Searched refs:STROKE_WIDE (Results 1 – 10 of 10) sorted by relevance
155 public static final int STROKE_WIDE = 2; /* BasicStroke */ field in SunGraphics2D1059 strokeState = STROKE_WIDE; in validateBasicStroke()1071 strokeState = STROKE_WIDE; in validateBasicStroke()1143 strokeState = STROKE_WIDE; in validateBasicStroke()
155 public static final int STROKE_WIDE = 2; /* BasicStroke */ field in SunGraphics2D1058 strokeState = STROKE_WIDE; in validateBasicStroke()1070 strokeState = STROKE_WIDE; in validateBasicStroke()1142 strokeState = STROKE_WIDE; in validateBasicStroke()
154 public static final int STROKE_WIDE = 2; /* BasicStroke */ field in SunGraphics2D1066 strokeState = STROKE_WIDE; in validateBasicStroke()1078 strokeState = STROKE_WIDE; in validateBasicStroke()1150 strokeState = STROKE_WIDE; in validateBasicStroke()
155 public static final int STROKE_WIDE = 2; /* BasicStroke */ field in SunGraphics2D1067 strokeState = STROKE_WIDE; in validateBasicStroke()1079 strokeState = STROKE_WIDE; in validateBasicStroke()1151 strokeState = STROKE_WIDE; in validateBasicStroke()
155 public static final int STROKE_WIDE = 2; /* BasicStroke */ field in SunGraphics2D1064 strokeState = STROKE_WIDE; in validateBasicStroke()1076 strokeState = STROKE_WIDE; in validateBasicStroke()1148 strokeState = STROKE_WIDE; in validateBasicStroke()