Searched refs:SPL_FIREBALL (Results 1 – 6 of 6) sorted by relevance
/dports/games/devilutionX/devilutionX-1.2.1/Source/ |
H A D | spelldat.cpp | 26 …{ SPL_FIREBALL, 16, STYPE_FIRE, "Fireball", NULL, 8, 7, TR…
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H A D | debug.cpp | 117 SetSpellLevelCheat(SPL_FIREBALL, 3); in SetAllSpellsCheat()
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H A D | itemdat.cpp | 118 … 0, 0, 31, 0, ISPL_NONE, IMISC_SCROLLT, SPL_FIREBALL, TRUE, …
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H A D | control.cpp | 237 { SPL_RNDTELEPORT, SPL_MANASHIELD, SPL_ELEMENT, SPL_FIREBALL, SPL_WAVE, SPL_CHAIN, SPL_GUARDIAN },
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H A D | missiles.cpp | 105 case SPL_FIREBALL: in GetDamageAmt() 1835 UseMana(id, SPL_FIREBALL); 2336 UseMana(id, SPL_FIREBALL);
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/dports/games/devilutionX/devilutionX-1.2.1/ |
H A D | enums.h | 1984 SPL_FIREBALL = 0xC, enumerator
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