Searched refs:STATE_OPEN_MOUTH (Results 1 – 2 of 2) sorted by relevance
39 STATE_OPEN_MOUTH = 60, enumerator255 o->state = STATE_OPEN_MOUTH; in RunJumping()319 o->state = STATE_OPEN_MOUTH; in RunJumping()337 case STATE_OPEN_MOUTH: // open mouth and fire shots in RunShooting()343 case STATE_OPEN_MOUTH + 1: in RunShooting()
25 STATE_OPEN_MOUTH = 60, enumerator236 o->state = STATE_OPEN_MOUTH; in RunJumping()296 o->state = STATE_OPEN_MOUTH; in RunJumping()315 case STATE_OPEN_MOUTH: // open mouth and fire shots in RunShooting()321 case STATE_OPEN_MOUTH+1: in RunShooting()