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Searched refs:STRUCTURE_FENCE (Results 1 – 6 of 6) sorted by relevance

/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/TileEngine/
H A DStructure_Internals.h82 STRUCTURE_FENCE = 0x00000400, enumerator
H A DExplosion_Control.cc292 pFenceStructure = FindStructure( sStructGridNo, STRUCTURE_FENCE ); in HandleFencePartnerCheck()
508 else if (pCurrent->fFlags & STRUCTURE_FENCE) in ExplosiveDamageStructureAtGridNo()
H A DStructure.cc1350 else if (s->fFlags & STRUCTURE_FENCE) in DebugStructurePage1()
H A DWorldDef.cc511 if ( (pStructure->fFlags & STRUCTURE_FENCE) && !(pStructure->fFlags & STRUCTURE_SPECIAL) ) in CompileTileMovementCosts()
/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/Tactical/
H A DStructure_Wrap.cc64 if ( pStructure->fFlags & STRUCTURE_FENCE && !(pStructure->fFlags & STRUCTURE_SPECIAL) ) in IsJumpableFencePresentAtGridno()
H A DLOS.cc46 #define ALWAYS_CONSIDER_HIT (STRUCTURE_WALLSTUFF | STRUCTURE_CAVEWALL | STRUCTURE_FENCE)