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Searched refs:SP_STD_LEVEL_SIZE (Results 1 – 8 of 8) sorted by relevance

/dports/games/rnd_jue/rocksndiamonds-3.3.1.0/src/game_sp/
H A Dexport.h27 #define SP_STD_LEVEL_SIZE (SP_HEADER_SIZE + SP_STD_PLAYFIELD_SIZE) macro
H A Dfile.c318 int file_seek_pos = level_pos * SP_STD_LEVEL_SIZE; in LoadNativeLevel_SP()
/dports/games/rocksndiamonds/rocksndiamonds-3.3.1.2/src/game_sp/
H A Dexport.h27 #define SP_STD_LEVEL_SIZE (SP_HEADER_SIZE + SP_STD_PLAYFIELD_SIZE) macro
H A Dfile.c318 int file_seek_pos = level_pos * SP_STD_LEVEL_SIZE; in LoadNativeLevel_SP()
/dports/games/rnd_jue/rnd_jue-3.3.0.0/src/game_sp/
H A Dexport.h27 #define SP_STD_LEVEL_SIZE (SP_HEADER_SIZE + SP_STD_PLAYFIELD_SIZE) macro
H A Dfile.c362 int file_seek_pos = level_pos * SP_STD_LEVEL_SIZE; in LoadNativeLevel_SP()
/dports/games/rocksndiamonds/rnd_jue-3.3.0.0/src/game_sp/
H A Dexport.h27 #define SP_STD_LEVEL_SIZE (SP_HEADER_SIZE + SP_STD_PLAYFIELD_SIZE) macro
H A Dfile.c362 int file_seek_pos = level_pos * SP_STD_LEVEL_SIZE; in LoadNativeLevel_SP()