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Searched refs:SP_HARD (Results 1 – 4 of 4) sorted by relevance

/dports/games/openttd/openttd-12.1/src/ai/
H A Dai_config.cpp98 case SP_HARD: return AI::START_NEXT_HARD; in GetSetting()
/dports/games/openttd/openttd-12.1/src/table/settings/
H A Dscript_settings.ini48 max = SP_HARD
/dports/games/openttd/openttd-12.1/src/script/
H A Dscript_info.cpp298 case SP_HARD: return item.hard_value; in GetSettingDefaultValue()
/dports/games/openttd/openttd-12.1/src/
H A Dsettings_type.h40 SP_HARD, ///< Hard difficulty. enumerator