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Searched refs:SPELL_TROLL_FORM (Results 1 – 8 of 8) sorted by relevance

/dports/games/barony/Barony-3.3.7/src/magic/
H A Dspell.cpp250 case SPELL_TROLL_FORM: in addSpell()
750 case SPELL_TROLL_FORM: in getSpellFromID()
922 case SPELL_TROLL_FORM: in getSpellbookFromSpellID()
H A Dmagic.hpp54 static const int SPELL_TROLL_FORM = 35; variable
H A DcastSpell.cpp1316 case SPELL_TROLL_FORM: in castSpell()
2449 if ( spellID == SPELL_RAT_FORM || spellID == SPELL_SPIDER_FORM || spellID == SPELL_TROLL_FORM in spellIsNaturallyLearnedByRaceOrClass()
H A DsetupSpells.cpp1046 spell_trollForm.ID = SPELL_TROLL_FORM; in setupSpells()
/dports/games/barony/Barony-3.3.7/src/interface/
H A Dmagicgui.cpp353 effectImageNode = list_Node(&items[SPELL_ITEM].surfaces, SPELL_TROLL_FORM); in drawSustainedSpells()
H A Ddrawstatus.cpp2340 case SPELL_TROLL_FORM: in getSpellEffectString()
/dports/games/barony/Barony-3.3.7/src/
H A Dcharclass.cpp2452 addSpell(SPELL_TROLL_FORM, player, true); in initClass()
2877 case SPELL_TROLL_FORM: in playerUnlockedShamanSpell()
H A Ditem_usage_funcs.cpp4843 learned = addSpell(SPELL_TROLL_FORM, player); in item_Spellbook()