Searched refs:SPRITE_WEAPON (Results 1 – 8 of 8) sorted by relevance
/dports/games/manaplus/manaplus-2.1.3.17/src/net/tmwa/ |
H A D | sprite.h | 31 SPRITE_WEAPON, enumerator
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H A D | beinghandler.cpp | 56 being->unSetSprite(SPRITE_WEAPON); in undress()
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H A D | beingrecv.cpp | 170 dstBeing->setSpriteId(SPRITE_WEAPON, in processBeingChangeLookContinue() 172 localPlayer->imitateOutfit(dstBeing, SPRITE_WEAPON); in processBeingChangeLookContinue() 338 dstBeing->updateSprite(SPRITE_WEAPON, headBottom, std::string()); in processPlayerUpdate1() 483 dstBeing->updateSprite(SPRITE_WEAPON, headBottom, std::string()); in processPlayerUpdate2() 628 dstBeing->updateSprite(SPRITE_WEAPON, headBottom, std::string()); in processPlayerMove() 868 dstBeing->updateSprite(SPRITE_WEAPON, headBottom, std::string()); in processBeingVisible() 1078 dstBeing->updateSprite(SPRITE_WEAPON, headBottom, std::string()); in processBeingMove()
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H A D | charserverrecv.cpp | 151 tempPlayer->setSpriteId(SPRITE_WEAPON, in readPlayerData()
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/dports/games/manaplus/manaplus-2.1.3.17/src/net/eathena/ |
H A D | sprite.h | 31 SPRITE_WEAPON = 2, enumerator
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H A D | beinghandler.cpp | 64 being->unSetSprite(SPRITE_WEAPON); in undress()
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H A D | beingrecv.cpp | 129 dstBeing->updateSprite(SPRITE_WEAPON, in setBasicFields() 161 dstBeing->updateSprite(SPRITE_WEAPON, in setBasicFields() 298 dstBeing->setSpriteCards(SPRITE_WEAPON, in processBeingChangeLookContinue() 302 localPlayer->imitateOutfit(dstBeing, SPRITE_WEAPON); in processBeingChangeLookContinue()
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H A D | charserverrecv.cpp | 198 tempPlayer->setSpriteId(SPRITE_WEAPON, in readPlayerData()
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