/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/heretic/ |
H A D | info.c | 151 {SPR_AMG1, 0, 35, A_MakePod, S_PODGENERATOR, 0, 0}, // S_PODGENERATOR 1217 {SPR_AMG1, 0, -1, NULL, S_NULL, 0, 0}, // S_AMG1 1243 {SPR_AMG1, 0, 100, A_ESound, S_SND_WIND, 0, 0}, // S_SND_WIND 1244 {SPR_AMG1, 0, 85, A_ESound, S_SND_WATERFALL, 0, 0} // S_SND_WATERFALL
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H A D | info.h | 43 SPR_AMG1, enumerator
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H A D | p_inter.c | 761 case SPR_AMG1: // Ammo_GoldWandWimpy in P_TouchSpecialThing()
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/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/heretic/ |
H A D | info.c | 151 {SPR_AMG1, 0, 35, A_MakePod, S_PODGENERATOR, 0, 0}, // S_PODGENERATOR 1217 {SPR_AMG1, 0, -1, NULL, S_NULL, 0, 0}, // S_AMG1 1243 {SPR_AMG1, 0, 100, A_ESound, S_SND_WIND, 0, 0}, // S_SND_WIND 1244 {SPR_AMG1, 0, 85, A_ESound, S_SND_WATERFALL, 0, 0} // S_SND_WATERFALL
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H A D | info.h | 43 SPR_AMG1, enumerator
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H A D | p_inter.c | 727 case SPR_AMG1: // Ammo_GoldWandWimpy in P_TouchSpecialThing()
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/dports/games/heretic/glheretic-1.2/ |
H A D | info.h | 30 SPR_AMG1, enumerator
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H A D | info.c | 261 {SPR_AMG1,0,35,{(actionf_p1)A_MakePod},S_PODGENERATOR,0,0}, /* S_PODGENERATOR */ 1324 {SPR_AMG1,0,-1,{NULL},S_NULL,0,0}, /* S_AMG1 */ 1350 {SPR_AMG1,0,100,{(actionf_p1)A_ESound},S_SND_WIND,0,0}, /* S_SND_WIND */ 1351 {SPR_AMG1,0,85,{(actionf_p1)A_ESound},S_SND_WATERFALL,0,0} /* S_SND_WATERFALL */
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H A D | p_inter.c | 745 case SPR_AMG1: /* Ammo_GoldWandWimpy */ in P_TouchSpecialThing()
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/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/heretic/include/ |
H A D | info.h | 60 SPR_AMG1, enumerator
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/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/heretic/src/ |
H A D | p_inter.c | 560 { IT_AMMO_WAND, SPR_AMG1 }, in getItemTypeBySprite()
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/dports/games/doomlegacy/doomlegacy_1.48.8_source/src/ |
H A D | info.h | 228 SPR_AMG1, enumerator
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H A D | info.c | 1212 { SPR_AMG1, 0, 35, {A_MakePod} ,S_PODGENERATOR }, // S_PODGENERATOR 2279 { SPR_AMG1, 0, -1, {NULL} ,S_NULL }, // S_AMG1 2305 { SPR_AMG1, 0, 100, {A_ESound} ,S_SND_WIND }, // S_SND_WIND 2306 { SPR_AMG1, 0, 85, {A_ESound} ,S_SND_WATERFALL }, // S_SND_WATERFALL
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H A D | p_inter.c | 1123 case SPR_AMG1: // Ammo_GoldWandWimpy in P_TouchSpecialThing()
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