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Searched refs:SPL_FIREBALL (Results 1 – 6 of 6) sorted by relevance

/dports/games/devilutionX/devilutionX-1.2.1/Source/
H A Dspelldat.cpp26 …{ SPL_FIREBALL, 16, STYPE_FIRE, "Fireball", NULL, 8, 7, TR…
H A Ddebug.cpp117 SetSpellLevelCheat(SPL_FIREBALL, 3); in SetAllSpellsCheat()
H A Ditemdat.cpp118 … 0, 0, 31, 0, ISPL_NONE, IMISC_SCROLLT, SPL_FIREBALL, TRUE, …
H A Dcontrol.cpp237 { SPL_RNDTELEPORT, SPL_MANASHIELD, SPL_ELEMENT, SPL_FIREBALL, SPL_WAVE, SPL_CHAIN, SPL_GUARDIAN },
H A Dmissiles.cpp105 case SPL_FIREBALL: in GetDamageAmt()
1835 UseMana(id, SPL_FIREBALL);
2336 UseMana(id, SPL_FIREBALL);
/dports/games/devilutionX/devilutionX-1.2.1/
H A Denums.h1984 SPL_FIREBALL = 0xC, enumerator