Searched refs:STEEL_MACE (Results 1 – 5 of 5) sorted by relevance
41 STEEL_MACE, enumerator
478 …myStats->weapon = newItem(STEEL_MACE, static_cast<Status>(rand() % 3 + WORN), -1 + rand() % 3, 1, … in initGoatman()
2039 case STEEL_MACE: in useItem()3177 else if ( type == STEEL_MACE ) in weaponGetAttack()
12197 …if ( weapon->type == BRONZE_MACE || weapon->type == IRON_MACE || weapon->type == STEEL_MACE || wea… in getWeaponSkill()
6626 case STEEL_MACE: in tinkeringGetItemValue()