Searched refs:SPRITE_BODY (Results 1 – 6 of 6) sorted by relevance
/dports/games/manaplus/manaplus-2.1.3.17/src/net/tmwa/ |
H A D | sprite.h | 39 SPRITE_BODY, enumerator
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H A D | beingrecv.cpp | 162 dstBeing->setSpriteId(SPRITE_BODY, in processBeingChangeLookContinue() 333 dstBeing->updateSprite(SPRITE_BODY, in processPlayerUpdate1() 478 dstBeing->updateSprite(SPRITE_BODY, in processPlayerUpdate2() 623 dstBeing->updateSprite(SPRITE_BODY, in processPlayerMove() 873 dstBeing->updateSprite(SPRITE_BODY, weapon, std::string()); in processBeingVisible() 1083 dstBeing->updateSprite(SPRITE_BODY, weapon, std::string()); in processBeingMove()
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H A D | charserverrecv.cpp | 103 tempPlayer->setSpriteId(SPRITE_BODY, in readPlayerData()
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/dports/games/manaplus/manaplus-2.1.3.17/src/net/eathena/ |
H A D | sprite.h | 39 SPRITE_BODY = 10, enumerator
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H A D | charserverrecv.cpp | 138 tempPlayer->setSpriteId(SPRITE_BODY, in readPlayerData()
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H A D | beingrecv.cpp | 144 dstBeing->updateSprite(SPRITE_BODY, in setBasicFields() 176 dstBeing->updateSprite(SPRITE_BODY, in setBasicFields() 288 dstBeing->setSpriteCards(SPRITE_BODY, in processBeingChangeLookContinue()
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