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Searched refs:SPR_BATTLWID (Results 1 – 2 of 2) sorted by relevance

/dports/games/toppler/toppler-1.1.6/
H A Ddecl.h65 #define SPR_BATTLWID 144 * 2 macro
H A Dscreen.cc343 battlementdata = (Uint8*)malloc(SPR_BATTLFRAMES * SPR_BATTLWID * SPR_BATTLHEI); in loadgraphics()
344 fi.read(battlementdata, SPR_BATTLFRAMES * SPR_BATTLWID * SPR_BATTLHEI); in loadgraphics()
347 …battlementstart = scr_gensprites(&restsprites, SPR_BATTLFRAMES, SPR_BATTLWID, SPR_BATTLHEI, false,… in loadgraphics()
472 …scr_regensprites(battlementdata + t*SPR_BATTLWID*SPR_BATTLHEI, restsprites.data(battlementstart + … in scr_settowercolor()
727 (SCREENWID / 2) - (SPR_BATTLWID / 2), upend - SPR_BATTLHEI); in putbattlement()