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Searched refs:SPRITE_PLAYER_DEAD (Results 1 – 4 of 4) sorted by relevance

/dports/games/xmris/xmris.4.04/
H A Ddefcom.c501 SPRITE_PLAYER_DEAD + 0, BORDER_HALO_MASK},
504 SPRITE_PLAYER_DEAD + 1, BORDER_HALO_MASK},
506 SPRITE_PLAYER_DEAD + 2, REFLECT_VERTICAL},
508 SPRITE_PLAYER_DEAD + 3, REFLECT_VERTICAL},
510 SPRITE_PLAYER_DEAD + 4, REFLECT_VERTICAL},
512 SPRITE_PLAYER_DEAD + 5, REFLECT_VERTICAL},
514 SPRITE_PLAYER_DEAD + 6, REFLECT_HORIZONTAL},
518 SPRITE_PLAYER_DEAD + 8, REFLECT_VERTICAL},
520 SPRITE_PLAYER_DEAD + 9, REFLECT_VERTICAL},
522 SPRITE_PLAYER_DEAD + 10, REFLECT_DIAGONAL},
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H A Ddemo.c1326 back_sprite(SPRITE_PLAYER_DEAD + ix, 0, in FUNCANIMATE()
1472 happy->type = SPRITE_PLAYER_DEAD + ix * 2; in FUNCANIMATE()
1533 happy->type = SPRITE_PLAYER_DEAD + ix * 2; in FUNCANIMATE()
1548 if(mptr->type == SPRITE_PLAYER_DEAD + 8) in FUNCANIMATE()
1549 mptr->type = SPRITE_PLAYER_DEAD; in FUNCANIMATE()
1550 else if(mptr->type == SPRITE_PLAYER_DEAD + 16) in FUNCANIMATE()
1551 mptr->type = SPRITE_PLAYER_DEAD + 8; in FUNCANIMATE()
H A Dcommon.h132 #define SPRITE_PLAYER_DEAD 94 macro
H A Dxmris.c391 monster.list[0].type = SPRITE_PLAYER_DEAD + (base << 1); in FUNCANIMATE()
448 SPRITE_PLAYER_DEAD + monster.list[0].image + in FUNCANIMATE()