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Searched refs:SP_REFILLMATCH (Results 1 – 3 of 3) sorted by relevance

/dports/games/assaultcube/AssaultCube_v1.2.0.2/source/src/
H A Dprotocol.h63 enum { SP_OK = 0, SP_REFILLMATCH, SP_OK_NUM, SP_WRONGMAP, SP_SPECT, SP_NUM }; // spawn permission (… enumerator
H A Dclients2c.cpp1104 … if(spawnpermission == SP_REFILLMATCH) hudoutf("\f3You can now spawn to refill your team."); in parsemessages()
H A Dserver.cpp1577 else return SP_REFILLMATCH; in canspawn()