Searched refs:SPRITE_HEAD_TOP (Results 1 – 7 of 7) sorted by relevance
33 SPRITE_HEAD_TOP, enumerator
149 tempPlayer->setSpriteId(SPRITE_HEAD_TOP, in readPlayerData()
212 dstBeing->setSpriteId(SPRITE_HEAD_TOP, in processBeingChangeLookContinue()214 localPlayer->imitateOutfit(dstBeing, SPRITE_HEAD_TOP); in processBeingChangeLookContinue()
33 SPRITE_HEAD_TOP = 4, enumerator
66 being->unSetSprite(SPRITE_HEAD_TOP); in undress()
196 tempPlayer->setSpriteId(SPRITE_HEAD_TOP, in readPlayerData()
358 dstBeing->setSpriteCards(SPRITE_HEAD_TOP, in processBeingChangeLookContinue()362 localPlayer->imitateOutfit(dstBeing, SPRITE_HEAD_TOP); in processBeingChangeLookContinue()