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Searched refs:STATE_DROWNED (Results 1 – 2 of 2) sorted by relevance

/dports/games/aquaria/Aquaria-OSE-v1.002-22-g84366ad/files/scripts/entities/
H A Dmonkey.lua30 local STATE_DROWNED = 1006
95 …if (not entity_isState(me, STATE_DROWN) and not entity_isState(me, STATE_DROWNED)) and entity_isUn…
140 …ate(me, STATE_FALLING) or entity_isState(me, STATE_DROWN) or entity_isState(me, STATE_DROWNED) then
163 if entity_isState(me, STATE_DROWN) or entity_isState(me, STATE_DROWNED) then
207 elseif entity_isState(me, STATE_DROWNED) then
225 entity_setState(me, STATE_DROWNED)
/dports/games/toppler/toppler-1.1.6/
H A Dtoppler.cc82 #define STATE_DROWNED 9 macro
682 state = STATE_DROWNED; in top_updatetoppler()
687 case STATE_DROWNED: in top_updatetoppler()
762 bool top_died(void) { return state == STATE_DROWNED; } in top_died()
764 bool top_ended(void) { return ((state == STATE_DROWNED) || (state == STATE_FINISHED)); } in top_ended()
767 (state == STATE_DROWNED) || in top_dying()