Searched refs:STATUS_IMMUNE_TO_FIRE (Results 1 – 6 of 6) sorted by relevance
/dports/games/brogue/BrogueCE-1.10.1/src/brogue/ |
H A D | Monsters.c | 128 …monst->status[STATUS_IMMUNE_TO_FIRE] = monst->maxStatus[STATUS_IMMUNE_TO_FIRE] = 1000; // won't de… in generateMonster() 657 || monst->status[STATUS_IMMUNE_TO_FIRE] in monsterCanSubmergeNow() 1345 if (monst->status[STATUS_IMMUNE_TO_FIRE]) { in monsterAvoids() 1380 if (!(monst->status[STATUS_IMMUNE_TO_FIRE]) in monsterAvoids() 1410 && (monst != &player || rogue.mapToShore[x][y] >= player.status[STATUS_IMMUNE_TO_FIRE])) { in monsterAvoids() 1836 if (!(monst->status[STATUS_IMMUNE_TO_FIRE]) in decrementMonsterStatus() 1915 case STATUS_IMMUNE_TO_FIRE: in decrementMonsterStatus() 2508 && target->status[STATUS_IMMUNE_TO_FIRE]) { in specificallyValidBoltTarget() 2575 if ((target->status[STATUS_IMMUNE_TO_FIRE] || target->status[STATUS_LEVITATING]) in specificallyValidBoltTarget() 2934 || (cellHasTerrainFlag(x, y, T_IS_FIRE) && !monst->status[STATUS_IMMUNE_TO_FIRE]) in moveAlly() [all …]
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H A D | Time.c | 30 || monst->status[STATUS_IMMUNE_TO_FIRE] in exposeCreatureToFire() 164 && !(monst->status[STATUS_IMMUNE_TO_FIRE]) in applyInstantTileEffectsToCreature() 1611 if (player.status[STATUS_LEVITATING] || !player.status[STATUS_IMMUNE_TO_FIRE]) { in updateSafetyMap() 1640 if (player.status[STATUS_IMMUNE_TO_FIRE]) { in updateSafetyMap() 2028 if (player.status[STATUS_IMMUNE_TO_FIRE] > 0 && !--player.status[STATUS_IMMUNE_TO_FIRE]) { in decrementPlayerStatus() 2308 …if (!(player.status[STATUS_IMMUNE_TO_FIRE]) && inflictDamage(NULL, &player, damage, &orange, true)… in playerTurnEnded() 2579 …|| (player.status[STATUS_IMMUNE_TO_FIRE] && cellHasTerrainFlag(player.xLoc, player.yLoc, T_LAVA_IN… in playerTurnEnded() 2583 …urnsToShore = max(player.status[STATUS_LEVITATING], player.status[STATUS_IMMUNE_TO_FIRE]) * 100 / … in playerTurnEnded()
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H A D | Movement.c | 794 && player.status[STATUS_IMMUNE_TO_FIRE] <= 1) { in playerMoves() 976 && player.status[STATUS_IMMUNE_TO_FIRE] <= 1 in playerMoves() 999 && player.status[STATUS_IMMUNE_TO_FIRE] <= 1 in playerMoves() 1734 && (monst->status[STATUS_LEVITATING] || monst->status[STATUS_IMMUNE_TO_FIRE]) in populateCreatureCostMap() 1735 …&& max(monst->status[STATUS_LEVITATING], monst->status[STATUS_IMMUNE_TO_FIRE]) < (rogue.mapToShore… in populateCreatureCostMap()
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H A D | Items.c | 3617 if (monst->status[STATUS_IMMUNE_TO_FIRE]) { in negate() 3618 monst->status[STATUS_IMMUNE_TO_FIRE] = 0; in negate() 3808 …monst->status[STATUS_IMMUNE_TO_FIRE] = monst->maxStatus[STATUS_IMMUNE_TO_FIRE] = 1000; // won't de… in polymorph() 4324 if (((theBolt->flags & BF_FIERY) && monst->status[STATUS_IMMUNE_TO_FIRE] > 0) in updateBolt() 6155 if (player.status[STATUS_IMMUNE_TO_FIRE] in playerCancelsBlinking() 6363 …player.status[STATUS_IMMUNE_TO_FIRE] = player.maxStatus[STATUS_IMMUNE_TO_FIRE] = charmEffectDurati… in useCharm() 7076 player.status[STATUS_IMMUNE_TO_FIRE] = player.maxStatus[STATUS_IMMUNE_TO_FIRE] = 150; in drinkPotion()
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H A D | Combat.c | 410 && !defender->status[STATUS_IMMUNE_TO_FIRE]) { in specialHit()
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H A D | Rogue.h | 1920 STATUS_IMMUNE_TO_FIRE, enumerator
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