Searched refs:SPELL_MASS_PARALYSE (Results 1 – 4 of 4) sorted by relevance
166 SPELL_MASS_PARALYSE ,//= 94, enumerator
501 case SPELL_MASS_PARALYSE: in GetSpellPosition()997 case SPELL_MASS_PARALYSE : in MakeSpellName()2114 {{RUNE_MEGA, RUNE_NHI, RUNE_MOVIS, RUNE_NONE}, SPELL_MASS_PARALYSE, "mass_paralyse"}, // level 92959 case SPELL_MASS_PARALYSE: return casterLevel * 3.f; in ARX_SPELLS_GetManaCost()5207 case SPELL_MASS_PARALYSE: { in ARX_SPELLS_Launch()5583 case SPELL_MASS_PARALYSE: { in ARX_SPELLS_Kill()5997 case SPELL_MASS_PARALYSE: in ARX_SPELLS_Update()7070 case SPELL_MASS_PARALYSE: in ARX_SPELLS_Update()
1290 current=&spellicons[SPELL_MASS_PARALYSE]; in LoadSysTextures()1294 current->spellid=SPELL_MASS_PARALYSE; in LoadSysTextures()
914 || (ARX_SPELLS_GetSpellOn(io, SPELL_MASS_PARALYSE) >= 0))) in ARX_CHANGELEVEL_Push_IO()