Home
last modified time | relevance | path

Searched refs:STEAL_GOLD (Results 1 – 8 of 8) sorted by relevance

/dports/games/lordsawar/lordsawar-0.3.2/src/
H A DItemProto.cpp59 if (d_bonus & ItemProto::STEAL_GOLD) in ItemProto()
131 if (d_bonus & ItemProto::STEAL_GOLD) in saveContents()
219 if (getBonus(ItemProto::STEAL_GOLD)) in getBonusDescription()
291 case ItemProto::STEAL_GOLD: return "ItemProto::STEAL_GOLD"; in bonusFlagToString()
334 if (bonus & ItemProto::STEAL_GOLD) in bonusFlagsToString()
335 bonuses += " " + bonusFlagToString(ItemProto::STEAL_GOLD); in bonusFlagsToString()
382 else if (str == "ItemProto::STEAL_GOLD") return ItemProto::STEAL_GOLD; in bonusFlagFromString()
H A DItemProto.h77 STEAL_GOLD = 0x00001000, enumerator
103 USABLE = STEAL_GOLD | SINK_SHIPS | PICK_UP_BAGS | ADD_2MP_STACK
153 …bool usableOnVictimPlayer() const { if (d_bonus & SINK_SHIPS || d_bonus & STEAL_GOLD) return true;… in usableOnVictimPlayer()
H A Dplayer.cpp4148 if (item->getBonus() & ItemProto::STEAL_GOLD) in doHeroUseItem()
/dports/games/keeperrl/keeperrl-alpha23/
H A Dattack_behaviour.h9 STEAL_GOLD, enumerator
H A Dexternal_enemies.cpp52 case AttackBehaviourId::STEAL_GOLD: in getAttackTask()
H A Dvillage_behaviour.cpp31 case AttackBehaviourId::STEAL_GOLD: in getAttackTask()
H A Denemy_factory.cpp405 c.attackBehaviour = AttackBehaviour(AttackBehaviourId::STEAL_GOLD); in getById()
/dports/games/lordsawar/lordsawar-0.3.2/src/editor/
H A Ditemlist-dialog.cpp263 steals_gold_switch->set_active (item->getBonus(ItemProto::STEAL_GOLD)); in fill_item_info()
446 on_switch_toggled(steals_gold_switch, ItemProto::STEAL_GOLD); in on_steals_gold_toggled()