Searched refs:STATE_FACTORY (Results 1 – 4 of 4) sorted by relevance
91 static final int STATE_FACTORY = 64; field
984 this->addToPanel(STATE_FACTORY, button_bigfactory); in setup()994 this->addToPanel(STATE_FACTORY, button_workers); in setup()1004 this->addToPanel(STATE_FACTORY, button_famount); in setup()1011 this->addToPanel(STATE_FACTORY, button_fshields[i]); in setup()1017 this->addToPanel(STATE_FACTORY, button_fdefences[i]); in setup()1023 this->addToPanel(STATE_FACTORY, button_fweapons[i]); in setup()1500 else if( this->c_page == STATE_FACTORY ) { in draw()1774 this->setPage(STATE_FACTORY); in input()2088 else if( this->c_page == STATE_FACTORY ) { in input()
790 …anelPage("15", "Click on the factory icon to start manufacturing.", (int)GamePanel::STATE_FACTORY); in initCards()811 card->setArrowShowPage((int)GamePanel::STATE_FACTORY); in initCards()832 card->setArrowShowPage((int)GamePanel::STATE_FACTORY); in initCards()
126 STATE_FACTORY, enumerator