Searched refs:SP_HARD (Results 1 – 4 of 4) sorted by relevance
98 case SP_HARD: return AI::START_NEXT_HARD; in GetSetting()
48 max = SP_HARD
298 case SP_HARD: return item.hard_value; in GetSettingDefaultValue()
40 SP_HARD, ///< Hard difficulty. enumerator