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Searched refs:SPR_PLAY (Results 1 – 25 of 49) sorted by relevance

12

/dports/games/edge/Edge-1.35-source/deh_edge/
H A Dinfo.cc195 {SPR_PLAY,0,-1,A_NULL,S_NULL,0,0}, // S_PLAY
196 {SPR_PLAY,0,4,A_NULL,S_PLAY_RUN2,0,0}, // S_PLAY_RUN1
197 {SPR_PLAY,1,4,A_NULL,S_PLAY_RUN3,0,0}, // S_PLAY_RUN2
198 {SPR_PLAY,2,4,A_NULL,S_PLAY_RUN4,0,0}, // S_PLAY_RUN3
199 {SPR_PLAY,3,4,A_NULL,S_PLAY_RUN1,0,0}, // S_PLAY_RUN4
200 {SPR_PLAY,4,12,A_NULL,S_PLAY,0,0}, // S_PLAY_ATK1
203 {SPR_PLAY,6,4,A_Pain,S_PLAY,0,0}, // S_PLAY_PAIN2
210 {SPR_PLAY,13,-1,A_NULL,S_NULL,0,0}, // S_PLAY_DIE7
219 {SPR_PLAY,22,-1,A_NULL,S_NULL,0,0}, // S_PLAY_XDIE9
938 {SPR_PLAY,13,-1,A_NULL,S_NULL,0,0}, // S_DEADTORSO
[all …]
H A Dinfo.h26 SPR_BFE2, SPR_TFOG, SPR_IFOG, SPR_PLAY, SPR_POSS, enumerator
/dports/games/libretro-prboom/libretro-prboom-cc80175/src/
H A Dinfo.c257 {SPR_PLAY,0,-1,NULL,S_NULL,0,0}, // S_PLAY
258 {SPR_PLAY,0,4,NULL,S_PLAY_RUN2,0,0}, // S_PLAY_RUN1
259 {SPR_PLAY,1,4,NULL,S_PLAY_RUN3,0,0}, // S_PLAY_RUN2
260 {SPR_PLAY,2,4,NULL,S_PLAY_RUN4,0,0}, // S_PLAY_RUN3
261 {SPR_PLAY,3,4,NULL,S_PLAY_RUN1,0,0}, // S_PLAY_RUN4
262 {SPR_PLAY,4,12,NULL,S_PLAY,0,0}, // S_PLAY_ATK1
265 {SPR_PLAY,6,4,A_Pain,S_PLAY,0,0}, // S_PLAY_PAIN2
272 {SPR_PLAY,13,-1,NULL,S_NULL,0,0}, // S_PLAY_DIE7
281 {SPR_PLAY,22,-1,NULL,S_NULL,0,0}, // S_PLAY_XDIE9
1000 {SPR_PLAY,13,-1,NULL,S_NULL,0,0}, // S_DEADTORSO
[all …]
H A Dinfo.h75 SPR_PLAY, enumerator
/dports/games/prboom/prboom-2.5.0/src/
H A Dinfo.c256 {SPR_PLAY,0,-1,NULL,S_NULL,0,0}, // S_PLAY
257 {SPR_PLAY,0,4,NULL,S_PLAY_RUN2,0,0}, // S_PLAY_RUN1
258 {SPR_PLAY,1,4,NULL,S_PLAY_RUN3,0,0}, // S_PLAY_RUN2
259 {SPR_PLAY,2,4,NULL,S_PLAY_RUN4,0,0}, // S_PLAY_RUN3
260 {SPR_PLAY,3,4,NULL,S_PLAY_RUN1,0,0}, // S_PLAY_RUN4
261 {SPR_PLAY,4,12,NULL,S_PLAY,0,0}, // S_PLAY_ATK1
264 {SPR_PLAY,6,4,A_Pain,S_PLAY,0,0}, // S_PLAY_PAIN2
271 {SPR_PLAY,13,-1,NULL,S_NULL,0,0}, // S_PLAY_DIE7
280 {SPR_PLAY,22,-1,NULL,S_NULL,0,0}, // S_PLAY_XDIE9
999 {SPR_PLAY,13,-1,NULL,S_NULL,0,0}, // S_DEADTORSO
[all …]
H A Dinfo.h75 SPR_PLAY, enumerator
/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/doom/
H A Dinfo.c277 {SPR_PLAY,0,-1,{NULL},S_NULL,0,0}, // S_PLAY
278 {SPR_PLAY,0,4,{NULL},S_PLAY_RUN2,0,0}, // S_PLAY_RUN1
279 {SPR_PLAY,1,4,{NULL},S_PLAY_RUN3,0,0}, // S_PLAY_RUN2
280 {SPR_PLAY,2,4,{NULL},S_PLAY_RUN4,0,0}, // S_PLAY_RUN3
281 {SPR_PLAY,3,4,{NULL},S_PLAY_RUN1,0,0}, // S_PLAY_RUN4
282 {SPR_PLAY,4,12,{NULL},S_PLAY,0,0}, // S_PLAY_ATK1
285 {SPR_PLAY,6,4,{A_Pain},S_PLAY,0,0}, // S_PLAY_PAIN2
292 {SPR_PLAY,13,-1,{NULL},S_NULL,0,0}, // S_PLAY_DIE7
301 {SPR_PLAY,22,-1,{NULL},S_NULL,0,0}, // S_PLAY_XDIE9
1020 {SPR_PLAY,13,-1,{NULL},S_NULL,0,0}, // S_DEADTORSO
[all …]
H A Dinfo.h57 SPR_PLAY, enumerator
/dports/games/prboom-plus/prboom-plus-2.5.1.3/src/
H A Dinfo.c255 {SPR_PLAY,0,-1,NULL,S_NULL,0,0}, // S_PLAY
256 {SPR_PLAY,0,4,NULL,S_PLAY_RUN2,0,0}, // S_PLAY_RUN1
257 {SPR_PLAY,1,4,NULL,S_PLAY_RUN3,0,0}, // S_PLAY_RUN2
258 {SPR_PLAY,2,4,NULL,S_PLAY_RUN4,0,0}, // S_PLAY_RUN3
259 {SPR_PLAY,3,4,NULL,S_PLAY_RUN1,0,0}, // S_PLAY_RUN4
260 {SPR_PLAY,4,12,NULL,S_PLAY,0,0}, // S_PLAY_ATK1
263 {SPR_PLAY,6,4,A_Pain,S_PLAY,0,0}, // S_PLAY_PAIN2
270 {SPR_PLAY,13,-1,NULL,S_NULL,0,0}, // S_PLAY_DIE7
279 {SPR_PLAY,22,-1,NULL,S_NULL,0,0}, // S_PLAY_XDIE9
998 {SPR_PLAY,13,-1,NULL,S_NULL,0,0}, // S_DEADTORSO
[all …]
H A Dinfo.h75 SPR_PLAY, enumerator
/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/doom/
H A Dinfo.c303 {SPR_PLAY,0,-1,{NULL},S_NULL,0,0}, // S_PLAY
304 {SPR_PLAY,0,4,{NULL},S_PLAY_RUN2,0,0}, // S_PLAY_RUN1
305 {SPR_PLAY,1,4,{NULL},S_PLAY_RUN3,0,0}, // S_PLAY_RUN2
306 {SPR_PLAY,2,4,{NULL},S_PLAY_RUN4,0,0}, // S_PLAY_RUN3
307 {SPR_PLAY,3,4,{NULL},S_PLAY_RUN1,0,0}, // S_PLAY_RUN4
308 {SPR_PLAY,4,12,{NULL},S_PLAY,0,0}, // S_PLAY_ATK1
311 {SPR_PLAY,6,4,{A_Pain},S_PLAY,0,0}, // S_PLAY_PAIN2
318 {SPR_PLAY,13,-1,{NULL},S_NULL,0,0}, // S_PLAY_DIE7
327 {SPR_PLAY,22,-1,{NULL},S_NULL,0,0}, // S_PLAY_XDIE9
1049 {SPR_PLAY,13,-1,{NULL},S_NULL,0,0}, // S_DEADTORSO
[all …]
/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/heretic/
H A Dinfo.c610 {SPR_PLAY, 0, -1, NULL, S_NULL, 0, 0}, // S_PLAY
611 {SPR_PLAY, 0, 4, NULL, S_PLAY_RUN2, 0, 0}, // S_PLAY_RUN1
612 {SPR_PLAY, 1, 4, NULL, S_PLAY_RUN3, 0, 0}, // S_PLAY_RUN2
613 {SPR_PLAY, 2, 4, NULL, S_PLAY_RUN4, 0, 0}, // S_PLAY_RUN3
614 {SPR_PLAY, 3, 4, NULL, S_PLAY_RUN1, 0, 0}, // S_PLAY_RUN4
615 {SPR_PLAY, 4, 12, NULL, S_PLAY, 0, 0}, // S_PLAY_ATK1
617 {SPR_PLAY, 6, 4, NULL, S_PLAY_PAIN2, 0, 0}, // S_PLAY_PAIN
619 {SPR_PLAY, 7, 6, NULL, S_PLAY_DIE2, 0, 0}, // S_PLAY_DIE1
621 {SPR_PLAY, 9, 6, NULL, S_PLAY_DIE4, 0, 0}, // S_PLAY_DIE3
622 {SPR_PLAY, 10, 6, NULL, S_PLAY_DIE5, 0, 0}, // S_PLAY_DIE4
[all …]
/dports/games/odamex/odamex-src-0.7.0/common/
H A Dinfo.cpp288 {SPR_PLAY,0,-1,NULL,S_NULL,0,0}, // S_PLAY
289 {SPR_PLAY,0,4,NULL,S_PLAY_RUN2,0,0}, // S_PLAY_RUN1
290 {SPR_PLAY,1,4,NULL,S_PLAY_RUN3,0,0}, // S_PLAY_RUN2
291 {SPR_PLAY,2,4,NULL,S_PLAY_RUN4,0,0}, // S_PLAY_RUN3
292 {SPR_PLAY,3,4,NULL,S_PLAY_RUN1,0,0}, // S_PLAY_RUN4
293 {SPR_PLAY,4,12,NULL,S_PLAY,0,0}, // S_PLAY_ATK1
296 {SPR_PLAY,6,4,A_Pain,S_PLAY,0,0}, // S_PLAY_PAIN2
303 {SPR_PLAY,13,-1,NULL,S_NULL,0,0}, // S_PLAY_DIE7
312 {SPR_PLAY,22,-1,NULL,S_NULL,0,0}, // S_PLAY_XDIE9
1031 {SPR_PLAY,13,-1,NULL,S_NULL,0,0}, // S_DEADTORSO
[all …]
/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/heretic/
H A Dinfo.c610 {SPR_PLAY, 0, -1, NULL, S_NULL, 0, 0}, // S_PLAY
611 {SPR_PLAY, 0, 4, NULL, S_PLAY_RUN2, 0, 0}, // S_PLAY_RUN1
612 {SPR_PLAY, 1, 4, NULL, S_PLAY_RUN3, 0, 0}, // S_PLAY_RUN2
613 {SPR_PLAY, 2, 4, NULL, S_PLAY_RUN4, 0, 0}, // S_PLAY_RUN3
614 {SPR_PLAY, 3, 4, NULL, S_PLAY_RUN1, 0, 0}, // S_PLAY_RUN4
615 {SPR_PLAY, 4, 12, NULL, S_PLAY, 0, 0}, // S_PLAY_ATK1
617 {SPR_PLAY, 6, 4, NULL, S_PLAY_PAIN2, 0, 0}, // S_PLAY_PAIN
619 {SPR_PLAY, 7, 6, NULL, S_PLAY_DIE2, 0, 0}, // S_PLAY_DIE1
621 {SPR_PLAY, 9, 6, NULL, S_PLAY_DIE4, 0, 0}, // S_PLAY_DIE3
622 {SPR_PLAY, 10, 6, NULL, S_PLAY_DIE5, 0, 0}, // S_PLAY_DIE4
[all …]
/dports/games/heretic/glheretic-1.2/
H A Dinfo.c717 {SPR_PLAY,0,-1,{NULL},S_NULL,0,0}, /* S_PLAY */
718 {SPR_PLAY,0,4,{NULL},S_PLAY_RUN2,0,0}, /* S_PLAY_RUN1 */
719 {SPR_PLAY,1,4,{NULL},S_PLAY_RUN3,0,0}, /* S_PLAY_RUN2 */
720 {SPR_PLAY,2,4,{NULL},S_PLAY_RUN4,0,0}, /* S_PLAY_RUN3 */
721 {SPR_PLAY,3,4,{NULL},S_PLAY_RUN1,0,0}, /* S_PLAY_RUN4 */
722 {SPR_PLAY,4,12,{NULL},S_PLAY,0,0}, /* S_PLAY_ATK1 */
724 {SPR_PLAY,6,4,{NULL},S_PLAY_PAIN2,0,0}, /* S_PLAY_PAIN */
726 {SPR_PLAY,7,6,{NULL},S_PLAY_DIE2,0,0}, /* S_PLAY_DIE1 */
728 {SPR_PLAY,9,6,{NULL},S_PLAY_DIE4,0,0}, /* S_PLAY_DIE3 */
729 {SPR_PLAY,10,6,{NULL},S_PLAY_DIE5,0,0}, /* S_PLAY_DIE4 */
[all …]
/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/hexen/
H A Dinfo.c1865 {SPR_PLAY, 0, -1, NULL, S_NULL, 0, 0}, // S_FPLAY
1866 {SPR_PLAY, 0, 4, NULL, S_FPLAY_RUN2, 0, 0}, // S_FPLAY_RUN1
1867 {SPR_PLAY, 1, 4, NULL, S_FPLAY_RUN3, 0, 0}, // S_FPLAY_RUN2
1868 {SPR_PLAY, 2, 4, NULL, S_FPLAY_RUN4, 0, 0}, // S_FPLAY_RUN3
1869 {SPR_PLAY, 3, 4, NULL, S_FPLAY_RUN1, 0, 0}, // S_FPLAY_RUN4
1870 {SPR_PLAY, 4, 8, NULL, S_FPLAY_ATK2, 0, 0}, // S_FPLAY_ATK1
1871 {SPR_PLAY, 5, 8, NULL, S_FPLAY, 0, 0}, // S_FPLAY_ATK2
1873 {SPR_PLAY, 6, 4, A_Pain, S_FPLAY, 0, 0}, // S_FPLAY_PAIN2
1874 {SPR_PLAY, 7, 6, NULL, S_FPLAY_DIE2, 0, 0}, // S_FPLAY_DIE1
1876 {SPR_PLAY, 9, 6, NULL, S_FPLAY_DIE4, 0, 0}, // S_FPLAY_DIE3
[all …]
/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/hexen/
H A Dinfo.c1865 {SPR_PLAY, 0, -1, NULL, S_NULL, 0, 0}, // S_FPLAY
1866 {SPR_PLAY, 0, 4, NULL, S_FPLAY_RUN2, 0, 0}, // S_FPLAY_RUN1
1867 {SPR_PLAY, 1, 4, NULL, S_FPLAY_RUN3, 0, 0}, // S_FPLAY_RUN2
1868 {SPR_PLAY, 2, 4, NULL, S_FPLAY_RUN4, 0, 0}, // S_FPLAY_RUN3
1869 {SPR_PLAY, 3, 4, NULL, S_FPLAY_RUN1, 0, 0}, // S_FPLAY_RUN4
1870 {SPR_PLAY, 4, 8, NULL, S_FPLAY_ATK2, 0, 0}, // S_FPLAY_ATK1
1871 {SPR_PLAY, 5, 8, NULL, S_FPLAY, 0, 0}, // S_FPLAY_ATK2
1873 {SPR_PLAY, 6, 4, A_Pain, S_FPLAY, 0, 0}, // S_FPLAY_PAIN2
1874 {SPR_PLAY, 7, 6, NULL, S_FPLAY_DIE2, 0, 0}, // S_FPLAY_DIE1
1876 {SPR_PLAY, 9, 6, NULL, S_FPLAY_DIE4, 0, 0}, // S_FPLAY_DIE3
[all …]
/dports/games/uhexen/uhexen-0.601/src/
H A Dinfo.c1849 {SPR_PLAY,0,-1,NULL,S_NULL,0,0}, // S_FPLAY
1850 {SPR_PLAY,0,4,NULL,S_FPLAY_RUN2,0,0}, // S_FPLAY_RUN1
1851 {SPR_PLAY,1,4,NULL,S_FPLAY_RUN3,0,0}, // S_FPLAY_RUN2
1852 {SPR_PLAY,2,4,NULL,S_FPLAY_RUN4,0,0}, // S_FPLAY_RUN3
1853 {SPR_PLAY,3,4,NULL,S_FPLAY_RUN1,0,0}, // S_FPLAY_RUN4
1854 {SPR_PLAY,4,8,NULL,S_FPLAY_ATK2,0,0}, // S_FPLAY_ATK1
1855 {SPR_PLAY,5,8,NULL,S_FPLAY,0,0}, // S_FPLAY_ATK2
1857 {SPR_PLAY,6,4,A_Pain,S_FPLAY,0,0}, // S_FPLAY_PAIN2
2782 {SPR_PLAY,0,2,NULL,S_FIGHTER2,0,0}, // S_FIGHTER
2799 {SPR_PLAY,13,-1,NULL,S_NULL,0,0}, // S_FIGHTER_DIE7
[all …]
/dports/games/SRB2/SRB2-SRB2_release_2.2.9/src/
H A Dinfo.c705 {SPR_PLAY, SPR2_STND|FF_ANIMATE, 105, {NULL}, 0, 7, S_PLAY_WAIT}, // S_PLAY_STND
706 {SPR_PLAY, SPR2_WAIT|FF_ANIMATE, -1, {NULL}, 0, 16, S_NULL}, // S_PLAY_WAIT
709 {SPR_PLAY, SPR2_RUN , 2, {NULL}, 0, 0, S_PLAY_RUN}, // S_PLAY_RUN
727 {SPR_PLAY, SPR2_FLY , 2, {NULL}, 0, 0, S_PLAY_FLY}, // S_PLAY_FLY
768 {SPR_PLAY, SPR2_LIFE, 2, {NULL}, 0, 18, S_PLAY_BOX2}, // S_PLAY_BOX1
770 {SPR_PLAY, SPR2_LIFE, 4, {NULL}, 0, 4, S_PLAY_ICON2}, // S_PLAY_ICON1
772 {SPR_PLAY, SPR2_LIFE, 20, {NULL}, 0, 4, S_NULL}, // S_PLAY_ICON3
788 {SPR_PLAY, SPR2_NFLY, 2, {NULL}, 0, 0, S_PLAY_NIGHTS_FLY}, // S_PLAY_NIGHTS_FLY
790 {SPR_PLAY, SPR2_NSTN, 2, {NULL}, 0, 0, S_PLAY_NIGHTS_STUN}, // S_PLAY_NIGHTS_STUN
791 {SPR_PLAY, SPR2_NPUL, 1, {NULL}, 0, 0, S_PLAY_NIGHTS_PULL}, // S_PLAY_NIGHTS_PULL
[all …]
H A Dr_things.c773 …else if (!(vis->cut & SC_PRECIP) && vis->mobj->skin && vis->mobj->sprite == SPR_PLAY) // This thin… in R_GetSpriteTranslation()
781 …else if (vis->mobj->sprite == SPR_PLAY) // Looks like a player, but doesn't have a color? Get rid … in R_GetSpriteTranslation()
836 …else if (vis->mobj->sprite == SPR_PLAY) // Looks like a player, but doesn't have a color? Get rid … in R_DrawVisSprite()
1482 if (thing->skin && thing->sprite == SPR_PLAY)
/dports/games/doomlegacy/doomlegacy_1.48.8_source/src/
H A Dinfo.c264 {SPR_PLAY, 0, -1,{NULL} ,S_NULL }, // S_PLAY
265 {SPR_PLAY, 0, 4,{NULL} ,S_PLAY_RUN2 }, // S_PLAY_RUN1
266 {SPR_PLAY, 1, 4,{NULL} ,S_PLAY_RUN3 }, // S_PLAY_RUN2
267 {SPR_PLAY, 2, 4,{NULL} ,S_PLAY_RUN4 }, // S_PLAY_RUN3
268 {SPR_PLAY, 3, 4,{NULL} ,S_PLAY_RUN1 }, // S_PLAY_RUN4
269 {SPR_PLAY, 4, 12,{NULL} ,S_PLAY }, // S_PLAY_ATK1
270 {SPR_PLAY,32773, 6,{NULL} ,S_PLAY_ATK1 }, // S_PLAY_ATK2
271 {SPR_PLAY, 6, 4,{NULL} ,S_PLAY_PAIN2 }, // S_PLAY_PAIN
273 {SPR_PLAY, 7, 10,{NULL} ,S_PLAY_DIE2 }, // S_PLAY_DIE1
274 {SPR_PLAY, 8, 10,{A_PlayerScream} ,S_PLAY_DIE3 }, // S_PLAY_DIE2
[all …]
/dports/games/SRB2/SRB2-SRB2_release_2.2.9/src/hardware/
H A Dhw_md2.c652 if (spritenum == SPR_PLAY) // Handled already NEWMD2: Per sprite, per-skin check in HWR_AddSpriteModel()
1370 …if (spr->mobj->skin && spr->mobj->sprite == SPR_PLAY) // Use the player MD2 list if the mobj has a… in HWR_DrawModel()
1470 else if (spr->mobj->skin && spr->mobj->sprite == SPR_PLAY) in HWR_DrawModel()
1500 if (spr->mobj->skin && spr->mobj->sprite == SPR_PLAY && md2->model->spr2frames) in HWR_DrawModel()
1526 if (spr->mobj->skin && spr->mobj->sprite == SPR_PLAY && md2->model->spr2frames) in HWR_DrawModel()
1531 && states[spr->mobj->state->nextstate].sprite == SPR_PLAY in HWR_DrawModel()
1572 if (spr->mobj->skin && spr->mobj->sprite == SPR_PLAY) in HWR_DrawModel()
/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/strife/
H A Dinfo.c193 /*S_NULL*/ { SPR_PLAY, 0, -1, { NULL }, S_NULL }, //00
480 /*S_PLAY_00*/ { SPR_PLAY, 0, -1, { NULL }, S_NULL }, //287
481 /*S_PLAY_01*/ { SPR_PLAY, 0, 4, { NULL }, S_PLAY_02 }, //288
482 /*S_PLAY_02*/ { SPR_PLAY, 1, 4, { NULL }, S_PLAY_03 }, //289
483 /*S_PLAY_03*/ { SPR_PLAY, 2, 4, { NULL }, S_PLAY_04 }, //290
484 /*S_PLAY_04*/ { SPR_PLAY, 3, 4, { NULL }, S_PLAY_01 }, //291
485 /*S_PLAY_05*/ { SPR_PLAY, 4, 12, { NULL }, S_PLAY_00 }, //292
486 /*S_PLAY_06*/ { SPR_PLAY, 5, 6, { NULL }, S_PLAY_05 }, //293
487 /*S_PLAY_07*/ { SPR_PLAY, 16, 4, { A_Pain }, S_PLAY_08 }, //294
488 /*S_PLAY_08*/ { SPR_PLAY, 16, 4, { NULL }, S_PLAY_00 }, //295
[all …]
/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/strife/
H A Dinfo.c193 /*S_NULL*/ { SPR_PLAY, 0, -1, { NULL }, S_NULL }, //00
480 /*S_PLAY_00*/ { SPR_PLAY, 0, -1, { NULL }, S_NULL }, //287
481 /*S_PLAY_01*/ { SPR_PLAY, 0, 4, { NULL }, S_PLAY_02 }, //288
482 /*S_PLAY_02*/ { SPR_PLAY, 1, 4, { NULL }, S_PLAY_03 }, //289
483 /*S_PLAY_03*/ { SPR_PLAY, 2, 4, { NULL }, S_PLAY_04 }, //290
484 /*S_PLAY_04*/ { SPR_PLAY, 3, 4, { NULL }, S_PLAY_01 }, //291
485 /*S_PLAY_05*/ { SPR_PLAY, 4, 12, { NULL }, S_PLAY_00 }, //292
486 /*S_PLAY_06*/ { SPR_PLAY, 5, 6, { NULL }, S_PLAY_05 }, //293
487 /*S_PLAY_07*/ { SPR_PLAY, 16, 4, { A_Pain }, S_PLAY_08 }, //294
488 /*S_PLAY_08*/ { SPR_PLAY, 16, 4, { NULL }, S_PLAY_00 }, //295
[all …]
/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/doom/include/
H A Doldinfo.h64 SPR_PLAY, enumerator

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