Searched refs:SP_SAVE_FILE_EXTENSION (Results 1 – 6 of 6) sorted by relevance
260 …mat("FreeOrionTestGame_%04d_%s%s") % CurrentTurn() % FilenameTimestamp() % SP_SAVE_FILE_EXTENSION); in SaveGame()
19 const std::string SP_SAVE_FILE_EXTENSION = ".sav"; variable
22 FO_COMMON_API extern const std::string SP_SAVE_FILE_EXTENSION;
614 m_extension((type == SaveType::SinglePlayer) ? SP_SAVE_FILE_EXTENSION : MP_SAVE_FILE_EXTENSION), in SaveFileDialog()641 if (m_extension != MP_SAVE_FILE_EXTENSION && m_extension != SP_SAVE_FILE_EXTENSION) { in Init()642 …ng savefile_ext = HumanClientApp::GetApp()->SinglePlayerGame() ? SP_SAVE_FILE_EXTENSION : MP_SAVE_… in Init()
1195 if (file_path.extension() != SP_SAVE_FILE_EXTENSION) in NewestSinglePlayerSavegame()1242 if (file_path.extension() != SP_SAVE_FILE_EXTENSION && in RemoveOldestFiles()1301 const auto& extension = is_single_player ? SP_SAVE_FILE_EXTENSION : MP_SAVE_FILE_EXTENSION; in CreateNewAutosaveFilePath()
963 m_single_player_game? SP_SAVE_FILE_EXTENSION : MP_SAVE_FILE_EXTENSION, in UpdateSavePreviews()