/dports/games/nethack36/NetHack-NetHack-3.6.6_Released/src/ |
H A D | rip.c | 63 #define STONE_LINE_LEN \ macro 106 buf[STONE_LINE_LEN] = 0; 111 buf[STONE_LINE_LEN] = 0; /* It could be a *lot* of gold :-) */ 122 if ((i0 = strlen(dpx)) > STONE_LINE_LEN) { 123 for (i = STONE_LINE_LEN; ((i0 > STONE_LINE_LEN) && i); i--) 127 i0 = STONE_LINE_LEN;
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/dports/games/nethack36-nox11/NetHack-NetHack-3.6.6_Released/src/ |
H A D | rip.c | 63 #define STONE_LINE_LEN \ macro 106 buf[STONE_LINE_LEN] = 0; 111 buf[STONE_LINE_LEN] = 0; /* It could be a *lot* of gold :-) */ 122 if ((i0 = strlen(dpx)) > STONE_LINE_LEN) { 123 for (i = STONE_LINE_LEN; ((i0 > STONE_LINE_LEN) && i); i--) 127 i0 = STONE_LINE_LEN;
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/dports/games/nethack33/nethack-3.3.1/src/ |
H A D | rip.c | 65 #define STONE_LINE_LEN 16 /* # chars that fit on one line macro 107 buf[STONE_LINE_LEN] = 0; 112 buf[STONE_LINE_LEN] = 0; /* It could be a *lot* of gold :-) */ 136 if ( (i0=strlen(dpx)) > STONE_LINE_LEN) { 137 for(i = STONE_LINE_LEN; 138 ((i0 > STONE_LINE_LEN) && i); i--) 140 if(!i) i0 = STONE_LINE_LEN;
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/dports/games/nethack33-nox11/nethack-3.3.1/src/ |
H A D | rip.c | 65 #define STONE_LINE_LEN 16 /* # chars that fit on one line macro 107 buf[STONE_LINE_LEN] = 0; 112 buf[STONE_LINE_LEN] = 0; /* It could be a *lot* of gold :-) */ 136 if ( (i0=strlen(dpx)) > STONE_LINE_LEN) { 137 for(i = STONE_LINE_LEN; 138 ((i0 > STONE_LINE_LEN) && i); i--) 140 if(!i) i0 = STONE_LINE_LEN;
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/dports/games/nethack34/nethack-3.4.3/src/ |
H A D | rip.c | 65 #define STONE_LINE_LEN 16 /* # chars that fit on one line macro 107 buf[STONE_LINE_LEN] = 0; 116 buf[STONE_LINE_LEN] = 0; /* It could be a *lot* of gold :-) */ 140 if ( (i0=strlen(dpx)) > STONE_LINE_LEN) { 141 for(i = STONE_LINE_LEN; 142 ((i0 > STONE_LINE_LEN) && i); i--) 144 if(!i) i0 = STONE_LINE_LEN;
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/dports/games/nethack34-nox11/nethack-3.4.3/src/ |
H A D | rip.c | 65 #define STONE_LINE_LEN 16 /* # chars that fit on one line macro 107 buf[STONE_LINE_LEN] = 0; 116 buf[STONE_LINE_LEN] = 0; /* It could be a *lot* of gold :-) */ 140 if ( (i0=strlen(dpx)) > STONE_LINE_LEN) { 141 for(i = STONE_LINE_LEN; 142 ((i0 > STONE_LINE_LEN) && i); i--) 144 if(!i) i0 = STONE_LINE_LEN;
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/dports/games/falconseye/falconseye-1.9.3_11/src/ |
H A D | rip.c | 65 #define STONE_LINE_LEN 16 /* # chars that fit on one line macro 107 buf[STONE_LINE_LEN] = 0; 112 buf[STONE_LINE_LEN] = 0; /* It could be a *lot* of gold :-) */ 136 if ( (i0=strlen(dpx)) > STONE_LINE_LEN) { 137 for(i = STONE_LINE_LEN; 138 ((i0 > STONE_LINE_LEN) && i); i--) 140 if(!i) i0 = STONE_LINE_LEN;
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/dports/games/unnethack/unnethack-5.1.0-20131208/src/ |
H A D | rip.c | 65 #define STONE_LINE_LEN 16 /* # chars that fit on one line macro 107 buf[STONE_LINE_LEN] = 0; 116 buf[STONE_LINE_LEN] = 0; /* It could be a *lot* of gold :-) */ 140 if ( (i0=strlen(dpx)) > STONE_LINE_LEN) { 141 for(i = STONE_LINE_LEN; 142 ((i0 > STONE_LINE_LEN) && i); i--) 144 if(!i) i0 = STONE_LINE_LEN;
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/dports/games/vultures-eye/vulture-2.3.67/unnethack/src/ |
H A D | rip.c | 65 #define STONE_LINE_LEN 16 /* # chars that fit on one line macro 107 buf[STONE_LINE_LEN] = 0; 116 buf[STONE_LINE_LEN] = 0; /* It could be a *lot* of gold :-) */ 140 if ( (i0=strlen(dpx)) > STONE_LINE_LEN) { 141 for(i = STONE_LINE_LEN; 142 ((i0 > STONE_LINE_LEN) && i); i--) 144 if(!i) i0 = STONE_LINE_LEN;
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/dports/games/vultures-eye/vulture-2.3.67/nethack/src/ |
H A D | rip.c | 65 #define STONE_LINE_LEN 16 /* # chars that fit on one line macro 107 buf[STONE_LINE_LEN] = 0; 116 buf[STONE_LINE_LEN] = 0; /* It could be a *lot* of gold :-) */ 140 if ( (i0=strlen(dpx)) > STONE_LINE_LEN) { 141 for(i = STONE_LINE_LEN; 142 ((i0 > STONE_LINE_LEN) && i); i--) 144 if(!i) i0 = STONE_LINE_LEN;
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/dports/games/vultures-eye/vulture-2.3.67/slashem/src/ |
H A D | rip.c | 65 #define STONE_LINE_LEN 16 /* # chars that fit on one line macro 107 buf[STONE_LINE_LEN] = 0; 116 buf[STONE_LINE_LEN] = 0; /* It could be a *lot* of gold :-) */ 154 if ( (i0=strlen(dpx)) > STONE_LINE_LEN) { 155 for(i = STONE_LINE_LEN; 156 ((i0 > STONE_LINE_LEN) && i); i--) 158 if(!i) i0 = STONE_LINE_LEN;
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/dports/games/xnethack/xNetHack-xnh6.1/outdated/sys/amiga/ |
H A D | amirip.c | 76 #define STONE_LINE_LEN \ macro 166 tw = TextLength(rp, buf, STONE_LINE_LEN) + 40; 171 for (x = STONE_LINE_LEN; x; x--) 174 tmp = TextLength(rp, buf, STONE_LINE_LEN) + 40; 190 buf[STONE_LINE_LEN] = 0; 195 buf[STONE_LINE_LEN] = 0; /* It could be a *lot* of gold :-) */ 206 if ((i0 = strlen(dpx)) > STONE_LINE_LEN) { 207 for (i = STONE_LINE_LEN; ((i0 > STONE_LINE_LEN) && i); i--) { 212 i0 = STONE_LINE_LEN; 296 char buf[STONE_LINE_LEN * 2];
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/dports/games/nethack36-nox11/NetHack-NetHack-3.6.6_Released/sys/amiga/ |
H A D | amirip.c | 76 #define STONE_LINE_LEN \ macro 166 tw = TextLength(rp, buf, STONE_LINE_LEN) + 40; 171 for (x = STONE_LINE_LEN; x; x--) 174 tmp = TextLength(rp, buf, STONE_LINE_LEN) + 40; 190 buf[STONE_LINE_LEN] = 0; 195 buf[STONE_LINE_LEN] = 0; /* It could be a *lot* of gold :-) */ 206 if ((i0 = strlen(dpx)) > STONE_LINE_LEN) { 207 for (i = STONE_LINE_LEN; ((i0 > STONE_LINE_LEN) && i); i--) { 212 i0 = STONE_LINE_LEN; 296 char buf[STONE_LINE_LEN * 2];
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/dports/games/nethack33/nethack-3.3.1/sys/amiga/ |
H A D | amirip.c | 76 #define STONE_LINE_LEN 13 /* # chars that fit on one line macro 175 tw = TextLength(rp,buf,STONE_LINE_LEN) + 40; 180 for(x=STONE_LINE_LEN;x;x--)*p++='W'; 182 tmp = TextLength(rp,buf,STONE_LINE_LEN) + 40; 198 buf[STONE_LINE_LEN] = 0; 203 buf[STONE_LINE_LEN] = 0; /* It could be a *lot* of gold :-) */ 229 if ( (i0=strlen(dpx)) > STONE_LINE_LEN) 231 for(i=STONE_LINE_LEN;((i0 > STONE_LINE_LEN) && i); i--) 237 i0 = STONE_LINE_LEN; 323 char buf[STONE_LINE_LEN*2];
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/dports/games/nethack33-nox11/nethack-3.3.1/sys/amiga/ |
H A D | amirip.c | 76 #define STONE_LINE_LEN 13 /* # chars that fit on one line macro 175 tw = TextLength(rp,buf,STONE_LINE_LEN) + 40; 180 for(x=STONE_LINE_LEN;x;x--)*p++='W'; 182 tmp = TextLength(rp,buf,STONE_LINE_LEN) + 40; 198 buf[STONE_LINE_LEN] = 0; 203 buf[STONE_LINE_LEN] = 0; /* It could be a *lot* of gold :-) */ 229 if ( (i0=strlen(dpx)) > STONE_LINE_LEN) 231 for(i=STONE_LINE_LEN;((i0 > STONE_LINE_LEN) && i); i--) 237 i0 = STONE_LINE_LEN; 323 char buf[STONE_LINE_LEN*2];
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/dports/games/nethack36/NetHack-NetHack-3.6.6_Released/sys/amiga/ |
H A D | amirip.c | 76 #define STONE_LINE_LEN \ macro 166 tw = TextLength(rp, buf, STONE_LINE_LEN) + 40; 171 for (x = STONE_LINE_LEN; x; x--) 174 tmp = TextLength(rp, buf, STONE_LINE_LEN) + 40; 190 buf[STONE_LINE_LEN] = 0; 195 buf[STONE_LINE_LEN] = 0; /* It could be a *lot* of gold :-) */ 206 if ((i0 = strlen(dpx)) > STONE_LINE_LEN) { 207 for (i = STONE_LINE_LEN; ((i0 > STONE_LINE_LEN) && i); i--) { 212 i0 = STONE_LINE_LEN; 296 char buf[STONE_LINE_LEN * 2];
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/dports/games/nethack34-nox11/nethack-3.4.3/sys/amiga/ |
H A D | amirip.c | 76 #define STONE_LINE_LEN 13 /* # chars that fit on one line macro 171 tw = TextLength(rp,buf,STONE_LINE_LEN) + 40; 176 for(x=STONE_LINE_LEN;x;x--)*p++='W'; 178 tmp = TextLength(rp,buf,STONE_LINE_LEN) + 40; 194 buf[STONE_LINE_LEN] = 0; 204 buf[STONE_LINE_LEN] = 0; /* It could be a *lot* of gold :-) */ 230 if ( (i0=strlen(dpx)) > STONE_LINE_LEN) 232 for(i=STONE_LINE_LEN;((i0 > STONE_LINE_LEN) && i); i--) 238 i0 = STONE_LINE_LEN; 324 char buf[STONE_LINE_LEN*2];
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/dports/games/nethack34/nethack-3.4.3/sys/amiga/ |
H A D | amirip.c | 76 #define STONE_LINE_LEN 13 /* # chars that fit on one line macro 171 tw = TextLength(rp,buf,STONE_LINE_LEN) + 40; 176 for(x=STONE_LINE_LEN;x;x--)*p++='W'; 178 tmp = TextLength(rp,buf,STONE_LINE_LEN) + 40; 194 buf[STONE_LINE_LEN] = 0; 204 buf[STONE_LINE_LEN] = 0; /* It could be a *lot* of gold :-) */ 230 if ( (i0=strlen(dpx)) > STONE_LINE_LEN) 232 for(i=STONE_LINE_LEN;((i0 > STONE_LINE_LEN) && i); i--) 238 i0 = STONE_LINE_LEN; 324 char buf[STONE_LINE_LEN*2];
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/dports/games/unnethack/unnethack-5.1.0-20131208/sys/unsupported/amiga/ |
H A D | amirip.c | 76 #define STONE_LINE_LEN 13 /* # chars that fit on one line macro 171 tw = TextLength(rp,buf,STONE_LINE_LEN) + 40; 176 for(x=STONE_LINE_LEN;x;x--)*p++='W'; 178 tmp = TextLength(rp,buf,STONE_LINE_LEN) + 40; 194 buf[STONE_LINE_LEN] = 0; 204 buf[STONE_LINE_LEN] = 0; /* It could be a *lot* of gold :-) */ 230 if ( (i0=strlen(dpx)) > STONE_LINE_LEN) 232 for(i=STONE_LINE_LEN;((i0 > STONE_LINE_LEN) && i); i--) 238 i0 = STONE_LINE_LEN; 324 char buf[STONE_LINE_LEN*2];
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/dports/games/vultures-eye/vulture-2.3.67/nethack/sys/amiga/ |
H A D | amirip.c | 76 #define STONE_LINE_LEN 13 /* # chars that fit on one line macro 171 tw = TextLength(rp,buf,STONE_LINE_LEN) + 40; 176 for(x=STONE_LINE_LEN;x;x--)*p++='W'; 178 tmp = TextLength(rp,buf,STONE_LINE_LEN) + 40; 194 buf[STONE_LINE_LEN] = 0; 204 buf[STONE_LINE_LEN] = 0; /* It could be a *lot* of gold :-) */ 230 if ( (i0=strlen(dpx)) > STONE_LINE_LEN) 232 for(i=STONE_LINE_LEN;((i0 > STONE_LINE_LEN) && i); i--) 238 i0 = STONE_LINE_LEN; 324 char buf[STONE_LINE_LEN*2];
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/dports/games/falconseye/falconseye-1.9.3_11/sys/amiga/ |
H A D | amirip.c | 76 #define STONE_LINE_LEN 13 /* # chars that fit on one line macro 175 tw = TextLength(rp,buf,STONE_LINE_LEN) + 40; 180 for(x=STONE_LINE_LEN;x;x--)*p++='W'; 182 tmp = TextLength(rp,buf,STONE_LINE_LEN) + 40; 198 buf[STONE_LINE_LEN] = 0; 203 buf[STONE_LINE_LEN] = 0; /* It could be a *lot* of gold :-) */ 229 if ( (i0=strlen(dpx)) > STONE_LINE_LEN) 231 for(i=STONE_LINE_LEN;((i0 > STONE_LINE_LEN) && i); i--) 237 i0 = STONE_LINE_LEN; 323 char buf[STONE_LINE_LEN*2];
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/dports/games/vultures-eye/vulture-2.3.67/slashem/sys/amiga/ |
H A D | amirip.c | 76 #define STONE_LINE_LEN 13 /* # chars that fit on one line macro 171 tw = TextLength(rp,buf,STONE_LINE_LEN) + 40; 176 for(x=STONE_LINE_LEN;x;x--)*p++='W'; 178 tmp = TextLength(rp,buf,STONE_LINE_LEN) + 40; 194 buf[STONE_LINE_LEN] = 0; 204 buf[STONE_LINE_LEN] = 0; /* It could be a *lot* of gold :-) */ 230 if ( (i0=strlen(dpx)) > STONE_LINE_LEN) 232 for(i=STONE_LINE_LEN;((i0 > STONE_LINE_LEN) && i); i--) 238 i0 = STONE_LINE_LEN; 324 char buf[STONE_LINE_LEN*2];
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/dports/games/vultures-eye/vulture-2.3.67/unnethack/sys/amiga/ |
H A D | amirip.c | 76 #define STONE_LINE_LEN 13 /* # chars that fit on one line macro 171 tw = TextLength(rp,buf,STONE_LINE_LEN) + 40; 176 for(x=STONE_LINE_LEN;x;x--)*p++='W'; 178 tmp = TextLength(rp,buf,STONE_LINE_LEN) + 40; 194 buf[STONE_LINE_LEN] = 0; 204 buf[STONE_LINE_LEN] = 0; /* It could be a *lot* of gold :-) */ 230 if ( (i0=strlen(dpx)) > STONE_LINE_LEN) 232 for(i=STONE_LINE_LEN;((i0 > STONE_LINE_LEN) && i); i--) 238 i0 = STONE_LINE_LEN; 324 char buf[STONE_LINE_LEN*2];
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/dports/games/xnethack/xNetHack-xnh6.1/src/ |
H A D | rip.c | 64 #define STONE_LINE_LEN 16 /* # chars that fit on one line macro 97 Sprintf(buf, "%.*s", (int) STONE_LINE_LEN, g.plname); in genl_outrip() 116 if (i0 > STONE_LINE_LEN) { in genl_outrip() 117 for (i = STONE_LINE_LEN; (i > 0) && (i0 > STONE_LINE_LEN); --i) in genl_outrip() 121 i0 = STONE_LINE_LEN; in genl_outrip()
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/dports/games/nethack36/NetHack-NetHack-3.6.6_Released/win/Qt4/ |
H A D | qt4menu.cpp | 649 #define STONE_LINE_LEN 16 /* # chars that fit on one line */ in UseRIP() macro 659 rip_line[i]=new char[STONE_LINE_LEN+1]; in UseRIP() 670 snprintf(rip_line[NAME_LINE], STONE_LINE_LEN+1, "%s", plname); in UseRIP() 673 snprintf(rip_line[GOLD_LINE], STONE_LINE_LEN+1, "%ld Au", money_cnt(invent)); in UseRIP() 684 if ( (i0=strlen(dpx)) > STONE_LINE_LEN) { in UseRIP() 685 for(i = STONE_LINE_LEN; in UseRIP() 686 ((i0 > STONE_LINE_LEN) && i); i--) in UseRIP() 688 if(!i) i0 = STONE_LINE_LEN; in UseRIP() 692 str_copy(rip_line[line], dpx, STONE_LINE_LEN+1); in UseRIP() 700 snprintf(rip_line[YEAR_LINE], STONE_LINE_LEN+1, "%4d", getyear()); in UseRIP()
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