Searched refs:SPRITE_DIGITS (Results 1 – 4 of 4) sorted by relevance
110 #define SPRITE_DIGITS 4 macro
282 dptr = &sprites[SPRITE_DIGITS];
1349 back_sprite(SPRITE_DIGITS, 0, PIXELX(5, GAP_WIDTH + in FUNCANIMATE()
910 dptr = &sprites[SPRITE_DIGITS];