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Searched refs:STATE_FACTORY (Results 1 – 4 of 4) sorted by relevance

/dports/java/eclipse/eclipse.platform.releng.aggregator-R4_16/rt.equinox.bundles/bundles/org.eclipse.equinox.ds/src/org/apache/felix/scr/
H A DComponent.java91 static final int STATE_FACTORY = 64; field
/dports/games/gigalomania/gigalomaniasrc/
H A Dgui.cpp984 this->addToPanel(STATE_FACTORY, button_bigfactory); in setup()
994 this->addToPanel(STATE_FACTORY, button_workers); in setup()
1004 this->addToPanel(STATE_FACTORY, button_famount); in setup()
1011 this->addToPanel(STATE_FACTORY, button_fshields[i]); in setup()
1017 this->addToPanel(STATE_FACTORY, button_fdefences[i]); in setup()
1023 this->addToPanel(STATE_FACTORY, button_fweapons[i]); in setup()
1500 else if( this->c_page == STATE_FACTORY ) { in draw()
1774 this->setPage(STATE_FACTORY); in input()
2088 else if( this->c_page == STATE_FACTORY ) { in input()
H A Dtutorial.cpp790 …anelPage("15", "Click on the factory icon to start manufacturing.", (int)GamePanel::STATE_FACTORY); in initCards()
811 card->setArrowShowPage((int)GamePanel::STATE_FACTORY); in initCards()
832 card->setArrowShowPage((int)GamePanel::STATE_FACTORY); in initCards()
H A Dgui.h126 STATE_FACTORY, enumerator