Home
last modified time | relevance | path

Searched refs:STATE_OPEN_MOUTH (Results 1 – 2 of 2) sorted by relevance

/dports/games/nxengine/nxengine-evo-2.6.5-1/src/ai/boss/
H A Dbalfrog.cpp39 STATE_OPEN_MOUTH = 60, enumerator
255 o->state = STATE_OPEN_MOUTH; in RunJumping()
319 o->state = STATE_OPEN_MOUTH; in RunJumping()
337 case STATE_OPEN_MOUTH: // open mouth and fire shots in RunShooting()
343 case STATE_OPEN_MOUTH + 1: in RunShooting()
/dports/games/libretro-nxengine/nxengine-libretro-10c4381/nxengine/ai/boss/
H A Dbalfrog.cpp25 STATE_OPEN_MOUTH = 60, enumerator
236 o->state = STATE_OPEN_MOUTH; in RunJumping()
296 o->state = STATE_OPEN_MOUTH; in RunJumping()
315 case STATE_OPEN_MOUTH: // open mouth and fire shots in RunShooting()
321 case STATE_OPEN_MOUTH+1: in RunShooting()