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Searched refs:SPW_UNDERWATER (Results 1 – 3 of 3) sorted by relevance

/dports/games/spring/spring_98.0/rts/Sim/Projectiles/
H A DExplosionGenerator.h240 SPW_UNDERWATER = 8, enumerator
H A DExplosionGenerator.cpp97 if (table.GetBool("underwater", false)) { flags |= CCustomExplosionGenerator::SPW_UNDERWATER; } in GetFlagsFromTable()
131 flags |= CCustomExplosionGenerator::SPW_UNDERWATER; // underwater in GetFlagsFromHeight()
405 const bool uwExplosion = ((flags & CCustomExplosionGenerator::SPW_UNDERWATER) != 0); in Explosion()
/dports/games/spring/spring_98.0/rts/Game/
H A DGameHelper.cpp321 …d int soundMask = CCustomExplosionGenerator::SPW_WATER | CCustomExplosionGenerator::SPW_UNDERWATER; in Explosion()