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Searched refs:SRotationKey (Results 1 – 12 of 12) sorted by relevance

/dports/games/supertuxkart/SuperTuxKart-1.2-src/lib/irrlicht/include/
H A DISkinnedMesh.h114 struct SRotationKey struct
147 core::array<SRotationKey> RotationKeys;
205 virtual SRotationKey* addRotationKey(SJoint *joint) = 0;
/dports/x11-toolkits/irrlicht/irrlicht-1.8.5/include/
H A DISkinnedMesh.h118 struct SRotationKey struct
151 core::array<SRotationKey> RotationKeys;
209 virtual SRotationKey* addRotationKey(SJoint *joint) = 0;
/dports/games/supertuxkart/SuperTuxKart-1.2-src/lib/irrlicht/source/Irrlicht/
H A DCSkinnedMesh.cpp269 const core::array<SRotationKey> &RotationKeys=joint->UseAnimationFrom->RotationKeys; in getFrameData()
432 const SRotationKey& KeyA = RotationKeys[foundRotationIndex]; in getFrameData()
433 const SRotationKey& KeyB = RotationKeys[foundRotationIndex-1]; in getFrameData()
958 core::array<SRotationKey> &RotationKeys = AllJoints[i]->RotationKeys; in finalize()
1076 SRotationKey *Key; in finalize()
1203 CSkinnedMesh::SRotationKey *CSkinnedMesh::addRotationKey(SJoint *joint) in addRotationKey()
1208 joint->RotationKeys.push_back(SRotationKey()); in addRotationKey()
H A DCSkinnedMesh.h146 virtual SRotationKey *addRotationKey(SJoint *joint);
/dports/x11-toolkits/irrlicht/irrlicht-1.8.5/source/Irrlicht/
H A DCSkinnedMesh.cpp260 const core::array<SRotationKey> &RotationKeys=joint->UseAnimationFrom->RotationKeys; in getFrameData()
423 const SRotationKey& KeyA = RotationKeys[foundRotationIndex]; in getFrameData()
424 const SRotationKey& KeyB = RotationKeys[foundRotationIndex-1]; in getFrameData()
953 core::array<SRotationKey> &RotationKeys = AllJoints[i]->RotationKeys; in finalize()
1071 SRotationKey *Key; in finalize()
1198 CSkinnedMesh::SRotationKey *CSkinnedMesh::addRotationKey(SJoint *joint) in addRotationKey()
1203 joint->RotationKeys.push_back(SRotationKey()); in addRotationKey()
H A DCSkinnedMesh.h140 virtual SRotationKey *addRotationKey(SJoint *joint);
H A DCXMeshFileLoader.cpp1810 ISkinnedMesh::SRotationKey *key=AnimatedMesh->addRotationKey(joint); in parseDataObjectAnimationKey()
1879 ISkinnedMesh::SRotationKey *keyR=AnimatedMesh->addRotationKey(joint); in parseDataObjectAnimationKey()
H A DCMS3DMeshFileLoader.cpp489 ISkinnedMesh::SRotationKey *k=AnimatedMesh->addRotationKey(jnt); in load()
H A DCB3DMeshFileLoader.cpp632 CSkinnedMesh::SRotationKey *oldRotKey=0; in readChunkKEYS()
H A DCOgreMeshFileLoader.cpp827 ISkinnedMesh::SRotationKey* rotkey = m->addRotationKey(keyjoint); in composeObject()
/dports/games/supertuxkart/SuperTuxKart-1.2-src/src/graphics/sp/
H A Dsp_mesh.hpp145 virtual SRotationKey *addRotationKey(SJoint *joint) { return NULL; } in addRotationKey()
/dports/games/supertuxkart/SuperTuxKart-1.2-src/src/graphics/
H A Db3d_mesh_loader.cpp874 scene::CSkinnedMesh::SRotationKey *oldRotKey=0; in readChunkKEYS()