Home
last modified time | relevance | path

Searched refs:SPELL_MASS_PARALYSE (Results 1 – 4 of 4) sorted by relevance

/dports/games/arx-libertatis/arx-libertatis-1.1.2/src/game/
H A DSpells.h166 SPELL_MASS_PARALYSE ,//= 94, enumerator
H A DSpells.cpp501 case SPELL_MASS_PARALYSE: in GetSpellPosition()
997 case SPELL_MASS_PARALYSE : in MakeSpellName()
2114 {{RUNE_MEGA, RUNE_NHI, RUNE_MOVIS, RUNE_NONE}, SPELL_MASS_PARALYSE, "mass_paralyse"}, // level 9
2959 case SPELL_MASS_PARALYSE: return casterLevel * 3.f; in ARX_SPELLS_GetManaCost()
5207 case SPELL_MASS_PARALYSE: { in ARX_SPELLS_Launch()
5583 case SPELL_MASS_PARALYSE: { in ARX_SPELLS_Kill()
5997 case SPELL_MASS_PARALYSE: in ARX_SPELLS_Update()
7070 case SPELL_MASS_PARALYSE: in ARX_SPELLS_Update()
/dports/games/arx-libertatis/arx-libertatis-1.1.2/src/core/
H A DCore.cpp1290 current=&spellicons[SPELL_MASS_PARALYSE]; in LoadSysTextures()
1294 current->spellid=SPELL_MASS_PARALYSE; in LoadSysTextures()
/dports/games/arx-libertatis/arx-libertatis-1.1.2/src/scene/
H A DChangeLevel.cpp914 || (ARX_SPELLS_GetSpellOn(io, SPELL_MASS_PARALYSE) >= 0))) in ARX_CHANGELEVEL_Push_IO()