Searched refs:SPRITE_EVOL2 (Results 1 – 5 of 5) sorted by relevance
42 SPRITE_EVOL2, enumerator
227 dstBeing->setSpriteId(SPRITE_EVOL2, in processBeingChangeLookContinue()229 localPlayer->imitateOutfit(dstBeing, SPRITE_EVOL2); in processBeingChangeLookContinue()
42 SPRITE_EVOL2 = 13, // in new versions also BODY2 enumerator
72 being->unSetSprite(SPRITE_EVOL2); in undress()
379 dstBeing->setSpriteCards(SPRITE_EVOL2, in processBeingChangeLookContinue()383 localPlayer->imitateOutfit(dstBeing, SPRITE_EVOL2); in processBeingChangeLookContinue()