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Searched refs:STATE_PUBLIC (Results 1 – 2 of 2) sorted by relevance

/dports/games/ufoai/ufoai-2.5-source/src/game/
H A Dg_events.cpp459 gi.WriteShort(ent.state & STATE_PUBLIC); in G_EventSendState()
507 gi.WriteShort(ent.state & STATE_PUBLIC); in G_EventActorAdd()
593 gi.WriteShort(check.state & STATE_PUBLIC); in G_EventActorAppear()
H A Dq_shared.h260 #define STATE_PUBLIC 0x00FF /**< mask to separate private flags from events */ macro