Searched refs:SPRITE_PLAYER_DEAD (Results 1 – 4 of 4) sorted by relevance
/dports/games/xmris/xmris.4.04/ |
H A D | defcom.c | 501 SPRITE_PLAYER_DEAD + 0, BORDER_HALO_MASK}, 504 SPRITE_PLAYER_DEAD + 1, BORDER_HALO_MASK}, 506 SPRITE_PLAYER_DEAD + 2, REFLECT_VERTICAL}, 508 SPRITE_PLAYER_DEAD + 3, REFLECT_VERTICAL}, 510 SPRITE_PLAYER_DEAD + 4, REFLECT_VERTICAL}, 512 SPRITE_PLAYER_DEAD + 5, REFLECT_VERTICAL}, 514 SPRITE_PLAYER_DEAD + 6, REFLECT_HORIZONTAL}, 518 SPRITE_PLAYER_DEAD + 8, REFLECT_VERTICAL}, 520 SPRITE_PLAYER_DEAD + 9, REFLECT_VERTICAL}, 522 SPRITE_PLAYER_DEAD + 10, REFLECT_DIAGONAL}, [all …]
|
H A D | demo.c | 1326 back_sprite(SPRITE_PLAYER_DEAD + ix, 0, in FUNCANIMATE() 1472 happy->type = SPRITE_PLAYER_DEAD + ix * 2; in FUNCANIMATE() 1533 happy->type = SPRITE_PLAYER_DEAD + ix * 2; in FUNCANIMATE() 1548 if(mptr->type == SPRITE_PLAYER_DEAD + 8) in FUNCANIMATE() 1549 mptr->type = SPRITE_PLAYER_DEAD; in FUNCANIMATE() 1550 else if(mptr->type == SPRITE_PLAYER_DEAD + 16) in FUNCANIMATE() 1551 mptr->type = SPRITE_PLAYER_DEAD + 8; in FUNCANIMATE()
|
H A D | common.h | 132 #define SPRITE_PLAYER_DEAD 94 macro
|
H A D | xmris.c | 391 monster.list[0].type = SPRITE_PLAYER_DEAD + (base << 1); in FUNCANIMATE() 448 SPRITE_PLAYER_DEAD + monster.list[0].image + in FUNCANIMATE()
|