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Searched refs:STATE_ENEMY (Results 1 – 3 of 3) sorted by relevance

/dports/games/assaultcube/AssaultCube_v1.2.0.2/source/src/bot/
H A Dbot.h142 STATE_ENEMY, // Bot has an enemy enumerator
H A Dbot.cpp386 case STATE_ENEMY: in ResetCurrentTask()
H A Dbot_ai.cpp808 if (m_eCurrentBotState != STATE_ENEMY) in MainAI()
814 m_eCurrentBotState = STATE_ENEMY; in MainAI()