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Searched refs:SPELL_COUNT (Results 1 – 6 of 6) sorted by relevance

/dports/games/arx-libertatis/arx-libertatis-1.1.2/src/gui/
H A DInterface.h214 extern SPELL_ICON spellicons[SPELL_COUNT];
H A DInterface.cpp4474 if ( ( (bOk) && (typ>=0) && ((size_t)typ<SPELL_COUNT) ) || (flag == 2) ) in ManageSpellIcon()
4726 for (size_t i=0; i < SPELL_COUNT; i++) in ARX_INTERFACE_ManageOpenedBook_Finish()
5095 for (size_t i = 0; i < SPELL_COUNT; ++i) in ARX_INTERFACE_ManageOpenedBook()
/dports/games/arx-libertatis/arx-libertatis-1.1.2/src/game/
H A DSpells.h182 const size_t SPELL_COUNT = SPELL_FAKE_SUMMON + 1; variable
H A DPlayer.cpp430 for (size_t i = 0; i < SPELL_COUNT; i++) in ARX_Player_Rune_Add()
456 for (size_t i = 0; i < SPELL_COUNT; i++) in ARX_Player_Rune_Add()
H A DSpells.cpp7435 for (; i < SPELL_COUNT; i++) in TryToCastSpell()
7438 if ( i >= SPELL_COUNT) return; // not an existing spell... in TryToCastSpell()
/dports/games/arx-libertatis/arx-libertatis-1.1.2/src/core/
H A DCore.cpp250 SPELL_ICON spellicons[SPELL_COUNT];
769 for (size_t i=0;i<SPELL_COUNT;i++) in LoadSysTextures()
1453 for(size_t i = 0; i < SPELL_COUNT; i++) { in ClearSysTextures()