Searched refs:SP_SAVED_HIGHSCORE_END (Results 1 – 2 of 2) sorted by relevance
132 for (i = 0; i < SP_SAVED_HIGHSCORE_END; i++) { in SaveToHighScore()142 i = SP_SAVED_HIGHSCORE_END; in SaveToHighScore()162 for (i = 0; i < SP_SAVED_HIGHSCORE_END; i++) { in LoadFromHighScore()170 i = SP_SAVED_HIGHSCORE_END; in LoadFromHighScore()
45 SP_SAVED_HIGHSCORE_END, ///< End of saved highscore tables. enumerator47 …SP_MULTIPLAYER = SP_SAVED_HIGHSCORE_END, ///< Special "multiplayer" highscore. Not saved, always …