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Searched refs:STATE_ATTACK (Results 1 – 25 of 79) sorted by relevance

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/dports/games/aquaria/Aquaria-OSE-v1.002-22-g84366ad/files/scripts/entities/
H A Dpiranha.lua67 if entity_isState(me, STATE_ATTACK) then
93 if not (entity_isState(me, STATE_ATTACK) or entity_isState(me, STATE_PULLBACK)) then
94 entity_setState(me, STATE_ATTACK)
110 if entity_isState(me, STATE_ATTACK) then
120 if entity_isState(me, STATE_ATTACK) then
138 entity_setState(me, STATE_ATTACK)
H A Dcastlecrab.lua81 entity_setState(me, STATE_ATTACK)
84 elseif entity_isState(me, STATE_ATTACK) then
102 elseif entity_isState(me, STATE_ATTACK) then
112 if entity_isState(me, STATE_ATTACK) then
119 if entity_isState(me, STATE_ATTACK) then
127 if entity_isState(me, STATE_ATTACK) then
H A Dflatfish.lua63 entity_setState(me, STATE_ATTACK)
83 elseif entity_isState(me, STATE_ATTACK) then
95 if entity_isState(me, STATE_ATTACK) then
102 entity_setState(me, STATE_ATTACK)
111 if entity_isState(me, STATE_ATTACK) and key == 1 then
H A Dshark.lua60 if entity_isState(me, STATE_ATTACK) and not entity_isAnimating(me) then
82 entity_setState(me, STATE_ATTACK)
113 if entity_isState(me, STATE_ATTACK) then
129 elseif entity_isState(me, STATE_ATTACK) then
135 if entity_isState(me, STATE_ATTACK) then
H A Dmosshead.lua82 entity_setState(me, STATE_ATTACK)
85 elseif entity_isState(me, STATE_ATTACK) then
103 elseif entity_isState(me, STATE_ATTACK) then
112 if entity_isState(me, STATE_ATTACK) then
119 if entity_isState(me, STATE_ATTACK) then
H A Dtabar.lua91 elseif entity_isState(me, STATE_ATTACK) then
129 elseif entity_isState(me, STATE_ATTACK) then
139 if entity_isState(me, STATE_ATTACK) then
142 entity_setState(me, STATE_ATTACK, 2)
157 if entity_isState(me, STATE_ATTACK) then
H A Drednautilus.lua29 local STATE_ATTACK = 1001
126 elseif entity_getState(me)==STATE_ATTACK then
136 entity_setState(me, STATE_ATTACK, 1)
137 elseif entity_getState(me)==STATE_ATTACK then
H A Dnautilus.lua27 local STATE_ATTACK = 1001
118 elseif entity_isState(me, STATE_ATTACK) then
128 entity_setState(me, STATE_ATTACK, 0.5)
129 elseif entity_isState(me, STATE_ATTACK) then
H A Dmoray.lua74 entity_setState(me, STATE_ATTACK)
81 if entity_isState(me, STATE_ATTACK) then
98 elseif entity_isState(me, STATE_ATTACK) then
135 if entity_isState(me, STATE_ATTACK) then
149 if entity_isState(me, STATE_ATTACK) then
H A Dmutilus.lua27 local STATE_ATTACK = 1001
119 elseif entity_getState(me)==STATE_ATTACK then
129 entity_setState(me, STATE_ATTACK, 0.6)
130 elseif entity_getState(me)==STATE_ATTACK then
H A Dcreatorform4.lua57 local STATE_ATTACK = 1002
152 entity_setState(me, STATE_ATTACK)
155 entity_setState(me, STATE_ATTACK)
162 if entity_isState(me, STATE_ATTACK) then
206 if entity_isState(me, STATE_ATTACK) then
278 elseif entity_isState(me, STATE_ATTACK) then
367 elseif entity_isState(me, STATE_ATTACK) then
381 entity_setState(me, STATE_ATTACK)
387 entity_setState(me, STATE_ATTACK)
463 elseif entity_isState(me, STATE_ATTACK) then
H A Dpet_nautilus.lua26 local STATE_ATTACK = 1001
151 if entity_isState(me, STATE_ATTACK) then
182 elseif entity_isState(me, STATE_ATTACK) then
192 entity_setState(me, STATE_ATTACK, 0.5)
193 elseif entity_isState(me, STATE_ATTACK) then
H A Dchomper.lua156 if entity_getState(me) == STATE_ATTACK then entity_touchAvatarDamage(me, 124, 3.2, 1337)
172 elseif entity_getState(me) == STATE_ATTACK then
189 if entity_getState(me) == STATE_ATTACK and key == 0 then
209 entity_setState(me, STATE_ATTACK)
211 elseif entity_getState(me) == STATE_ATTACK then
H A Denergygodspirit.lua110 if entity_isState(me, STATE_ATTACK) then
163 elseif entity_isState(me, STATE_ATTACK) then
180 entity_setState(me, STATE_ATTACK)
185 elseif entity_isState(me, STATE_ATTACK) then
216 entity_setState(me, STATE_ATTACK)
H A Dpet_piranha.lua26 local STATE_ATTACK = 1001
193 if entity_isState(me, STATE_ATTACK) then
219 elseif entity_isState(me, STATE_ATTACK) then
229 entity_setState(me, STATE_ATTACK, 0.5)
230 elseif entity_isState(me, STATE_ATTACK) then
H A Dswordfish.lua90 if entity_isState(me, STATE_ATTACK) then
183 elseif entity_isState(me, STATE_ATTACK) then
199 entity_setState(me, STATE_ATTACK)
200 elseif entity_isState(me, STATE_ATTACK) then
H A Dgreenseadragon.lua175 entity_setState(me, STATE_ATTACK)
177 elseif entity_isState(me, STATE_ATTACK) then
232 elseif entity_isState(me, STATE_ATTACK) then
247 if entity_isState(me, STATE_ATTACK) then
H A Dnautilusprime.lua28 local STATE_ATTACK = 1001
346 elseif entity_getState(me)==STATE_ATTACK then
366 entity_setState(me, STATE_ATTACK, 2.5)
368 entity_setState(me, STATE_ATTACK, 3)
383 elseif entity_getState(me)==STATE_ATTACK then
395 if entity_isState(me, STATE_ATTACK) then
H A Denergyboss.lua255 if entity_isState(me, STATE_ATTACK) or entity_isState(me, STATE_INTRO) then
257 if entity_isState(me, STATE_ATTACK) then
364 entity_setState(me, STATE_ATTACK)
388 if entity_isState(me, STATE_ATTACK) then
402 elseif entity_isState(me, STATE_ATTACK) then
556 if entity_isState(me, STATE_ATTACK) and key == 4 then
563 if entity_isState(me, STATE_ATTACK) and key == 4 then
H A Dguardian.lua80 entity_setState(me, STATE_ATTACK)
121 elseif entity_isState(me, STATE_ATTACK) then
147 if entity_isState(me, STATE_ATTACK) then
/dports/games/aquaria/Aquaria-OSE-v1.002-22-g84366ad/game_scripts/_mods/guert_mod/tempo/
H A Dnautilus.lua27 local STATE_ATTACK = 1001
118 elseif entity_isState(me, STATE_ATTACK) then
128 entity_setState(me, STATE_ATTACK, 0.5)
129 elseif entity_isState(me, STATE_ATTACK) then
/dports/games/aquaria/Aquaria-OSE-v1.002-22-g84366ad/game_scripts/_mods/aquariaeditortutorial/scripts/
H A Dnautilus.lua33 local STATE_ATTACK = 1001
132 elseif entity_isState(me, STATE_ATTACK) then
142 entity_setState(me, STATE_ATTACK, 0.5)
143 elseif entity_isState(me, STATE_ATTACK) then
/dports/games/aquaria/Aquaria-OSE-v1.002-22-g84366ad/files/scripts/entities/_unused/
H A Dcf6-shot.lua46 if entity_isState(me, STATE_ATTACK) then
58 entity_setState(me, STATE_ATTACK)
80 elseif entity_isState(me, STATE_ATTACK) then
/dports/games/aquaria/Aquaria-OSE-v1.002-22-g84366ad/game_scripts/_mods/guert_mod/scripts/
H A Dnautilusprime.lua28 local STATE_ATTACK = 1001
329 elseif entity_getState(me)==STATE_ATTACK then
349 entity_setState(me, STATE_ATTACK, 2.5)
351 entity_setState(me, STATE_ATTACK, 3)
366 elseif entity_getState(me)==STATE_ATTACK then
378 if entity_isState(me, STATE_ATTACK) then
/dports/audio/bristol/bristol-0.60.10/bristol/
H A Denvelope.c300 if (local->cstate != STATE_ATTACK) in operate()
308 && (local->cstate != STATE_ATTACK)) in operate()
318 local->cstate = STATE_ATTACK; in operate()
351 local->cstate = STATE_ATTACK; in operate()
364 local->cstate = STATE_ATTACK; in operate()
416 case STATE_ATTACK: in operate()

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