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Searched refs:STREAM_UV1 (Results 1 – 8 of 8) sorted by relevance

/dports/games/0ad/0ad-0.0.23b-alpha/source/renderer/
H A DHWLightingModelRenderer.cpp244 ENSURE(streamflags == (streamflags & (STREAM_POS | STREAM_UV0 | STREAM_UV1 | STREAM_COLOR))); in BeginPass()
246 ENSURE(streamflags == (streamflags & (STREAM_POS | STREAM_UV0 | STREAM_UV1 | STREAM_NORMAL))); in BeginPass()
269 if ((streamflags & STREAM_UV1) && def.GetNumUVsPerVertex() >= 2) in PrepareModelDef()
H A DInstancingModelRenderer.cpp309 ENSURE(streamflags == (streamflags & (STREAM_POS|STREAM_NORMAL|STREAM_UV0|STREAM_UV1))); in BeginPass()
343 if ((streamflags & STREAM_UV1) && def.GetNumUVsPerVertex() >= 2) in PrepareModelDef()
H A DTexturedLineRData.cpp57 if (streamFlags & STREAM_UV1) in Render()
H A DOverlayRenderer.cpp552 if (streamflags & STREAM_UV1) in RenderQuadOverlays()
/dports/games/0ad/0ad-0.0.23b-alpha/source/graphics/
H A DShaderProgram.h42 STREAM_UV1 = (1 << 4), enumerator
H A DShaderProgram.cpp840 …(m_StreamFlags == (m_StreamFlags & (STREAM_POS|STREAM_NORMAL|STREAM_COLOR|STREAM_UV0|STREAM_UV1))); in BindClientStates()
854 if (m_StreamFlags & STREAM_UV1) in BindClientStates()
879 if (m_StreamFlags & STREAM_UV1) in UnbindClientStates()
H A DShaderManager.cpp207 streamFlags |= STREAM_UV1; in NewProgram()
H A DShaderProgramFFP.cpp182 m_StreamFlags = STREAM_POS | STREAM_UV0 | STREAM_UV1; in CShaderProgramFFP_OverlayLine()