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Searched refs:SPR_ROBOTHEI (Results 1 – 2 of 2) sorted by relevance

/dports/games/toppler/toppler-1.1.6/
H A Dscreen.cc400 …= scr_loadsprites(&objectsprites, &fi, robots[t].count, SPR_ROBOTWID, SPR_ROBOTHEI, true, pal, con… in loadgraphics()
404 …ballst = scr_loadsprites(&objectsprites, &fi, 2, SPR_ROBOTWID, SPR_ROBOTHEI, true, pal, config.use… in loadgraphics()
1147 scr_blit(objectsprites.data(ballst + 1), x - (SPR_ROBOTWID / 2), h - SPR_ROBOTHEI/2); in putcase_editor()
1150 scr_blit(objectsprites.data(ballst), x - (SPR_ROBOTWID / 2) + state / 2, h - SPR_ROBOTHEI/2); in putcase_editor()
1153 scr_blit(objectsprites.data(ballst), x - (SPR_ROBOTWID / 2), h - SPR_ROBOTHEI/2); in putcase_editor()
1157 x - (SPR_ROBOTWID / 2), h - SPR_ROBOTHEI/2 + abs(state - 8)); in putcase_editor()
1161 x - (SPR_ROBOTWID / 2), h - SPR_ROBOTHEI + abs(state - 8) * 2); in putcase_editor()
1180 if (h > (SCREENHEI + SPR_ROBOTHEI)) return; in putrobot()
1212 scr_blit(objectsprites.data(nr), x + (SCREENWID / 2) - (SPR_ROBOTWID / 2), h - SPR_ROBOTHEI); in putrobot()
H A Ddecl.h97 #define SPR_ROBOTHEI 32 macro