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Searched refs:SPRITE_BODY (Results 1 – 6 of 6) sorted by relevance

/dports/games/manaplus/manaplus-2.1.3.17/src/net/tmwa/
H A Dsprite.h39 SPRITE_BODY, enumerator
H A Dbeingrecv.cpp162 dstBeing->setSpriteId(SPRITE_BODY, in processBeingChangeLookContinue()
333 dstBeing->updateSprite(SPRITE_BODY, in processPlayerUpdate1()
478 dstBeing->updateSprite(SPRITE_BODY, in processPlayerUpdate2()
623 dstBeing->updateSprite(SPRITE_BODY, in processPlayerMove()
873 dstBeing->updateSprite(SPRITE_BODY, weapon, std::string()); in processBeingVisible()
1083 dstBeing->updateSprite(SPRITE_BODY, weapon, std::string()); in processBeingMove()
H A Dcharserverrecv.cpp103 tempPlayer->setSpriteId(SPRITE_BODY, in readPlayerData()
/dports/games/manaplus/manaplus-2.1.3.17/src/net/eathena/
H A Dsprite.h39 SPRITE_BODY = 10, enumerator
H A Dcharserverrecv.cpp138 tempPlayer->setSpriteId(SPRITE_BODY, in readPlayerData()
H A Dbeingrecv.cpp144 dstBeing->updateSprite(SPRITE_BODY, in setBasicFields()
176 dstBeing->updateSprite(SPRITE_BODY, in setBasicFields()
288 dstBeing->setSpriteCards(SPRITE_BODY, in processBeingChangeLookContinue()