Searched refs:STATE_INTERACTING (Results 1 – 6 of 6) sorted by relevance
108 STATE_INTERACTING, enumerator227 self->SetClientState(STATE_INTERACTING); in InteractCB()312 self->SetClientState(STATE_INTERACTING); in SaveYourselfCB()342 if (self->mClientState != STATE_INTERACTING) { in SaveYourselfCB()370 if (self->mClientState == STATE_INTERACTING) { in ShutdownCancelledCB()
114 STATE_INTERACTING, enumerator234 self->SetClientState(STATE_INTERACTING); in InteractCB()319 self->SetClientState(STATE_INTERACTING); in SaveYourselfCB()351 if (self->mClientState != STATE_INTERACTING) { in SaveYourselfCB()379 if (self->mClientState == STATE_INTERACTING) { in ShutdownCancelledCB()
109 STATE_INTERACTING, enumerator228 self->SetClientState(STATE_INTERACTING); in InteractCB()314 self->SetClientState(STATE_INTERACTING); in SaveYourselfCB()344 if (self->mClientState != STATE_INTERACTING) { in SaveYourselfCB()373 if (self->mClientState == STATE_INTERACTING) { in ShutdownCancelledCB()
111 STATE_INTERACTING, enumerator249 self->SetClientState(STATE_INTERACTING); in InteractCB()335 self->SetClientState(STATE_INTERACTING); in SaveYourselfCB()367 if (self->mClientState != STATE_INTERACTING) { in SaveYourselfCB()399 if (self->mClientState == STATE_INTERACTING) { in ShutdownCancelledCB()