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Searched refs:SPRITE_APPLE (Results 1 – 4 of 4) sorted by relevance

/dports/games/xmris/xmris.4.04/
H A Dcommon.h118 #define SPRITE_APPLE 8 macro
H A Ddraw.c154 sptr = &sprites[SPRITE_APPLE]; in FUNCANIMATE()
1672 SPRITE_GHOST : SPRITE_APPLE) + aptr->old_state];
H A Ddemo.c1369 back_sprite(SPRITE_APPLE + ix, 0, in FUNCANIMATE()
1405 back_sprite(SPRITE_APPLE, 1, PIXELX(8, in FUNCANIMATE()
H A Ddefcom.c595 {NULL, 0, {NULL}, {0, 0}, {0, 0}, SPRITE_APPLE, REFLECT_ALIAS},