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Searched refs:SPELL_DEMON_ILLUSION (Results 1 – 7 of 7) sorted by relevance

/dports/games/barony/Barony-3.3.7/src/magic/
H A Dspell.cpp286 case SPELL_DEMON_ILLUSION: in addSpell()
786 case SPELL_DEMON_ILLUSION: in getSpellFromID()
958 case SPELL_DEMON_ILLUSION: in getSpellbookFromSpellID()
H A Dmagic.hpp66 static const int SPELL_DEMON_ILLUSION = 47; variable
H A DsetupSpells.cpp1265 spell_demonIllusion.ID = SPELL_DEMON_ILLUSION; in setupSpells()
H A DcastSpell.cpp2443 …es[playernum] == CLASS_PUNISHER && (spellID == SPELL_TELEPULL || spellID == SPELL_DEMON_ILLUSION) ) in spellIsNaturallyLearnedByRaceOrClass()
/dports/games/barony/Barony-3.3.7/src/interface/
H A Ddrawstatus.cpp2081 else if ( spell->ID == SPELL_DEMON_ILLUSION ) in drawSpellTooltip()
2396 case SPELL_DEMON_ILLUSION: in getSpellEffectString()
/dports/games/barony/Barony-3.3.7/src/
H A Dcharclass.cpp2470 addSpell(SPELL_DEMON_ILLUSION, player, true); in initClass()
H A Ditem_usage_funcs.cpp4879 learned = addSpell(SPELL_DEMON_ILLUSION, player); in item_Spellbook()