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Searched refs:STONE_LINE_LEN (Results 1 – 25 of 69) sorted by relevance

123

/dports/games/nethack36/NetHack-NetHack-3.6.6_Released/src/
H A Drip.c63 #define STONE_LINE_LEN \ macro
106 buf[STONE_LINE_LEN] = 0;
111 buf[STONE_LINE_LEN] = 0; /* It could be a *lot* of gold :-) */
122 if ((i0 = strlen(dpx)) > STONE_LINE_LEN) {
123 for (i = STONE_LINE_LEN; ((i0 > STONE_LINE_LEN) && i); i--)
127 i0 = STONE_LINE_LEN;
/dports/games/nethack36-nox11/NetHack-NetHack-3.6.6_Released/src/
H A Drip.c63 #define STONE_LINE_LEN \ macro
106 buf[STONE_LINE_LEN] = 0;
111 buf[STONE_LINE_LEN] = 0; /* It could be a *lot* of gold :-) */
122 if ((i0 = strlen(dpx)) > STONE_LINE_LEN) {
123 for (i = STONE_LINE_LEN; ((i0 > STONE_LINE_LEN) && i); i--)
127 i0 = STONE_LINE_LEN;
/dports/games/nethack33/nethack-3.3.1/src/
H A Drip.c65 #define STONE_LINE_LEN 16 /* # chars that fit on one line macro
107 buf[STONE_LINE_LEN] = 0;
112 buf[STONE_LINE_LEN] = 0; /* It could be a *lot* of gold :-) */
136 if ( (i0=strlen(dpx)) > STONE_LINE_LEN) {
137 for(i = STONE_LINE_LEN;
138 ((i0 > STONE_LINE_LEN) && i); i--)
140 if(!i) i0 = STONE_LINE_LEN;
/dports/games/nethack33-nox11/nethack-3.3.1/src/
H A Drip.c65 #define STONE_LINE_LEN 16 /* # chars that fit on one line macro
107 buf[STONE_LINE_LEN] = 0;
112 buf[STONE_LINE_LEN] = 0; /* It could be a *lot* of gold :-) */
136 if ( (i0=strlen(dpx)) > STONE_LINE_LEN) {
137 for(i = STONE_LINE_LEN;
138 ((i0 > STONE_LINE_LEN) && i); i--)
140 if(!i) i0 = STONE_LINE_LEN;
/dports/games/nethack34/nethack-3.4.3/src/
H A Drip.c65 #define STONE_LINE_LEN 16 /* # chars that fit on one line macro
107 buf[STONE_LINE_LEN] = 0;
116 buf[STONE_LINE_LEN] = 0; /* It could be a *lot* of gold :-) */
140 if ( (i0=strlen(dpx)) > STONE_LINE_LEN) {
141 for(i = STONE_LINE_LEN;
142 ((i0 > STONE_LINE_LEN) && i); i--)
144 if(!i) i0 = STONE_LINE_LEN;
/dports/games/nethack34-nox11/nethack-3.4.3/src/
H A Drip.c65 #define STONE_LINE_LEN 16 /* # chars that fit on one line macro
107 buf[STONE_LINE_LEN] = 0;
116 buf[STONE_LINE_LEN] = 0; /* It could be a *lot* of gold :-) */
140 if ( (i0=strlen(dpx)) > STONE_LINE_LEN) {
141 for(i = STONE_LINE_LEN;
142 ((i0 > STONE_LINE_LEN) && i); i--)
144 if(!i) i0 = STONE_LINE_LEN;
/dports/games/falconseye/falconseye-1.9.3_11/src/
H A Drip.c65 #define STONE_LINE_LEN 16 /* # chars that fit on one line macro
107 buf[STONE_LINE_LEN] = 0;
112 buf[STONE_LINE_LEN] = 0; /* It could be a *lot* of gold :-) */
136 if ( (i0=strlen(dpx)) > STONE_LINE_LEN) {
137 for(i = STONE_LINE_LEN;
138 ((i0 > STONE_LINE_LEN) && i); i--)
140 if(!i) i0 = STONE_LINE_LEN;
/dports/games/unnethack/unnethack-5.1.0-20131208/src/
H A Drip.c65 #define STONE_LINE_LEN 16 /* # chars that fit on one line macro
107 buf[STONE_LINE_LEN] = 0;
116 buf[STONE_LINE_LEN] = 0; /* It could be a *lot* of gold :-) */
140 if ( (i0=strlen(dpx)) > STONE_LINE_LEN) {
141 for(i = STONE_LINE_LEN;
142 ((i0 > STONE_LINE_LEN) && i); i--)
144 if(!i) i0 = STONE_LINE_LEN;
/dports/games/vultures-eye/vulture-2.3.67/unnethack/src/
H A Drip.c65 #define STONE_LINE_LEN 16 /* # chars that fit on one line macro
107 buf[STONE_LINE_LEN] = 0;
116 buf[STONE_LINE_LEN] = 0; /* It could be a *lot* of gold :-) */
140 if ( (i0=strlen(dpx)) > STONE_LINE_LEN) {
141 for(i = STONE_LINE_LEN;
142 ((i0 > STONE_LINE_LEN) && i); i--)
144 if(!i) i0 = STONE_LINE_LEN;
/dports/games/vultures-eye/vulture-2.3.67/nethack/src/
H A Drip.c65 #define STONE_LINE_LEN 16 /* # chars that fit on one line macro
107 buf[STONE_LINE_LEN] = 0;
116 buf[STONE_LINE_LEN] = 0; /* It could be a *lot* of gold :-) */
140 if ( (i0=strlen(dpx)) > STONE_LINE_LEN) {
141 for(i = STONE_LINE_LEN;
142 ((i0 > STONE_LINE_LEN) && i); i--)
144 if(!i) i0 = STONE_LINE_LEN;
/dports/games/vultures-eye/vulture-2.3.67/slashem/src/
H A Drip.c65 #define STONE_LINE_LEN 16 /* # chars that fit on one line macro
107 buf[STONE_LINE_LEN] = 0;
116 buf[STONE_LINE_LEN] = 0; /* It could be a *lot* of gold :-) */
154 if ( (i0=strlen(dpx)) > STONE_LINE_LEN) {
155 for(i = STONE_LINE_LEN;
156 ((i0 > STONE_LINE_LEN) && i); i--)
158 if(!i) i0 = STONE_LINE_LEN;
/dports/games/xnethack/xNetHack-xnh6.1/outdated/sys/amiga/
H A Damirip.c76 #define STONE_LINE_LEN \ macro
166 tw = TextLength(rp, buf, STONE_LINE_LEN) + 40;
171 for (x = STONE_LINE_LEN; x; x--)
174 tmp = TextLength(rp, buf, STONE_LINE_LEN) + 40;
190 buf[STONE_LINE_LEN] = 0;
195 buf[STONE_LINE_LEN] = 0; /* It could be a *lot* of gold :-) */
206 if ((i0 = strlen(dpx)) > STONE_LINE_LEN) {
207 for (i = STONE_LINE_LEN; ((i0 > STONE_LINE_LEN) && i); i--) {
212 i0 = STONE_LINE_LEN;
296 char buf[STONE_LINE_LEN * 2];
/dports/games/nethack36-nox11/NetHack-NetHack-3.6.6_Released/sys/amiga/
H A Damirip.c76 #define STONE_LINE_LEN \ macro
166 tw = TextLength(rp, buf, STONE_LINE_LEN) + 40;
171 for (x = STONE_LINE_LEN; x; x--)
174 tmp = TextLength(rp, buf, STONE_LINE_LEN) + 40;
190 buf[STONE_LINE_LEN] = 0;
195 buf[STONE_LINE_LEN] = 0; /* It could be a *lot* of gold :-) */
206 if ((i0 = strlen(dpx)) > STONE_LINE_LEN) {
207 for (i = STONE_LINE_LEN; ((i0 > STONE_LINE_LEN) && i); i--) {
212 i0 = STONE_LINE_LEN;
296 char buf[STONE_LINE_LEN * 2];
/dports/games/nethack33/nethack-3.3.1/sys/amiga/
H A Damirip.c76 #define STONE_LINE_LEN 13 /* # chars that fit on one line macro
175 tw = TextLength(rp,buf,STONE_LINE_LEN) + 40;
180 for(x=STONE_LINE_LEN;x;x--)*p++='W';
182 tmp = TextLength(rp,buf,STONE_LINE_LEN) + 40;
198 buf[STONE_LINE_LEN] = 0;
203 buf[STONE_LINE_LEN] = 0; /* It could be a *lot* of gold :-) */
229 if ( (i0=strlen(dpx)) > STONE_LINE_LEN)
231 for(i=STONE_LINE_LEN;((i0 > STONE_LINE_LEN) && i); i--)
237 i0 = STONE_LINE_LEN;
323 char buf[STONE_LINE_LEN*2];
/dports/games/nethack33-nox11/nethack-3.3.1/sys/amiga/
H A Damirip.c76 #define STONE_LINE_LEN 13 /* # chars that fit on one line macro
175 tw = TextLength(rp,buf,STONE_LINE_LEN) + 40;
180 for(x=STONE_LINE_LEN;x;x--)*p++='W';
182 tmp = TextLength(rp,buf,STONE_LINE_LEN) + 40;
198 buf[STONE_LINE_LEN] = 0;
203 buf[STONE_LINE_LEN] = 0; /* It could be a *lot* of gold :-) */
229 if ( (i0=strlen(dpx)) > STONE_LINE_LEN)
231 for(i=STONE_LINE_LEN;((i0 > STONE_LINE_LEN) && i); i--)
237 i0 = STONE_LINE_LEN;
323 char buf[STONE_LINE_LEN*2];
/dports/games/nethack36/NetHack-NetHack-3.6.6_Released/sys/amiga/
H A Damirip.c76 #define STONE_LINE_LEN \ macro
166 tw = TextLength(rp, buf, STONE_LINE_LEN) + 40;
171 for (x = STONE_LINE_LEN; x; x--)
174 tmp = TextLength(rp, buf, STONE_LINE_LEN) + 40;
190 buf[STONE_LINE_LEN] = 0;
195 buf[STONE_LINE_LEN] = 0; /* It could be a *lot* of gold :-) */
206 if ((i0 = strlen(dpx)) > STONE_LINE_LEN) {
207 for (i = STONE_LINE_LEN; ((i0 > STONE_LINE_LEN) && i); i--) {
212 i0 = STONE_LINE_LEN;
296 char buf[STONE_LINE_LEN * 2];
/dports/games/nethack34-nox11/nethack-3.4.3/sys/amiga/
H A Damirip.c76 #define STONE_LINE_LEN 13 /* # chars that fit on one line macro
171 tw = TextLength(rp,buf,STONE_LINE_LEN) + 40;
176 for(x=STONE_LINE_LEN;x;x--)*p++='W';
178 tmp = TextLength(rp,buf,STONE_LINE_LEN) + 40;
194 buf[STONE_LINE_LEN] = 0;
204 buf[STONE_LINE_LEN] = 0; /* It could be a *lot* of gold :-) */
230 if ( (i0=strlen(dpx)) > STONE_LINE_LEN)
232 for(i=STONE_LINE_LEN;((i0 > STONE_LINE_LEN) && i); i--)
238 i0 = STONE_LINE_LEN;
324 char buf[STONE_LINE_LEN*2];
/dports/games/nethack34/nethack-3.4.3/sys/amiga/
H A Damirip.c76 #define STONE_LINE_LEN 13 /* # chars that fit on one line macro
171 tw = TextLength(rp,buf,STONE_LINE_LEN) + 40;
176 for(x=STONE_LINE_LEN;x;x--)*p++='W';
178 tmp = TextLength(rp,buf,STONE_LINE_LEN) + 40;
194 buf[STONE_LINE_LEN] = 0;
204 buf[STONE_LINE_LEN] = 0; /* It could be a *lot* of gold :-) */
230 if ( (i0=strlen(dpx)) > STONE_LINE_LEN)
232 for(i=STONE_LINE_LEN;((i0 > STONE_LINE_LEN) && i); i--)
238 i0 = STONE_LINE_LEN;
324 char buf[STONE_LINE_LEN*2];
/dports/games/unnethack/unnethack-5.1.0-20131208/sys/unsupported/amiga/
H A Damirip.c76 #define STONE_LINE_LEN 13 /* # chars that fit on one line macro
171 tw = TextLength(rp,buf,STONE_LINE_LEN) + 40;
176 for(x=STONE_LINE_LEN;x;x--)*p++='W';
178 tmp = TextLength(rp,buf,STONE_LINE_LEN) + 40;
194 buf[STONE_LINE_LEN] = 0;
204 buf[STONE_LINE_LEN] = 0; /* It could be a *lot* of gold :-) */
230 if ( (i0=strlen(dpx)) > STONE_LINE_LEN)
232 for(i=STONE_LINE_LEN;((i0 > STONE_LINE_LEN) && i); i--)
238 i0 = STONE_LINE_LEN;
324 char buf[STONE_LINE_LEN*2];
/dports/games/vultures-eye/vulture-2.3.67/nethack/sys/amiga/
H A Damirip.c76 #define STONE_LINE_LEN 13 /* # chars that fit on one line macro
171 tw = TextLength(rp,buf,STONE_LINE_LEN) + 40;
176 for(x=STONE_LINE_LEN;x;x--)*p++='W';
178 tmp = TextLength(rp,buf,STONE_LINE_LEN) + 40;
194 buf[STONE_LINE_LEN] = 0;
204 buf[STONE_LINE_LEN] = 0; /* It could be a *lot* of gold :-) */
230 if ( (i0=strlen(dpx)) > STONE_LINE_LEN)
232 for(i=STONE_LINE_LEN;((i0 > STONE_LINE_LEN) && i); i--)
238 i0 = STONE_LINE_LEN;
324 char buf[STONE_LINE_LEN*2];
/dports/games/falconseye/falconseye-1.9.3_11/sys/amiga/
H A Damirip.c76 #define STONE_LINE_LEN 13 /* # chars that fit on one line macro
175 tw = TextLength(rp,buf,STONE_LINE_LEN) + 40;
180 for(x=STONE_LINE_LEN;x;x--)*p++='W';
182 tmp = TextLength(rp,buf,STONE_LINE_LEN) + 40;
198 buf[STONE_LINE_LEN] = 0;
203 buf[STONE_LINE_LEN] = 0; /* It could be a *lot* of gold :-) */
229 if ( (i0=strlen(dpx)) > STONE_LINE_LEN)
231 for(i=STONE_LINE_LEN;((i0 > STONE_LINE_LEN) && i); i--)
237 i0 = STONE_LINE_LEN;
323 char buf[STONE_LINE_LEN*2];
/dports/games/vultures-eye/vulture-2.3.67/slashem/sys/amiga/
H A Damirip.c76 #define STONE_LINE_LEN 13 /* # chars that fit on one line macro
171 tw = TextLength(rp,buf,STONE_LINE_LEN) + 40;
176 for(x=STONE_LINE_LEN;x;x--)*p++='W';
178 tmp = TextLength(rp,buf,STONE_LINE_LEN) + 40;
194 buf[STONE_LINE_LEN] = 0;
204 buf[STONE_LINE_LEN] = 0; /* It could be a *lot* of gold :-) */
230 if ( (i0=strlen(dpx)) > STONE_LINE_LEN)
232 for(i=STONE_LINE_LEN;((i0 > STONE_LINE_LEN) && i); i--)
238 i0 = STONE_LINE_LEN;
324 char buf[STONE_LINE_LEN*2];
/dports/games/vultures-eye/vulture-2.3.67/unnethack/sys/amiga/
H A Damirip.c76 #define STONE_LINE_LEN 13 /* # chars that fit on one line macro
171 tw = TextLength(rp,buf,STONE_LINE_LEN) + 40;
176 for(x=STONE_LINE_LEN;x;x--)*p++='W';
178 tmp = TextLength(rp,buf,STONE_LINE_LEN) + 40;
194 buf[STONE_LINE_LEN] = 0;
204 buf[STONE_LINE_LEN] = 0; /* It could be a *lot* of gold :-) */
230 if ( (i0=strlen(dpx)) > STONE_LINE_LEN)
232 for(i=STONE_LINE_LEN;((i0 > STONE_LINE_LEN) && i); i--)
238 i0 = STONE_LINE_LEN;
324 char buf[STONE_LINE_LEN*2];
/dports/games/xnethack/xNetHack-xnh6.1/src/
H A Drip.c64 #define STONE_LINE_LEN 16 /* # chars that fit on one line macro
97 Sprintf(buf, "%.*s", (int) STONE_LINE_LEN, g.plname); in genl_outrip()
116 if (i0 > STONE_LINE_LEN) { in genl_outrip()
117 for (i = STONE_LINE_LEN; (i > 0) && (i0 > STONE_LINE_LEN); --i) in genl_outrip()
121 i0 = STONE_LINE_LEN; in genl_outrip()
/dports/games/nethack36/NetHack-NetHack-3.6.6_Released/win/Qt4/
H A Dqt4menu.cpp649 #define STONE_LINE_LEN 16 /* # chars that fit on one line */ in UseRIP() macro
659 rip_line[i]=new char[STONE_LINE_LEN+1]; in UseRIP()
670 snprintf(rip_line[NAME_LINE], STONE_LINE_LEN+1, "%s", plname); in UseRIP()
673 snprintf(rip_line[GOLD_LINE], STONE_LINE_LEN+1, "%ld Au", money_cnt(invent)); in UseRIP()
684 if ( (i0=strlen(dpx)) > STONE_LINE_LEN) { in UseRIP()
685 for(i = STONE_LINE_LEN; in UseRIP()
686 ((i0 > STONE_LINE_LEN) && i); i--) in UseRIP()
688 if(!i) i0 = STONE_LINE_LEN; in UseRIP()
692 str_copy(rip_line[line], dpx, STONE_LINE_LEN+1); in UseRIP()
700 snprintf(rip_line[YEAR_LINE], STONE_LINE_LEN+1, "%4d", getyear()); in UseRIP()

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