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Searched refs:STATE_REGS_EOP (Results 1 – 1 of 1) sorted by relevance

/dports/games/libretro-play/Play--3cd0a367b5e24c061a6310c68c9fa7f6b531ebd4/Source/ee/
H A DGIF.cpp22 #define STATE_REGS_EOP ("EOP") macro
58 m_eop = registerFile.GetRegister32(STATE_REGS_EOP) != 0; in LoadState()
72 registerFile->SetRegister32(STATE_REGS_EOP, m_eop ? 1 : 0); in SaveState()