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Searched refs:SPELL_LIGHTNING_STRIKE (Results 1 – 4 of 4) sorted by relevance

/dports/games/arx-libertatis/arx-libertatis-1.1.2/src/game/
H A DSpells.h152 SPELL_LIGHTNING_STRIKE ,//= 74, enumerator
H A DSpells.cpp434 case SPELL_LIGHTNING_STRIKE: in GetSpellPosition()
960 case SPELL_LIGHTNING_STRIKE : in MakeSpellName()
2144 …{{RUNE_AAM, RUNE_FOLGORA, RUNE_TAAR, RUNE_NONE}, SPELL_LIGHTNING_STRIKE, "lightning_strike"}, // l…
2960 case SPELL_LIGHTNING_STRIKE: return casterLevel * 6.f; in ARX_SPELLS_GetManaCost()
4788 case SPELL_LIGHTNING_STRIKE: { in ARX_SPELLS_Launch()
5475 case SPELL_LIGHTNING_STRIKE: { in ARX_SPELLS_Kill()
5965 case SPELL_LIGHTNING_STRIKE: in ARX_SPELLS_Update()
6806 case SPELL_LIGHTNING_STRIKE: in ARX_SPELLS_Update()
/dports/games/arx-libertatis/arx-libertatis-1.1.2/src/core/
H A DCore.cpp1161 current=&spellicons[SPELL_LIGHTNING_STRIKE]; in LoadSysTextures()
1165 current->spellid=SPELL_LIGHTNING_STRIKE; in LoadSysTextures()
/dports/games/arx-libertatis/arx-libertatis-1.1.2/src/script/
H A DScript.cpp1035 || spells[i].type == SPELL_LIGHTNING_STRIKE in getSystemVar()