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Searched refs:SQUARE_SIZE (Results 1 – 25 of 134) sorted by relevance

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/dports/games/spring/spring_98.0/rts/Sim/Path/Default/
H A DPathFinderDef.cpp21 goalSquareX = goalCenter.x / SQUARE_SIZE; in CPathFinderDef()
22 goalSquareZ = goalCenter.z / SQUARE_SIZE; in CPathFinderDef()
25 sqGoalRadius = std::max(sqGoalRadius, SQUARE_SIZE * SQUARE_SIZE * 2.0f); in CPathFinderDef()
46 const float r0 = SQUARE_SIZE * SQUARE_SIZE * 4.0f; // same as (SQUARE_SIZE*2)^2 in IsGoalBlocked()
47 …const float r1 = ((moveDef.xsize * SQUARE_SIZE) >> 1) * ((moveDef.zsize * SQUARE_SIZE) >> 1) * 1.5… in IsGoalBlocked()
79 const unsigned int startX = start.x / SQUARE_SIZE; in CCircularSearchConstraint()
80 const unsigned int startZ = start.z / SQUARE_SIZE; in CCircularSearchConstraint()
84 halfWayX = halfWay.x / SQUARE_SIZE; in CCircularSearchConstraint()
85 halfWayZ = halfWay.z / SQUARE_SIZE; in CCircularSearchConstraint()
103 unsigned int startBlockX = startPos.x / SQUARE_SIZE; in CRectangularSearchConstraint()
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/dports/games/spring/spring_98.0/rts/Sim/Path/QTPFS/
H A DPathCache.cpp17 vScales.x = ((r.x2 - r.x1) * SQUARE_SIZE); in GetRectangleCollisionVolume()
18 vScales.z = ((r.z2 - r.z1) * SQUARE_SIZE); in GetRectangleCollisionVolume()
22 rm.x = ((r.x1 + r.x2) * SQUARE_SIZE) >> 1; in GetRectangleCollisionVolume()
162 ((p0.x >= (r.x1 * SQUARE_SIZE) && p0.x < (r.x2 * SQUARE_SIZE)) && in MarkDeadPaths()
163 (p0.z >= (r.z1 * SQUARE_SIZE) && p0.z < (r.z2 * SQUARE_SIZE))); in MarkDeadPaths()
165 ((p1.x >= (r.x1 * SQUARE_SIZE) && p1.x < (r.x2 * SQUARE_SIZE)) && in MarkDeadPaths()
166 (p1.z >= (r.z1 * SQUARE_SIZE) && p1.z < (r.z2 * SQUARE_SIZE))); in MarkDeadPaths()
174 xRangeInRect = (p0.x >= (r.x1 * SQUARE_SIZE) && p1.x < (r.x2 * SQUARE_SIZE)), in MarkDeadPaths()
175 xRangeExRect = (p0.x < (r.x1 * SQUARE_SIZE) && p1.x >= (r.x2 * SQUARE_SIZE)), in MarkDeadPaths()
176 zRangeInRect = (p0.z >= (r.z1 * SQUARE_SIZE) && p1.z < (r.z2 * SQUARE_SIZE)), in MarkDeadPaths()
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H A DNode.cpp63 const float dx = float(xmid() * SQUARE_SIZE) - float(n->xmid() * SQUARE_SIZE); in GetDistance()
64 const float dz = float(zmid() * SQUARE_SIZE) - float(n->zmid() * SQUARE_SIZE); in GetDistance()
123 …case REL_NGB_EDGE_T | REL_NGB_EDGE_L: { p.x = xmin() * SQUARE_SIZE; p.z = zmin() * SQUARE_SIZE; } … in GetNeighborEdgeTransitionPoint()
124 …case REL_NGB_EDGE_T | REL_NGB_EDGE_R: { p.x = xmax() * SQUARE_SIZE; p.z = zmin() * SQUARE_SIZE; } … in GetNeighborEdgeTransitionPoint()
125 …case REL_NGB_EDGE_B | REL_NGB_EDGE_R: { p.x = xmax() * SQUARE_SIZE; p.z = zmax() * SQUARE_SIZE; } … in GetNeighborEdgeTransitionPoint()
126 …case REL_NGB_EDGE_B | REL_NGB_EDGE_L: { p.x = xmin() * SQUARE_SIZE; p.z = zmax() * SQUARE_SIZE; } … in GetNeighborEdgeTransitionPoint()
134 … REL_NGB_EDGE_T: { p.x = Clamp(CAST(pos.x / SQUARE_SIZE), minx, maxx) * SQUARE_SIZE; p.z = minz * in GetNeighborEdgeTransitionPoint()
135 … REL_NGB_EDGE_B: { p.x = Clamp(CAST(pos.x / SQUARE_SIZE), minx, maxx) * SQUARE_SIZE; p.z = maxz * in GetNeighborEdgeTransitionPoint()
136 … REL_NGB_EDGE_R: { p.z = Clamp(CAST(pos.z / SQUARE_SIZE), minz, maxz) * SQUARE_SIZE; p.x = maxx * in GetNeighborEdgeTransitionPoint()
137 … REL_NGB_EDGE_L: { p.z = Clamp(CAST(pos.z / SQUARE_SIZE), minz, maxz) * SQUARE_SIZE; p.x = minx * in GetNeighborEdgeTransitionPoint()
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H A DPathSearch.cpp39 srcNode = nodeLayer->GetNode(srcPoint.x / SQUARE_SIZE, srcPoint.z / SQUARE_SIZE); in Initialize()
40 tgtNode = nodeLayer->GetNode(tgtPoint.x / SQUARE_SIZE, tgtPoint.z / SQUARE_SIZE); in Initialize()
115 tgtPoint.x = minNode->xmid() * SQUARE_SIZE; in Execute()
116 tgtPoint.z = minNode->zmid() * SQUARE_SIZE; in Execute()
459 ok = ok && (pi.x >= (xmin * SQUARE_SIZE) && pi.x <= (xmax * SQUARE_SIZE)); in SmoothPath()
460 ok = ok && (pi.z >= (zmin * SQUARE_SIZE) && pi.z <= (zmax * SQUARE_SIZE)); in SmoothPath()
476 e0.x = xmin * SQUARE_SIZE; in SmoothPath()
477 e1.x = xmax * SQUARE_SIZE; in SmoothPath()
480 e0.z = zmin * SQUARE_SIZE; in SmoothPath()
481 e1.z = zmax * SQUARE_SIZE; in SmoothPath()
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H A DNodeLayer.cpp243 const int xoff = (currFrameNum % ((gs->mapx >> 1) / SQUARE_SIZE)) * SQUARE_SIZE; in ExecNodeNeighborCacheUpdate()
244 const int zoff = (currFrameNum / ((gs->mapy >> 1) / SQUARE_SIZE)) * SQUARE_SIZE; in ExecNodeNeighborCacheUpdate()
256 …const int xmax = std::min(xmin + SQUARE_SIZE, gs->mapx >> 1), zmax = std::min(zmin + SQUARE_SIZE, … in ExecNodeNeighborCacheUpdate()
271 …const int xmax = std::min(xmin + SQUARE_SIZE, gs->mapx ), zmax = std::min(zmin + SQUARE_SIZE in ExecNodeNeighborCacheUpdate()
286 …const int xmax = std::min(xmin + SQUARE_SIZE, gs->mapx ), zmax = std::min(zmin + SQUARE_SIZE in ExecNodeNeighborCacheUpdate()
301 …const int xmax = std::min(xmin + SQUARE_SIZE, gs->mapx >> 1), zmax = std::min(zmin + SQUARE_SIZE, … in ExecNodeNeighborCacheUpdate()
/dports/games/spring/spring_98.0/rts/Map/
H A DGround.cpp32 x = Clamp(x, 0.0f, float3::maxxpos) / SQUARE_SIZE; in InterpolateHeight()
33 z = Clamp(z, 0.0f, float3::maxzpos) / SQUARE_SIZE; in InterpolateHeight()
90 cornerVertex.x = xs * SQUARE_SIZE; in LineGroundSquareCol()
91 cornerVertex.z = ys * SQUARE_SIZE; in LineGroundSquareCol()
115 cornerVertex.x += SQUARE_SIZE; in LineGroundSquareCol()
116 cornerVertex.z += SQUARE_SIZE; in LineGroundSquareCol()
235 const int sx = from.x / SQUARE_SIZE; in LineGroundCol()
236 const int sz = from.z / SQUARE_SIZE; in LineGroundCol()
301 const float rdsz = SQUARE_SIZE / dz; in LineGroundCol()
435 const float dx = (x / SQUARE_SIZE) - sx; in GetSmoothNormal()
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H A DBasicMapDamage.cpp70 e->x1 = Clamp<int>((pos.x - radius) / SQUARE_SIZE, 1, gs->mapxm1); in Explosion()
71 e->x2 = Clamp<int>((pos.x + radius) / SQUARE_SIZE, 1, gs->mapxm1); in Explosion()
72 e->y1 = Clamp<int>((pos.z - radius) / SQUARE_SIZE, 1, gs->mapym1); in Explosion()
73 e->y2 = Clamp<int>((pos.z + radius) / SQUARE_SIZE, 1, gs->mapym1); in Explosion()
93 const float expDist = pos.distance2D(float3(x * SQUARE_SIZE, 0, y * SQUARE_SIZE)); in Explosion()
113 grassDrawer->RemoveGrass(float3(x * SQUARE_SIZE, 0.0f, y * SQUARE_SIZE)); in Explosion()
130 const float expDist = pos.distance2D(float3(x * SQUARE_SIZE, 0, z * SQUARE_SIZE)); in Explosion()
169 minQuadNumX = (x1 * SQUARE_SIZE - (quadField->GetQuadSizeX() / 2)) / quadField->GetQuadSizeX(), in RecalcArea()
170 maxQuadNumX = (x2 * SQUARE_SIZE + (quadField->GetQuadSizeX() / 2)) / quadField->GetQuadSizeX(); in RecalcArea()
172 minQuadNumZ = (y1 * SQUARE_SIZE - (quadField->GetQuadSizeZ() / 2)) / quadField->GetQuadSizeZ(), in RecalcArea()
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/dports/multimedia/librespot/librespot-0.1.3/cargo-crates/sdl2-0.32.2/examples/
H A Dgame-of-life.rs13 pub const SQUARE_SIZE: u32 = 16; const
123 …let mut square_texture1 = texture_creator.create_texture_target(None, SQUARE_SIZE, SQUARE_SIZE).ma… in dummy_texture()
124 …let mut square_texture2 = texture_creator.create_texture_target(None, SQUARE_SIZE, SQUARE_SIZE).ma… in dummy_texture()
136 for i in 0..SQUARE_SIZE { in dummy_texture()
137 for j in 0..SQUARE_SIZE { in dummy_texture()
152 for i in 0..SQUARE_SIZE { in dummy_texture()
153 for j in 0..SQUARE_SIZE { in dummy_texture()
172 for i in 0..SQUARE_SIZE { in dummy_texture()
173 for j in 0..SQUARE_SIZE { in dummy_texture()
205 SQUARE_SIZE*PLAYGROUND_WIDTH, in main()
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H A Dgame-of-life-unsafe-textures.rs23 pub const SQUARE_SIZE: u32 = 16; const
134 …let mut square_texture1 = canvas.create_texture_target(None, SQUARE_SIZE, SQUARE_SIZE).map_err(|e|… in dummy_texture()
135 …let mut square_texture2 = canvas.create_texture_target(None, SQUARE_SIZE, SQUARE_SIZE).map_err(|e|… in dummy_texture()
147 for i in 0..SQUARE_SIZE { in dummy_texture()
148 for j in 0..SQUARE_SIZE { in dummy_texture()
163 for i in 0..SQUARE_SIZE { in dummy_texture()
164 for j in 0..SQUARE_SIZE { in dummy_texture()
183 for i in 0..SQUARE_SIZE { in dummy_texture()
184 for j in 0..SQUARE_SIZE { in dummy_texture()
217 SQUARE_SIZE*PLAYGROUND_WIDTH, in main()
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/dports/games/dose-response/dose-response-179c326/cargo-crates/sdl2-0.32.2/examples/
H A Dgame-of-life-unsafe-textures.rs23 pub const SQUARE_SIZE: u32 = 16; const
134 …let mut square_texture1 = canvas.create_texture_target(None, SQUARE_SIZE, SQUARE_SIZE).map_err(|e|… in dummy_texture()
135 …let mut square_texture2 = canvas.create_texture_target(None, SQUARE_SIZE, SQUARE_SIZE).map_err(|e|… in dummy_texture()
147 for i in 0..SQUARE_SIZE { in dummy_texture()
148 for j in 0..SQUARE_SIZE { in dummy_texture()
163 for i in 0..SQUARE_SIZE { in dummy_texture()
164 for j in 0..SQUARE_SIZE { in dummy_texture()
183 for i in 0..SQUARE_SIZE { in dummy_texture()
184 for j in 0..SQUARE_SIZE { in dummy_texture()
217 SQUARE_SIZE*PLAYGROUND_WIDTH, in main()
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H A Dgame-of-life.rs13 pub const SQUARE_SIZE: u32 = 16; const
123 …let mut square_texture1 = texture_creator.create_texture_target(None, SQUARE_SIZE, SQUARE_SIZE).ma… in dummy_texture()
124 …let mut square_texture2 = texture_creator.create_texture_target(None, SQUARE_SIZE, SQUARE_SIZE).ma… in dummy_texture()
136 for i in 0..SQUARE_SIZE { in dummy_texture()
137 for j in 0..SQUARE_SIZE { in dummy_texture()
152 for i in 0..SQUARE_SIZE { in dummy_texture()
153 for j in 0..SQUARE_SIZE { in dummy_texture()
172 for i in 0..SQUARE_SIZE { in dummy_texture()
173 for j in 0..SQUARE_SIZE { in dummy_texture()
205 SQUARE_SIZE*PLAYGROUND_WIDTH, in main()
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/dports/games/battletanks/btanks-0.9.8083/engine/menu/
H A Djoin_team.cpp11 #define SQUARE_SIZE 64 macro
24 … w = math::max(SQUARE_SPACING + (SQUARE_SIZE + SQUARE_SPACING) * teams, title_w + 2 * SQUARE_SPAC… in JoinTeamControl()
43 team_logo[i].create_rgb(SQUARE_SIZE, SQUARE_SIZE, 32); in JoinTeamControl()
72 …int dx = (SQUARE_SIZE - join_logo->get_width()) / 2, dy = (SQUARE_SIZE - join_logo->get_height()) … in render()
74 …int xp = mx + SQUARE_SPACING + (w - 2 * mx - (SQUARE_SIZE + SQUARE_SPACING) * teams - SQUARE_SPACI… in render()
75 int yp = my + SQUARE_SPACING + (h - 2 * my - (SQUARE_SIZE + SQUARE_SPACING * 2)) / 2 + title_h; in render()
77 int x0 = x + xp + (SQUARE_SIZE + SQUARE_SPACING) * i, y0 = y + yp; in render()
82 …_font->render(surface, x0 + (SQUARE_SIZE - w) / 2, y0 + (SQUARE_SIZE - _font->get_height()) / 2, p… in render()
/dports/graphics/shotwell/shotwell-0.30.14/plugins/shotwell-transitions/
H A DChessEffect.vala31 private const int SQUARE_SIZE = 100;
44 square_count_y = visuals.to_pos.height / SQUARE_SIZE + 2;
45 square_count_x = visuals.to_pos.width / SQUARE_SIZE + 2;
55 double size = 2 * alpha * SQUARE_SIZE;
66 double translation = (x+y) % 2 == 0 ? -1.5 * SQUARE_SIZE : 1.5 * SQUARE_SIZE;
68 ctx.rectangle(visuals.to_pos.x + translation + x * SQUARE_SIZE,
69 visuals.to_pos.y + y * SQUARE_SIZE, size, SQUARE_SIZE);
72 * SQUARE_SIZE - size, visuals.to_pos.y + y * SQUARE_SIZE, size,
73 SQUARE_SIZE);
/dports/x11-toolkits/tepl/tepl-5.1.1/tepl/
H A Dtepl-gutter-renderer-folds.c21 #define SQUARE_SIZE 9 macro
40 gint sign_width = SQUARE_SIZE - 4; in G_DEFINE_TYPE_WITH_PRIVATE()
47 left_margin = (cell_area->width - SQUARE_SIZE) / 2; in G_DEFINE_TYPE_WITH_PRIVATE()
48 top_margin = (cell_area->height - SQUARE_SIZE) / 2; in G_DEFINE_TYPE_WITH_PRIVATE()
56 SQUARE_SIZE - 1.0, in G_DEFINE_TYPE_WITH_PRIVATE()
57 SQUARE_SIZE - 1.0); in G_DEFINE_TYPE_WITH_PRIVATE()
61 y + SQUARE_SIZE / 2.0); in G_DEFINE_TYPE_WITH_PRIVATE()
68 x + SQUARE_SIZE / 2.0, in G_DEFINE_TYPE_WITH_PRIVATE()
126 if (cell_area->height < SQUARE_SIZE || in split_cell_area()
127 cell_area->width < SQUARE_SIZE) in split_cell_area()
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/dports/x11-toolkits/tepl6/tepl-6.00.0/tepl/
H A Dtepl-gutter-renderer-folds.c21 #define SQUARE_SIZE 9 macro
40 gint sign_width = SQUARE_SIZE - 4; in G_DEFINE_TYPE_WITH_PRIVATE()
47 left_margin = (cell_area->width - SQUARE_SIZE) / 2; in G_DEFINE_TYPE_WITH_PRIVATE()
48 top_margin = (cell_area->height - SQUARE_SIZE) / 2; in G_DEFINE_TYPE_WITH_PRIVATE()
56 SQUARE_SIZE - 1.0, in G_DEFINE_TYPE_WITH_PRIVATE()
57 SQUARE_SIZE - 1.0); in G_DEFINE_TYPE_WITH_PRIVATE()
61 y + SQUARE_SIZE / 2.0); in G_DEFINE_TYPE_WITH_PRIVATE()
68 x + SQUARE_SIZE / 2.0, in G_DEFINE_TYPE_WITH_PRIVATE()
126 if (cell_area->height < SQUARE_SIZE || in split_cell_area()
127 cell_area->width < SQUARE_SIZE) in split_cell_area()
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/dports/graphics/elementary-photos/photos-2.7.1/plugins/pantheon-photos-transitions/
H A DChessEffect.vala44 private const int SQUARE_SIZE = 100;
57 square_count_y = visuals.to_pos.height / SQUARE_SIZE + 2;
58 square_count_x = visuals.to_pos.width / SQUARE_SIZE + 2;
68 double size = 2 * alpha * SQUARE_SIZE;
79 double translation = (x + y) % 2 == 0 ? -1.5 * SQUARE_SIZE : 1.5 * SQUARE_SIZE;
81 ctx.rectangle (visuals.to_pos.x + translation + x * SQUARE_SIZE,
82 visuals.to_pos.y + y * SQUARE_SIZE, size, SQUARE_SIZE);
85 … * SQUARE_SIZE - size, visuals.to_pos.y + y * SQUARE_SIZE, size,
86 SQUARE_SIZE);
/dports/games/spring/spring_98.0/rts/Game/
H A DGameHelper.cpp865 ….x = math::floor((buildInfo.pos.x ) / (SQUARE_SIZE * 2)) * SQUARE_SIZE * 2 + SQUARE_S… in Pos2BuildPos()
867 pos.x = math::floor((buildInfo.pos.x + SQUARE_SIZE) / (SQUARE_SIZE * 2)) * SQUARE_SIZE * 2; in Pos2BuildPos()
870 ….z = math::floor((buildInfo.pos.z ) / (SQUARE_SIZE * 2)) * SQUARE_SIZE * 2 + SQUARE_S… in Pos2BuildPos()
872 pos.z = math::floor((buildInfo.pos.z + SQUARE_SIZE) / (SQUARE_SIZE * 2)) * SQUARE_SIZE * 2; in Pos2BuildPos()
1022 const int px = (pos.x - (xsize * (SQUARE_SIZE >> 1))) / SQUARE_SIZE; in GetBuildHeight()
1100 const int mindx = xsize * (SQUARE_SIZE >> 1) - (SQUARE_SIZE >> 1); in TestUnitBuildSquare()
1101 const int mindz = zsize * (SQUARE_SIZE >> 1) - (SQUARE_SIZE >> 1); in TestUnitBuildSquare()
1130 …if (std::max(bc.pos.x - x * SQUARE_SIZE - SQUARE_SIZE, x * SQUARE_SIZE - bc.pos.x) * 2 < bc.GetXSi… in TestUnitBuildSquare()
1131 …std::max(bc.pos.z - z * SQUARE_SIZE - SQUARE_SIZE, z * SQUARE_SIZE - bc.pos.z) * 2 < bc.GetZSize()… in TestUnitBuildSquare()
1183 const int yardxpos = int(pos.x + (SQUARE_SIZE >> 1)) / SQUARE_SIZE; in TestBuildSquare()
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/dports/graphics/libcaca/libcaca-0.99.beta19/examples/
H A Dtrifiller.c31 #define SQUARE_SIZE 20 macro
52 {-SQUARE_SIZE, -SQUARE_SIZE}, in main()
53 {SQUARE_SIZE, -SQUARE_SIZE}, in main()
54 {SQUARE_SIZE, SQUARE_SIZE}, in main()
55 {-SQUARE_SIZE, SQUARE_SIZE}, in main()
/dports/games/spring/spring_98.0/rts/Sim/Units/
H A DUnitLoader.cpp209 const float sqHalfMapSize = sqSize / 2 * 10 * SQUARE_SIZE; in GiveUnits()
267 pos.x - (((squareSize - 1) * xsize * SQUARE_SIZE) / 2), in GiveUnits()
269 pos.z - (((squareSize - 1) * zsize * SQUARE_SIZE) / 2) in GiveUnits()
276 const float px = squarePos.x + x * xsize * SQUARE_SIZE; in GiveUnits()
277 const float pz = squarePos.z + z * zsize * SQUARE_SIZE; in GiveUnits()
313 pos.x - (((squareSize - 1) * xsize * SQUARE_SIZE) / 2), in GiveUnits()
315 pos.z - (((squareSize - 1) * zsize * SQUARE_SIZE) / 2) in GiveUnits()
322 const float px = squarePos.x + x * xsize * SQUARE_SIZE; in GiveUnits()
323 const float pz = squarePos.z + z * zsize * SQUARE_SIZE; in GiveUnits()
374 const float hss = 0.5f * SQUARE_SIZE; in FlattenGround()
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/dports/games/spring/spring_98.0/rts/Sim/MoveTypes/MoveMath/
H A DMoveMath.h45 return (GetPosSpeedMod(moveDef, pos.x / SQUARE_SIZE, pos.z / SQUARE_SIZE)); in GetPosSpeedMod()
49 return (GetPosSpeedMod(moveDef, pos.x / SQUARE_SIZE, pos.z / SQUARE_SIZE, moveDir)); in GetPosSpeedMod()
70 return (SquareIsBlocked(moveDef, pos.x / SQUARE_SIZE, pos.z / SQUARE_SIZE, collider)); in SquareIsBlocked()
92 return (IsBlocked(moveDef, pos.x / SQUARE_SIZE, pos.z / SQUARE_SIZE, collider)); in IsBlocked()
/dports/games/spring/spring_98.0/rts/Rendering/
H A DQTPFSPathDrawer.cpp87 const float3 mins = float3(n->xmin() * SQUARE_SIZE, 0.0f, n->zmin() * SQUARE_SIZE); in DrawNodeTreeRec()
88 const float3 maxs = float3(n->xmax() * SQUARE_SIZE, 0.0f, n->zmax() * SQUARE_SIZE); in DrawNodeTreeRec()
104 const float3 mins = float3(n->xmin() * SQUARE_SIZE, 0.0f, n->zmin() * SQUARE_SIZE); in GetVisibleNodes()
105 const float3 maxs = float3(n->xmax() * SQUARE_SIZE, 0.0f, n->zmax() * SQUARE_SIZE); in GetVisibleNodes()
244 #define xminw (node->xmin() * SQUARE_SIZE) in DrawNode()
245 #define xmaxw (node->xmax() * SQUARE_SIZE) in DrawNode()
246 #define zminw (node->zmin() * SQUARE_SIZE) in DrawNode()
247 #define zmaxw (node->zmax() * SQUARE_SIZE) in DrawNode()
248 #define xmidw (node->xmid() * SQUARE_SIZE) in DrawNode()
249 #define zmidw (node->zmid() * SQUARE_SIZE) in DrawNode()
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H A DDefaultPathDrawer.cpp128 …const float3 pos(tx * (SQUARE_SIZE << 1) + SQUARE_SIZE, 0.0f, ty * (SQUARE_SIZE << 1) + SQUARE_SIZ… in UpdateExtraTexture()
356 p1.x = sqr.x * SQUARE_SIZE; in Draw()
357 p1.z = sqr.y * SQUARE_SIZE; in Draw()
363 p2.x = obp.x * SQUARE_SIZE; in Draw()
364 p2.z = obp.y * SQUARE_SIZE; in Draw()
409 p1.x = (blockStates.peNodeOffsets[md->pathType][blockNr].x) * SQUARE_SIZE; in Draw()
410 p1.z = (blockStates.peNodeOffsets[md->pathType][blockNr].y) * SQUARE_SIZE; in Draw()
520 p1.x = (blockStates.peNodeOffsets[md->pathType][blockNr].x) * SQUARE_SIZE; in Draw()
521 p1.z = (blockStates.peNodeOffsets[md->pathType][blockNr].y) * SQUARE_SIZE; in Draw()
547 p1.x = (blockStates.peNodeOffsets[md->pathType][blockNr].x) * SQUARE_SIZE; in Draw()
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/dports/games/spring/spring_98.0/rts/Sim/Objects/
H A DSolidObject.cpp259 …gpos.x += SQUARE_SIZE / 2; //??? needed to move to SQUARE-center? (possibly current input is wrong) in GetGroundBlockingMaskAtPos()
260 gpos.z += SQUARE_SIZE / 2; in GetGroundBlockingMaskAtPos()
275 gpos -= float3(mapPos.x * SQUARE_SIZE, 0.0f, mapPos.y * SQUARE_SIZE); in GetGroundBlockingMaskAtPos()
278 gpos.x += SQUARE_SIZE / 2 - (this->xsize >> 1) * SQUARE_SIZE; in GetGroundBlockingMaskAtPos()
279 gpos.z += SQUARE_SIZE / 2 - (this->zsize >> 1) * SQUARE_SIZE; in GetGroundBlockingMaskAtPos()
283 float by = frontv.dot(gpos) / SQUARE_SIZE; in GetGroundBlockingMaskAtPos()
284 float bx = rightv.dot(gpos) / SQUARE_SIZE; in GetGroundBlockingMaskAtPos()
307 mp.x = (int(position.x + SQUARE_SIZE / 2) / SQUARE_SIZE) - (xsize / 2); in GetMapPos()
308 mp.y = (int(position.z + SQUARE_SIZE / 2) / SQUARE_SIZE) - (zsize / 2); in GetMapPos()
/dports/net-im/toxic/toxic-0.11.3/src/
H A Dqr_code.c38 #define SQUARE_SIZE 5 macro
139 real_width = (qr_obj->width + BORDER_LEN * 2) * SQUARE_SIZE; in ID_to_QRcode_png()
186 for (y = 0; y < BORDER_LEN * SQUARE_SIZE; y++) { in ID_to_QRcode_png()
197 for (xx = 0; xx < SQUARE_SIZE; xx++) { in ID_to_QRcode_png()
199 memcpy(&row[((BORDER_LEN + x) * SQUARE_SIZE + xx) * 4], black, 4); in ID_to_QRcode_png()
206 for (yy = 0; yy < SQUARE_SIZE; yy++) { in ID_to_QRcode_png()
214 for (y = 0; y < BORDER_LEN * SQUARE_SIZE; y++) { in ID_to_QRcode_png()
/dports/games/angband/Angband-4.2.2/src/
H A Dcave.h68 #define SQUARE_SIZE FLAG_SIZE(SQUARE_MAX) macro
71 #define sqinfo_next(f, flag) flag_next(f, SQUARE_SIZE, flag)
72 #define sqinfo_is_empty(f) flag_is_empty(f, SQUARE_SIZE)
73 #define sqinfo_is_full(f) flag_is_full(f, SQUARE_SIZE)
78 #define sqinfo_off(f, flag) flag_off(f, SQUARE_SIZE, flag)
79 #define sqinfo_wipe(f) flag_wipe(f, SQUARE_SIZE)
80 #define sqinfo_setall(f) flag_setall(f, SQUARE_SIZE)
81 #define sqinfo_negate(f) flag_negate(f, SQUARE_SIZE)
82 #define sqinfo_copy(f1, f2) flag_copy(f1, f2, SQUARE_SIZE)
83 #define sqinfo_union(f1, f2) flag_union(f1, f2, SQUARE_SIZE)
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