Searched refs:SPW_UNDERWATER (Results 1 – 3 of 3) sorted by relevance
240 SPW_UNDERWATER = 8, enumerator
97 if (table.GetBool("underwater", false)) { flags |= CCustomExplosionGenerator::SPW_UNDERWATER; } in GetFlagsFromTable()131 flags |= CCustomExplosionGenerator::SPW_UNDERWATER; // underwater in GetFlagsFromHeight()405 const bool uwExplosion = ((flags & CCustomExplosionGenerator::SPW_UNDERWATER) != 0); in Explosion()
321 …d int soundMask = CCustomExplosionGenerator::SPW_WATER | CCustomExplosionGenerator::SPW_UNDERWATER; in Explosion()