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Searched refs:STATE_CLOSE_MOUTH (Results 1 – 2 of 2) sorted by relevance

/dports/games/nxengine/nxengine-evo-2.6.5-1/src/ai/boss/
H A Dbalfrog.cpp41 STATE_CLOSE_MOUTH = 80, enumerator
394 o->state = STATE_CLOSE_MOUTH; in RunShooting()
402 case STATE_CLOSE_MOUTH: in RunShooting()
/dports/games/libretro-nxengine/nxengine-libretro-10c4381/nxengine/ai/boss/
H A Dbalfrog.cpp27 STATE_CLOSE_MOUTH = 80, enumerator
372 o->state = STATE_CLOSE_MOUTH; in RunShooting()
380 case STATE_CLOSE_MOUTH: in RunShooting()