Searched refs:SPR_BATTLWID (Results 1 – 2 of 2) sorted by relevance
65 #define SPR_BATTLWID 144 * 2 macro
343 battlementdata = (Uint8*)malloc(SPR_BATTLFRAMES * SPR_BATTLWID * SPR_BATTLHEI); in loadgraphics()344 fi.read(battlementdata, SPR_BATTLFRAMES * SPR_BATTLWID * SPR_BATTLHEI); in loadgraphics()347 …battlementstart = scr_gensprites(&restsprites, SPR_BATTLFRAMES, SPR_BATTLWID, SPR_BATTLHEI, false,… in loadgraphics()472 …scr_regensprites(battlementdata + t*SPR_BATTLWID*SPR_BATTLHEI, restsprites.data(battlementstart + … in scr_settowercolor()727 (SCREENWID / 2) - (SPR_BATTLWID / 2), upend - SPR_BATTLHEI); in putbattlement()