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Searched refs:STATE_DISSOLVE (Results 1 – 4 of 4) sorted by relevance

/dports/games/supertux2/SuperTux-v0.6.3-Source/src/object/
H A Dunstable_tile.cpp91 state = STATE_DISSOLVE; in dissolve()
177 case STATE_DISSOLVE: in update()
H A Dunstable_tile.hpp44 STATE_DISSOLVE, /**< dissolving, will turn non-solid after this */ enumerator
/dports/games/nxengine/nxengine-evo-2.6.5-1/src/ai/final_battle/
H A Ddoctor_frenzied.cpp35 STATE_DISSOLVE = 510 // also scripted enumerator
446 case STATE_DISSOLVE: in run_defeat()
457 case STATE_DISSOLVE + 1: in run_defeat()
641 if (o->state < STATE_DISSOLVE) in ai_boss_doctor_frenzied()
/dports/games/libretro-nxengine/nxengine-libretro-10c4381/nxengine/ai/final_battle/
H A Ddoctor_frenzied.cpp25 STATE_DISSOLVE = 510 // also scripted enumerator
128 if (o->state < STATE_DISSOLVE) in ai_boss_doctor_frenzied()
549 case STATE_DISSOLVE: in run_defeat()
560 case STATE_DISSOLVE+1: in run_defeat()