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Searched refs:STEEL_MACE (Results 1 – 5 of 5) sorted by relevance

/dports/games/barony/Barony-3.3.7/src/
H A Ditems.hpp41 STEEL_MACE, enumerator
H A Dmonster_goatman.cpp478 …myStats->weapon = newItem(STEEL_MACE, static_cast<Status>(rand() % 3 + WORN), -1 + rand() % 3, 1, … in initGoatman()
H A Ditems.cpp2039 case STEEL_MACE: in useItem()
3177 else if ( type == STEEL_MACE ) in weaponGetAttack()
H A Dentity.cpp12197 …if ( weapon->type == BRONZE_MACE || weapon->type == IRON_MACE || weapon->type == STEEL_MACE || wea… in getWeaponSkill()
/dports/games/barony/Barony-3.3.7/src/interface/
H A Dinterface.cpp6626 case STEEL_MACE: in tinkeringGetItemValue()