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Searched refs:STATE_BUILD (Results 1 – 3 of 3) sorted by relevance

/dports/games/gigalomania/gigalomaniasrc/
H A Dtutorial.cpp581 … mine.\nSelect the pickaxe icon at the bottom left to build a mine.", (int)GamePanel::STATE_BUILD); in initCards()
732 …ebuchets. Click the factory icon at the bottom to build a factory.", (int)GamePanel::STATE_BUILD); in initCards()
753 card->setArrowShowPage((int)GamePanel::STATE_BUILD); in initCards()
H A Dgui.h122 STATE_BUILD = 5, enumerator
H A Dgui.cpp912 this->addToPanel(STATE_BUILD, button_bigbuild); in setup()
925 this->addToPanel(STATE_BUILD, button_nbuilders2[BUILDING_MINE]); in setup()
936 this->addToPanel(STATE_BUILD, button_nbuilders2[BUILDING_FACTORY]); in setup()
947 this->addToPanel(STATE_BUILD, button_nbuilders2[BUILDING_LAB]); in setup()
1450 else if( this->c_page == STATE_BUILD ) { in draw()
1760 this->setPage(STATE_BUILD); in input()
1810 this->setPage(STATE_BUILD); in input()
2014 else if( this->c_page == STATE_BUILD ) { in input()