Searched refs:STREAM_UV1 (Results 1 – 8 of 8) sorted by relevance
244 ENSURE(streamflags == (streamflags & (STREAM_POS | STREAM_UV0 | STREAM_UV1 | STREAM_COLOR))); in BeginPass()246 ENSURE(streamflags == (streamflags & (STREAM_POS | STREAM_UV0 | STREAM_UV1 | STREAM_NORMAL))); in BeginPass()269 if ((streamflags & STREAM_UV1) && def.GetNumUVsPerVertex() >= 2) in PrepareModelDef()
309 ENSURE(streamflags == (streamflags & (STREAM_POS|STREAM_NORMAL|STREAM_UV0|STREAM_UV1))); in BeginPass()343 if ((streamflags & STREAM_UV1) && def.GetNumUVsPerVertex() >= 2) in PrepareModelDef()
57 if (streamFlags & STREAM_UV1) in Render()
552 if (streamflags & STREAM_UV1) in RenderQuadOverlays()
42 STREAM_UV1 = (1 << 4), enumerator
840 …(m_StreamFlags == (m_StreamFlags & (STREAM_POS|STREAM_NORMAL|STREAM_COLOR|STREAM_UV0|STREAM_UV1))); in BindClientStates()854 if (m_StreamFlags & STREAM_UV1) in BindClientStates()879 if (m_StreamFlags & STREAM_UV1) in UnbindClientStates()
207 streamFlags |= STREAM_UV1; in NewProgram()
182 m_StreamFlags = STREAM_POS | STREAM_UV0 | STREAM_UV1; in CShaderProgramFFP_OverlayLine()