Home
last modified time | relevance | path

Searched refs:STAGE_STREAM (Results 1 – 4 of 4) sorted by relevance

/dports/net/shadowsocks-libev/shadowsocks-libev-3.3.5/src/
H A Dcommon.h55 #define STAGE_STREAM 5 /* Stream between client and server */ macro
H A Dserver.c707 if (server->stage == STAGE_STREAM) { in server_recv_cb()
750 if (server->stage != STAGE_STREAM) { in server_recv_cb()
762 if (server->stage == STAGE_STREAM) { in server_recv_cb()
1245 server->stage = STAGE_STREAM; in remote_send_cb()
1289 if (server->stage != STAGE_STREAM) { in remote_send_cb()
1290 server->stage = STAGE_STREAM; in remote_send_cb()
H A Dlocal.c433 server->stage = STAGE_STREAM; in server_handshake()
822 if (server->stage == STAGE_STREAM) { in server_recv_cb()
/dports/games/el/Eternal-Lands-1.9.5.9-1/
H A Dsound.c102 STAGE_UNUSED = -1, STAGE_INTRO, STAGE_MAIN, STAGE_OUTRO, num_STAGES, STAGE_STREAM enumerator
467 if (sound_source_data[i].current_stage == STAGE_STREAM) in turn_sound_off()
901 source->current_stage = STAGE_STREAM; in init_sound_stream()
1801 if (pSource->loaded_sound < 0 && pSource->current_stage != STAGE_STREAM) in get_available_source()
3056 if (pSource->current_stage == STAGE_STREAM)