Searched refs:STAND_AIR (Results 1 – 4 of 4) sorted by relevance
14 STAND_AIR, enumerator153 if (stand != STAND_AIR) in getNextState()160 case STAND_AIR : return getStateAir(); in getNextState()229 stand = STAND_AIR; in cmdJump()
731 stand = STAND_AIR; in setSaveData()761 stand = STAND_AIR;2293 return STAND_AIR; in getStand()2302 return STAND_AIR; in getStand()2306 if (stand == STAND_AIR) { in getStand()2326 return STAND_AIR; in getStand()2358 return STAND_AIR; in getStand()2406 return STAND_AIR; in getStand()3443 case STAND_AIR : in updateVelocity()3712 case STAND_AIR : in move()[all …]
111 if (stand == STAND_AIR && (!flying || health <= 0.0f)) in updateVelocity()194 if (stand == STAND_AIR && !flying && info.floor < pos.y) { in updatePosition()206 case STAND_AIR : in updatePosition()1571 stand = STAND_AIR; in Bat()1936 stand = STAND_AIR; in getStateGround()2134 stand = STAND_AIR; in GiantMutant()2455 if (stand != STAND_AIR) { in update()2471 …if (stand != STAND_AIR && target->stand == Character::STAND_GROUND && selfHeight > 1024 && laraHei… in update()2474 stand = STAND_AIR; in update()2478 if (stand == STAND_AIR) { in update()[all …]
504 if (lara->stand == Character::STAND_AIR) in update()997 …if (lara->stand != Character::STAND_AIR || lara->velocity.y <= 0.0f || (pos.y - lara->pos.y) > 256… in update()