/dports/games/edge/Edge-1.35-source/deh_edge/ |
H A D | info.cc | 195 {SPR_PLAY,0,-1,A_NULL,S_NULL,0,0}, // S_PLAY 196 {SPR_PLAY,0,4,A_NULL,S_PLAY_RUN2,0,0}, // S_PLAY_RUN1 197 {SPR_PLAY,1,4,A_NULL,S_PLAY_RUN3,0,0}, // S_PLAY_RUN2 198 {SPR_PLAY,2,4,A_NULL,S_PLAY_RUN4,0,0}, // S_PLAY_RUN3 199 {SPR_PLAY,3,4,A_NULL,S_PLAY_RUN1,0,0}, // S_PLAY_RUN4 200 {SPR_PLAY,4,12,A_NULL,S_PLAY,0,0}, // S_PLAY_ATK1 203 {SPR_PLAY,6,4,A_Pain,S_PLAY,0,0}, // S_PLAY_PAIN2 210 {SPR_PLAY,13,-1,A_NULL,S_NULL,0,0}, // S_PLAY_DIE7 219 {SPR_PLAY,22,-1,A_NULL,S_NULL,0,0}, // S_PLAY_XDIE9 938 {SPR_PLAY,13,-1,A_NULL,S_NULL,0,0}, // S_DEADTORSO [all …]
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H A D | info.h | 26 SPR_BFE2, SPR_TFOG, SPR_IFOG, SPR_PLAY, SPR_POSS, enumerator
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/dports/games/libretro-prboom/libretro-prboom-cc80175/src/ |
H A D | info.c | 257 {SPR_PLAY,0,-1,NULL,S_NULL,0,0}, // S_PLAY 258 {SPR_PLAY,0,4,NULL,S_PLAY_RUN2,0,0}, // S_PLAY_RUN1 259 {SPR_PLAY,1,4,NULL,S_PLAY_RUN3,0,0}, // S_PLAY_RUN2 260 {SPR_PLAY,2,4,NULL,S_PLAY_RUN4,0,0}, // S_PLAY_RUN3 261 {SPR_PLAY,3,4,NULL,S_PLAY_RUN1,0,0}, // S_PLAY_RUN4 262 {SPR_PLAY,4,12,NULL,S_PLAY,0,0}, // S_PLAY_ATK1 265 {SPR_PLAY,6,4,A_Pain,S_PLAY,0,0}, // S_PLAY_PAIN2 272 {SPR_PLAY,13,-1,NULL,S_NULL,0,0}, // S_PLAY_DIE7 281 {SPR_PLAY,22,-1,NULL,S_NULL,0,0}, // S_PLAY_XDIE9 1000 {SPR_PLAY,13,-1,NULL,S_NULL,0,0}, // S_DEADTORSO [all …]
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H A D | info.h | 75 SPR_PLAY, enumerator
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/dports/games/prboom/prboom-2.5.0/src/ |
H A D | info.c | 256 {SPR_PLAY,0,-1,NULL,S_NULL,0,0}, // S_PLAY 257 {SPR_PLAY,0,4,NULL,S_PLAY_RUN2,0,0}, // S_PLAY_RUN1 258 {SPR_PLAY,1,4,NULL,S_PLAY_RUN3,0,0}, // S_PLAY_RUN2 259 {SPR_PLAY,2,4,NULL,S_PLAY_RUN4,0,0}, // S_PLAY_RUN3 260 {SPR_PLAY,3,4,NULL,S_PLAY_RUN1,0,0}, // S_PLAY_RUN4 261 {SPR_PLAY,4,12,NULL,S_PLAY,0,0}, // S_PLAY_ATK1 264 {SPR_PLAY,6,4,A_Pain,S_PLAY,0,0}, // S_PLAY_PAIN2 271 {SPR_PLAY,13,-1,NULL,S_NULL,0,0}, // S_PLAY_DIE7 280 {SPR_PLAY,22,-1,NULL,S_NULL,0,0}, // S_PLAY_XDIE9 999 {SPR_PLAY,13,-1,NULL,S_NULL,0,0}, // S_DEADTORSO [all …]
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H A D | info.h | 75 SPR_PLAY, enumerator
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/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/doom/ |
H A D | info.c | 277 {SPR_PLAY,0,-1,{NULL},S_NULL,0,0}, // S_PLAY 278 {SPR_PLAY,0,4,{NULL},S_PLAY_RUN2,0,0}, // S_PLAY_RUN1 279 {SPR_PLAY,1,4,{NULL},S_PLAY_RUN3,0,0}, // S_PLAY_RUN2 280 {SPR_PLAY,2,4,{NULL},S_PLAY_RUN4,0,0}, // S_PLAY_RUN3 281 {SPR_PLAY,3,4,{NULL},S_PLAY_RUN1,0,0}, // S_PLAY_RUN4 282 {SPR_PLAY,4,12,{NULL},S_PLAY,0,0}, // S_PLAY_ATK1 285 {SPR_PLAY,6,4,{A_Pain},S_PLAY,0,0}, // S_PLAY_PAIN2 292 {SPR_PLAY,13,-1,{NULL},S_NULL,0,0}, // S_PLAY_DIE7 301 {SPR_PLAY,22,-1,{NULL},S_NULL,0,0}, // S_PLAY_XDIE9 1020 {SPR_PLAY,13,-1,{NULL},S_NULL,0,0}, // S_DEADTORSO [all …]
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H A D | info.h | 57 SPR_PLAY, enumerator
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/dports/games/prboom-plus/prboom-plus-2.5.1.3/src/ |
H A D | info.c | 255 {SPR_PLAY,0,-1,NULL,S_NULL,0,0}, // S_PLAY 256 {SPR_PLAY,0,4,NULL,S_PLAY_RUN2,0,0}, // S_PLAY_RUN1 257 {SPR_PLAY,1,4,NULL,S_PLAY_RUN3,0,0}, // S_PLAY_RUN2 258 {SPR_PLAY,2,4,NULL,S_PLAY_RUN4,0,0}, // S_PLAY_RUN3 259 {SPR_PLAY,3,4,NULL,S_PLAY_RUN1,0,0}, // S_PLAY_RUN4 260 {SPR_PLAY,4,12,NULL,S_PLAY,0,0}, // S_PLAY_ATK1 263 {SPR_PLAY,6,4,A_Pain,S_PLAY,0,0}, // S_PLAY_PAIN2 270 {SPR_PLAY,13,-1,NULL,S_NULL,0,0}, // S_PLAY_DIE7 279 {SPR_PLAY,22,-1,NULL,S_NULL,0,0}, // S_PLAY_XDIE9 998 {SPR_PLAY,13,-1,NULL,S_NULL,0,0}, // S_DEADTORSO [all …]
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H A D | info.h | 75 SPR_PLAY, enumerator
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/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/doom/ |
H A D | info.c | 303 {SPR_PLAY,0,-1,{NULL},S_NULL,0,0}, // S_PLAY 304 {SPR_PLAY,0,4,{NULL},S_PLAY_RUN2,0,0}, // S_PLAY_RUN1 305 {SPR_PLAY,1,4,{NULL},S_PLAY_RUN3,0,0}, // S_PLAY_RUN2 306 {SPR_PLAY,2,4,{NULL},S_PLAY_RUN4,0,0}, // S_PLAY_RUN3 307 {SPR_PLAY,3,4,{NULL},S_PLAY_RUN1,0,0}, // S_PLAY_RUN4 308 {SPR_PLAY,4,12,{NULL},S_PLAY,0,0}, // S_PLAY_ATK1 311 {SPR_PLAY,6,4,{A_Pain},S_PLAY,0,0}, // S_PLAY_PAIN2 318 {SPR_PLAY,13,-1,{NULL},S_NULL,0,0}, // S_PLAY_DIE7 327 {SPR_PLAY,22,-1,{NULL},S_NULL,0,0}, // S_PLAY_XDIE9 1049 {SPR_PLAY,13,-1,{NULL},S_NULL,0,0}, // S_DEADTORSO [all …]
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/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/heretic/ |
H A D | info.c | 610 {SPR_PLAY, 0, -1, NULL, S_NULL, 0, 0}, // S_PLAY 611 {SPR_PLAY, 0, 4, NULL, S_PLAY_RUN2, 0, 0}, // S_PLAY_RUN1 612 {SPR_PLAY, 1, 4, NULL, S_PLAY_RUN3, 0, 0}, // S_PLAY_RUN2 613 {SPR_PLAY, 2, 4, NULL, S_PLAY_RUN4, 0, 0}, // S_PLAY_RUN3 614 {SPR_PLAY, 3, 4, NULL, S_PLAY_RUN1, 0, 0}, // S_PLAY_RUN4 615 {SPR_PLAY, 4, 12, NULL, S_PLAY, 0, 0}, // S_PLAY_ATK1 617 {SPR_PLAY, 6, 4, NULL, S_PLAY_PAIN2, 0, 0}, // S_PLAY_PAIN 619 {SPR_PLAY, 7, 6, NULL, S_PLAY_DIE2, 0, 0}, // S_PLAY_DIE1 621 {SPR_PLAY, 9, 6, NULL, S_PLAY_DIE4, 0, 0}, // S_PLAY_DIE3 622 {SPR_PLAY, 10, 6, NULL, S_PLAY_DIE5, 0, 0}, // S_PLAY_DIE4 [all …]
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/dports/games/odamex/odamex-src-0.7.0/common/ |
H A D | info.cpp | 288 {SPR_PLAY,0,-1,NULL,S_NULL,0,0}, // S_PLAY 289 {SPR_PLAY,0,4,NULL,S_PLAY_RUN2,0,0}, // S_PLAY_RUN1 290 {SPR_PLAY,1,4,NULL,S_PLAY_RUN3,0,0}, // S_PLAY_RUN2 291 {SPR_PLAY,2,4,NULL,S_PLAY_RUN4,0,0}, // S_PLAY_RUN3 292 {SPR_PLAY,3,4,NULL,S_PLAY_RUN1,0,0}, // S_PLAY_RUN4 293 {SPR_PLAY,4,12,NULL,S_PLAY,0,0}, // S_PLAY_ATK1 296 {SPR_PLAY,6,4,A_Pain,S_PLAY,0,0}, // S_PLAY_PAIN2 303 {SPR_PLAY,13,-1,NULL,S_NULL,0,0}, // S_PLAY_DIE7 312 {SPR_PLAY,22,-1,NULL,S_NULL,0,0}, // S_PLAY_XDIE9 1031 {SPR_PLAY,13,-1,NULL,S_NULL,0,0}, // S_DEADTORSO [all …]
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/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/heretic/ |
H A D | info.c | 610 {SPR_PLAY, 0, -1, NULL, S_NULL, 0, 0}, // S_PLAY 611 {SPR_PLAY, 0, 4, NULL, S_PLAY_RUN2, 0, 0}, // S_PLAY_RUN1 612 {SPR_PLAY, 1, 4, NULL, S_PLAY_RUN3, 0, 0}, // S_PLAY_RUN2 613 {SPR_PLAY, 2, 4, NULL, S_PLAY_RUN4, 0, 0}, // S_PLAY_RUN3 614 {SPR_PLAY, 3, 4, NULL, S_PLAY_RUN1, 0, 0}, // S_PLAY_RUN4 615 {SPR_PLAY, 4, 12, NULL, S_PLAY, 0, 0}, // S_PLAY_ATK1 617 {SPR_PLAY, 6, 4, NULL, S_PLAY_PAIN2, 0, 0}, // S_PLAY_PAIN 619 {SPR_PLAY, 7, 6, NULL, S_PLAY_DIE2, 0, 0}, // S_PLAY_DIE1 621 {SPR_PLAY, 9, 6, NULL, S_PLAY_DIE4, 0, 0}, // S_PLAY_DIE3 622 {SPR_PLAY, 10, 6, NULL, S_PLAY_DIE5, 0, 0}, // S_PLAY_DIE4 [all …]
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/dports/games/heretic/glheretic-1.2/ |
H A D | info.c | 717 {SPR_PLAY,0,-1,{NULL},S_NULL,0,0}, /* S_PLAY */ 718 {SPR_PLAY,0,4,{NULL},S_PLAY_RUN2,0,0}, /* S_PLAY_RUN1 */ 719 {SPR_PLAY,1,4,{NULL},S_PLAY_RUN3,0,0}, /* S_PLAY_RUN2 */ 720 {SPR_PLAY,2,4,{NULL},S_PLAY_RUN4,0,0}, /* S_PLAY_RUN3 */ 721 {SPR_PLAY,3,4,{NULL},S_PLAY_RUN1,0,0}, /* S_PLAY_RUN4 */ 722 {SPR_PLAY,4,12,{NULL},S_PLAY,0,0}, /* S_PLAY_ATK1 */ 724 {SPR_PLAY,6,4,{NULL},S_PLAY_PAIN2,0,0}, /* S_PLAY_PAIN */ 726 {SPR_PLAY,7,6,{NULL},S_PLAY_DIE2,0,0}, /* S_PLAY_DIE1 */ 728 {SPR_PLAY,9,6,{NULL},S_PLAY_DIE4,0,0}, /* S_PLAY_DIE3 */ 729 {SPR_PLAY,10,6,{NULL},S_PLAY_DIE5,0,0}, /* S_PLAY_DIE4 */ [all …]
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/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/hexen/ |
H A D | info.c | 1865 {SPR_PLAY, 0, -1, NULL, S_NULL, 0, 0}, // S_FPLAY 1866 {SPR_PLAY, 0, 4, NULL, S_FPLAY_RUN2, 0, 0}, // S_FPLAY_RUN1 1867 {SPR_PLAY, 1, 4, NULL, S_FPLAY_RUN3, 0, 0}, // S_FPLAY_RUN2 1868 {SPR_PLAY, 2, 4, NULL, S_FPLAY_RUN4, 0, 0}, // S_FPLAY_RUN3 1869 {SPR_PLAY, 3, 4, NULL, S_FPLAY_RUN1, 0, 0}, // S_FPLAY_RUN4 1870 {SPR_PLAY, 4, 8, NULL, S_FPLAY_ATK2, 0, 0}, // S_FPLAY_ATK1 1871 {SPR_PLAY, 5, 8, NULL, S_FPLAY, 0, 0}, // S_FPLAY_ATK2 1873 {SPR_PLAY, 6, 4, A_Pain, S_FPLAY, 0, 0}, // S_FPLAY_PAIN2 1874 {SPR_PLAY, 7, 6, NULL, S_FPLAY_DIE2, 0, 0}, // S_FPLAY_DIE1 1876 {SPR_PLAY, 9, 6, NULL, S_FPLAY_DIE4, 0, 0}, // S_FPLAY_DIE3 [all …]
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/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/hexen/ |
H A D | info.c | 1865 {SPR_PLAY, 0, -1, NULL, S_NULL, 0, 0}, // S_FPLAY 1866 {SPR_PLAY, 0, 4, NULL, S_FPLAY_RUN2, 0, 0}, // S_FPLAY_RUN1 1867 {SPR_PLAY, 1, 4, NULL, S_FPLAY_RUN3, 0, 0}, // S_FPLAY_RUN2 1868 {SPR_PLAY, 2, 4, NULL, S_FPLAY_RUN4, 0, 0}, // S_FPLAY_RUN3 1869 {SPR_PLAY, 3, 4, NULL, S_FPLAY_RUN1, 0, 0}, // S_FPLAY_RUN4 1870 {SPR_PLAY, 4, 8, NULL, S_FPLAY_ATK2, 0, 0}, // S_FPLAY_ATK1 1871 {SPR_PLAY, 5, 8, NULL, S_FPLAY, 0, 0}, // S_FPLAY_ATK2 1873 {SPR_PLAY, 6, 4, A_Pain, S_FPLAY, 0, 0}, // S_FPLAY_PAIN2 1874 {SPR_PLAY, 7, 6, NULL, S_FPLAY_DIE2, 0, 0}, // S_FPLAY_DIE1 1876 {SPR_PLAY, 9, 6, NULL, S_FPLAY_DIE4, 0, 0}, // S_FPLAY_DIE3 [all …]
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/dports/games/uhexen/uhexen-0.601/src/ |
H A D | info.c | 1849 {SPR_PLAY,0,-1,NULL,S_NULL,0,0}, // S_FPLAY 1850 {SPR_PLAY,0,4,NULL,S_FPLAY_RUN2,0,0}, // S_FPLAY_RUN1 1851 {SPR_PLAY,1,4,NULL,S_FPLAY_RUN3,0,0}, // S_FPLAY_RUN2 1852 {SPR_PLAY,2,4,NULL,S_FPLAY_RUN4,0,0}, // S_FPLAY_RUN3 1853 {SPR_PLAY,3,4,NULL,S_FPLAY_RUN1,0,0}, // S_FPLAY_RUN4 1854 {SPR_PLAY,4,8,NULL,S_FPLAY_ATK2,0,0}, // S_FPLAY_ATK1 1855 {SPR_PLAY,5,8,NULL,S_FPLAY,0,0}, // S_FPLAY_ATK2 1857 {SPR_PLAY,6,4,A_Pain,S_FPLAY,0,0}, // S_FPLAY_PAIN2 2782 {SPR_PLAY,0,2,NULL,S_FIGHTER2,0,0}, // S_FIGHTER 2799 {SPR_PLAY,13,-1,NULL,S_NULL,0,0}, // S_FIGHTER_DIE7 [all …]
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/dports/games/SRB2/SRB2-SRB2_release_2.2.9/src/ |
H A D | info.c | 705 {SPR_PLAY, SPR2_STND|FF_ANIMATE, 105, {NULL}, 0, 7, S_PLAY_WAIT}, // S_PLAY_STND 706 {SPR_PLAY, SPR2_WAIT|FF_ANIMATE, -1, {NULL}, 0, 16, S_NULL}, // S_PLAY_WAIT 709 {SPR_PLAY, SPR2_RUN , 2, {NULL}, 0, 0, S_PLAY_RUN}, // S_PLAY_RUN 727 {SPR_PLAY, SPR2_FLY , 2, {NULL}, 0, 0, S_PLAY_FLY}, // S_PLAY_FLY 768 {SPR_PLAY, SPR2_LIFE, 2, {NULL}, 0, 18, S_PLAY_BOX2}, // S_PLAY_BOX1 770 {SPR_PLAY, SPR2_LIFE, 4, {NULL}, 0, 4, S_PLAY_ICON2}, // S_PLAY_ICON1 772 {SPR_PLAY, SPR2_LIFE, 20, {NULL}, 0, 4, S_NULL}, // S_PLAY_ICON3 788 {SPR_PLAY, SPR2_NFLY, 2, {NULL}, 0, 0, S_PLAY_NIGHTS_FLY}, // S_PLAY_NIGHTS_FLY 790 {SPR_PLAY, SPR2_NSTN, 2, {NULL}, 0, 0, S_PLAY_NIGHTS_STUN}, // S_PLAY_NIGHTS_STUN 791 {SPR_PLAY, SPR2_NPUL, 1, {NULL}, 0, 0, S_PLAY_NIGHTS_PULL}, // S_PLAY_NIGHTS_PULL [all …]
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H A D | r_things.c | 773 …else if (!(vis->cut & SC_PRECIP) && vis->mobj->skin && vis->mobj->sprite == SPR_PLAY) // This thin… in R_GetSpriteTranslation() 781 …else if (vis->mobj->sprite == SPR_PLAY) // Looks like a player, but doesn't have a color? Get rid … in R_GetSpriteTranslation() 836 …else if (vis->mobj->sprite == SPR_PLAY) // Looks like a player, but doesn't have a color? Get rid … in R_DrawVisSprite() 1482 if (thing->skin && thing->sprite == SPR_PLAY)
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/dports/games/doomlegacy/doomlegacy_1.48.8_source/src/ |
H A D | info.c | 264 {SPR_PLAY, 0, -1,{NULL} ,S_NULL }, // S_PLAY 265 {SPR_PLAY, 0, 4,{NULL} ,S_PLAY_RUN2 }, // S_PLAY_RUN1 266 {SPR_PLAY, 1, 4,{NULL} ,S_PLAY_RUN3 }, // S_PLAY_RUN2 267 {SPR_PLAY, 2, 4,{NULL} ,S_PLAY_RUN4 }, // S_PLAY_RUN3 268 {SPR_PLAY, 3, 4,{NULL} ,S_PLAY_RUN1 }, // S_PLAY_RUN4 269 {SPR_PLAY, 4, 12,{NULL} ,S_PLAY }, // S_PLAY_ATK1 270 {SPR_PLAY,32773, 6,{NULL} ,S_PLAY_ATK1 }, // S_PLAY_ATK2 271 {SPR_PLAY, 6, 4,{NULL} ,S_PLAY_PAIN2 }, // S_PLAY_PAIN 273 {SPR_PLAY, 7, 10,{NULL} ,S_PLAY_DIE2 }, // S_PLAY_DIE1 274 {SPR_PLAY, 8, 10,{A_PlayerScream} ,S_PLAY_DIE3 }, // S_PLAY_DIE2 [all …]
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/dports/games/SRB2/SRB2-SRB2_release_2.2.9/src/hardware/ |
H A D | hw_md2.c | 652 if (spritenum == SPR_PLAY) // Handled already NEWMD2: Per sprite, per-skin check in HWR_AddSpriteModel() 1370 …if (spr->mobj->skin && spr->mobj->sprite == SPR_PLAY) // Use the player MD2 list if the mobj has a… in HWR_DrawModel() 1470 else if (spr->mobj->skin && spr->mobj->sprite == SPR_PLAY) in HWR_DrawModel() 1500 if (spr->mobj->skin && spr->mobj->sprite == SPR_PLAY && md2->model->spr2frames) in HWR_DrawModel() 1526 if (spr->mobj->skin && spr->mobj->sprite == SPR_PLAY && md2->model->spr2frames) in HWR_DrawModel() 1531 && states[spr->mobj->state->nextstate].sprite == SPR_PLAY in HWR_DrawModel() 1572 if (spr->mobj->skin && spr->mobj->sprite == SPR_PLAY) in HWR_DrawModel()
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/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/strife/ |
H A D | info.c | 193 /*S_NULL*/ { SPR_PLAY, 0, -1, { NULL }, S_NULL }, //00 480 /*S_PLAY_00*/ { SPR_PLAY, 0, -1, { NULL }, S_NULL }, //287 481 /*S_PLAY_01*/ { SPR_PLAY, 0, 4, { NULL }, S_PLAY_02 }, //288 482 /*S_PLAY_02*/ { SPR_PLAY, 1, 4, { NULL }, S_PLAY_03 }, //289 483 /*S_PLAY_03*/ { SPR_PLAY, 2, 4, { NULL }, S_PLAY_04 }, //290 484 /*S_PLAY_04*/ { SPR_PLAY, 3, 4, { NULL }, S_PLAY_01 }, //291 485 /*S_PLAY_05*/ { SPR_PLAY, 4, 12, { NULL }, S_PLAY_00 }, //292 486 /*S_PLAY_06*/ { SPR_PLAY, 5, 6, { NULL }, S_PLAY_05 }, //293 487 /*S_PLAY_07*/ { SPR_PLAY, 16, 4, { A_Pain }, S_PLAY_08 }, //294 488 /*S_PLAY_08*/ { SPR_PLAY, 16, 4, { NULL }, S_PLAY_00 }, //295 [all …]
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/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/strife/ |
H A D | info.c | 193 /*S_NULL*/ { SPR_PLAY, 0, -1, { NULL }, S_NULL }, //00 480 /*S_PLAY_00*/ { SPR_PLAY, 0, -1, { NULL }, S_NULL }, //287 481 /*S_PLAY_01*/ { SPR_PLAY, 0, 4, { NULL }, S_PLAY_02 }, //288 482 /*S_PLAY_02*/ { SPR_PLAY, 1, 4, { NULL }, S_PLAY_03 }, //289 483 /*S_PLAY_03*/ { SPR_PLAY, 2, 4, { NULL }, S_PLAY_04 }, //290 484 /*S_PLAY_04*/ { SPR_PLAY, 3, 4, { NULL }, S_PLAY_01 }, //291 485 /*S_PLAY_05*/ { SPR_PLAY, 4, 12, { NULL }, S_PLAY_00 }, //292 486 /*S_PLAY_06*/ { SPR_PLAY, 5, 6, { NULL }, S_PLAY_05 }, //293 487 /*S_PLAY_07*/ { SPR_PLAY, 16, 4, { A_Pain }, S_PLAY_08 }, //294 488 /*S_PLAY_08*/ { SPR_PLAY, 16, 4, { NULL }, S_PLAY_00 }, //295 [all …]
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/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/doom/include/ |
H A D | oldinfo.h | 64 SPR_PLAY, enumerator
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