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Searched refs:SPRITE_DEN (Results 1 – 6 of 6) sorted by relevance

/dports/games/xmris/xmris.4.04/
H A Dcommon.h114 #define SPRITE_DEN 5 macro
H A Dcontrol.c246 {GIZMO_TOTAL_ICONS + COUNT_DEN, {CELL_WIDTH, CELL_HEIGHT}, SPRITE_DEN},
253 {GIZMO_OPTIONS + OPTION_DEN, {CELL_WIDTH, CELL_HEIGHT}, SPRITE_DEN},
663 GCN(iptr->sprite == SPRITE_PLAYER || iptr->sprite == SPRITE_DEN ?
H A Dxmris.c650 SPRITE_PRIZE_BASE : SPRITE_DEN, cell_x, cell_y); in FUNCANIMATE()
719 SPRITE_NORMAL + 6 : SPRITE_DEN), den_x, den_y); in FUNCANIMATE()
H A Ddemo.c147 set_back_sprite(SPRITE_DEN, cell_x, cell_y); in FUNCANIMATE()
1333 back_sprite(SPRITE_DEN, 0, PIXELX(6, 0), PIXELY(1, 0)); in FUNCANIMATE()
H A Ddefcom.c420 SPRITE_DEN, BORDER_HALO_MASK},
H A Dgarden.c1486 cut_sprite(SPRITE_DEN, pixel.x, pixel.y);