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Searched refs:SPRITE_CENTER_BASE (Results 1 – 4 of 4) sorted by relevance

/dports/games/xmris/xmris.4.04/
H A Dmove.c327 DIAMOND_VEL_Y - INTERNAL_HEIGHT, &sprites[SPRITE_CENTER_BASE]);
575 sptr = &sprites[SPRITE_CENTER_BASE];
660 sptr = &sprites[SPRITE_CENTER_BASE];
745 sptr = &sprites[SPRITE_CENTER_BASE];
831 sptr = &sprites[SPRITE_CENTER_BASE];
934 pixel.x, pixel.y, &sprites[SPRITE_CENTER_BASE +
1006 sptr = &sprites[SPRITE_CENTER_BASE];
H A Dcommon.h107 #define SPRITE_CENTER_BASE 0 macro
H A Dgarden.c734 if(!INRANGE(ix, SPRITE_CENTER_BASE, 4) || display.background != COLOUR_ZERO)
1437 sptr = &sprites[SPRITE_CENTER_BASE];
H A Dmakecom.c1010 for(sptr = &sprites[SPRITE_CENTER_BASE], ix = 4; ix--; sptr++)