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Searched refs:STATE_KNOWNDESIGNS (Results 1 – 2 of 2) sorted by relevance

/dports/games/gigalomania/gigalomaniasrc/
H A Dgui.cpp951 this->addToPanel(STATE_KNOWNDESIGNS, button_bigknowndesigns); in setup()
957 this->addToPanel(STATE_KNOWNDESIGNS, button_knownshields[i]); in setup()
961 this->addToPanel(STATE_KNOWNDESIGNS, button_knowndefences[i]); in setup()
965 this->addToPanel(STATE_KNOWNDESIGNS, button_knownweapons[i]); in setup()
1469 else if( this->c_page == STATE_KNOWNDESIGNS ) { in draw()
1766 this->setPage(STATE_KNOWNDESIGNS); in input()
2045 else if( this->c_page == STATE_KNOWNDESIGNS ) { in input()
2076 this->setPage(STATE_KNOWNDESIGNS); in input()
2082 this->setPage(STATE_KNOWNDESIGNS); in input()
H A Dgui.h124 STATE_KNOWNDESIGNS = 7, enumerator