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Searched refs:SP_SAVED_HIGHSCORE_END (Results 1 – 2 of 2) sorted by relevance

/dports/games/openttd/openttd-12.1/src/
H A Dhighscore.cpp132 for (i = 0; i < SP_SAVED_HIGHSCORE_END; i++) { in SaveToHighScore()
142 i = SP_SAVED_HIGHSCORE_END; in SaveToHighScore()
162 for (i = 0; i < SP_SAVED_HIGHSCORE_END; i++) { in LoadFromHighScore()
170 i = SP_SAVED_HIGHSCORE_END; in LoadFromHighScore()
H A Dsettings_type.h45 SP_SAVED_HIGHSCORE_END, ///< End of saved highscore tables. enumerator
47 …SP_MULTIPLAYER = SP_SAVED_HIGHSCORE_END, ///< Special "multiplayer" highscore. Not saved, always …