Searched refs:STATE_DISSOLVE (Results 1 – 4 of 4) sorted by relevance
91 state = STATE_DISSOLVE; in dissolve()177 case STATE_DISSOLVE: in update()
44 STATE_DISSOLVE, /**< dissolving, will turn non-solid after this */ enumerator
35 STATE_DISSOLVE = 510 // also scripted enumerator446 case STATE_DISSOLVE: in run_defeat()457 case STATE_DISSOLVE + 1: in run_defeat()641 if (o->state < STATE_DISSOLVE) in ai_boss_doctor_frenzied()
25 STATE_DISSOLVE = 510 // also scripted enumerator128 if (o->state < STATE_DISSOLVE) in ai_boss_doctor_frenzied()549 case STATE_DISSOLVE: in run_defeat()560 case STATE_DISSOLVE+1: in run_defeat()