;
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/dports/databases/postgresql11-client/postgresql-11.14/src/include/tsearch/dicts/ |
H A D | spell.h | 80 } SPELL; typedef 82 #define SPELLHDRSZ (offsetof(SPELL, word)) 229 SPELL **Spell;
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/dports/databases/postgresql10-pltcl/postgresql-10.19/src/include/tsearch/dicts/ |
H A D | spell.h | 80 } SPELL; typedef 82 #define SPELLHDRSZ (offsetof(SPELL, word)) 229 SPELL **Spell;
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