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Searched refs:STATUS_IMMUNE_TO_FIRE (Results 1 – 6 of 6) sorted by relevance

/dports/games/brogue/BrogueCE-1.10.1/src/brogue/
H A DMonsters.c128 …monst->status[STATUS_IMMUNE_TO_FIRE] = monst->maxStatus[STATUS_IMMUNE_TO_FIRE] = 1000; // won't de… in generateMonster()
657 || monst->status[STATUS_IMMUNE_TO_FIRE] in monsterCanSubmergeNow()
1345 if (monst->status[STATUS_IMMUNE_TO_FIRE]) { in monsterAvoids()
1380 if (!(monst->status[STATUS_IMMUNE_TO_FIRE]) in monsterAvoids()
1410 && (monst != &player || rogue.mapToShore[x][y] >= player.status[STATUS_IMMUNE_TO_FIRE])) { in monsterAvoids()
1836 if (!(monst->status[STATUS_IMMUNE_TO_FIRE]) in decrementMonsterStatus()
1915 case STATUS_IMMUNE_TO_FIRE: in decrementMonsterStatus()
2508 && target->status[STATUS_IMMUNE_TO_FIRE]) { in specificallyValidBoltTarget()
2575 if ((target->status[STATUS_IMMUNE_TO_FIRE] || target->status[STATUS_LEVITATING]) in specificallyValidBoltTarget()
2934 || (cellHasTerrainFlag(x, y, T_IS_FIRE) && !monst->status[STATUS_IMMUNE_TO_FIRE]) in moveAlly()
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H A DTime.c30 || monst->status[STATUS_IMMUNE_TO_FIRE] in exposeCreatureToFire()
164 && !(monst->status[STATUS_IMMUNE_TO_FIRE]) in applyInstantTileEffectsToCreature()
1611 if (player.status[STATUS_LEVITATING] || !player.status[STATUS_IMMUNE_TO_FIRE]) { in updateSafetyMap()
1640 if (player.status[STATUS_IMMUNE_TO_FIRE]) { in updateSafetyMap()
2028 if (player.status[STATUS_IMMUNE_TO_FIRE] > 0 && !--player.status[STATUS_IMMUNE_TO_FIRE]) { in decrementPlayerStatus()
2308 …if (!(player.status[STATUS_IMMUNE_TO_FIRE]) && inflictDamage(NULL, &player, damage, &orange, true)… in playerTurnEnded()
2579 …|| (player.status[STATUS_IMMUNE_TO_FIRE] && cellHasTerrainFlag(player.xLoc, player.yLoc, T_LAVA_IN… in playerTurnEnded()
2583 …urnsToShore = max(player.status[STATUS_LEVITATING], player.status[STATUS_IMMUNE_TO_FIRE]) * 100 / … in playerTurnEnded()
H A DMovement.c794 && player.status[STATUS_IMMUNE_TO_FIRE] <= 1) { in playerMoves()
976 && player.status[STATUS_IMMUNE_TO_FIRE] <= 1 in playerMoves()
999 && player.status[STATUS_IMMUNE_TO_FIRE] <= 1 in playerMoves()
1734 && (monst->status[STATUS_LEVITATING] || monst->status[STATUS_IMMUNE_TO_FIRE]) in populateCreatureCostMap()
1735 …&& max(monst->status[STATUS_LEVITATING], monst->status[STATUS_IMMUNE_TO_FIRE]) < (rogue.mapToShore… in populateCreatureCostMap()
H A DItems.c3617 if (monst->status[STATUS_IMMUNE_TO_FIRE]) { in negate()
3618 monst->status[STATUS_IMMUNE_TO_FIRE] = 0; in negate()
3808 …monst->status[STATUS_IMMUNE_TO_FIRE] = monst->maxStatus[STATUS_IMMUNE_TO_FIRE] = 1000; // won't de… in polymorph()
4324 if (((theBolt->flags & BF_FIERY) && monst->status[STATUS_IMMUNE_TO_FIRE] > 0) in updateBolt()
6155 if (player.status[STATUS_IMMUNE_TO_FIRE] in playerCancelsBlinking()
6363 …player.status[STATUS_IMMUNE_TO_FIRE] = player.maxStatus[STATUS_IMMUNE_TO_FIRE] = charmEffectDurati… in useCharm()
7076 player.status[STATUS_IMMUNE_TO_FIRE] = player.maxStatus[STATUS_IMMUNE_TO_FIRE] = 150; in drinkPotion()
H A DCombat.c410 && !defender->status[STATUS_IMMUNE_TO_FIRE]) { in specialHit()
H A DRogue.h1920 STATUS_IMMUNE_TO_FIRE, enumerator