Searched refs:SPELL_DEMON_ILLUSION (Results 1 – 7 of 7) sorted by relevance
286 case SPELL_DEMON_ILLUSION: in addSpell()786 case SPELL_DEMON_ILLUSION: in getSpellFromID()958 case SPELL_DEMON_ILLUSION: in getSpellbookFromSpellID()
66 static const int SPELL_DEMON_ILLUSION = 47; variable
1265 spell_demonIllusion.ID = SPELL_DEMON_ILLUSION; in setupSpells()
2443 …es[playernum] == CLASS_PUNISHER && (spellID == SPELL_TELEPULL || spellID == SPELL_DEMON_ILLUSION) ) in spellIsNaturallyLearnedByRaceOrClass()
2081 else if ( spell->ID == SPELL_DEMON_ILLUSION ) in drawSpellTooltip()2396 case SPELL_DEMON_ILLUSION: in getSpellEffectString()
2470 addSpell(SPELL_DEMON_ILLUSION, player, true); in initClass()
4879 learned = addSpell(SPELL_DEMON_ILLUSION, player); in item_Spellbook()