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Searched refs:STRUCTURE_OPEN (Results 1 – 16 of 16) sorted by relevance

/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/Tactical/
H A DStructure_Wrap.cc50 if ( fIntactWindowsAlso || ( pStructure->fFlags & STRUCTURE_OPEN ) ) return true; in IsJumpableWindowPresentAtGridNo()
188 (pStructure->fFlags & STRUCTURE_OPEN ))) in WallOrClosedDoorExistsOfTopLeftOrientation()
207 if (!((pStructure->fFlags & STRUCTURE_ANYDOOR) && (pStructure->fFlags & STRUCTURE_OPEN))) in WallOrClosedDoorExistsOfTopRightOrientation()
225 if (!(pStructure->fFlags & STRUCTURE_OPEN)) break; in OpenRightOrientedDoorWithDoorOnRightOfEdgeExists()
245 if (!(pStructure->fFlags & STRUCTURE_OPEN)) break; in OpenLeftOrientedDoorWithDoorOnLeftOfEdgeExists()
268 !(pStructure->fFlags & STRUCTURE_OPEN)) in FindCuttableWireFenceAtGridNo()
378 if ( pStructure->fFlags & STRUCTURE_OPEN ) in SetOpenableStructureToClosed()
H A DHandle_Doors.cc215 if (structure.fFlags & STRUCTURE_OPEN) in InteractWithOpenableStruct()
326 if ( pStructure->fFlags & STRUCTURE_OPEN ) in HandleOpenableStruct()
842 if ( !(pStructure->fFlags & STRUCTURE_OPEN) ) in HandleDoorsOpenClose()
1077 open = (structure->fFlags & STRUCTURE_OPEN) != 0; in SetDoorString()
H A DKeys.cc997 bool const struct_open = s->fFlags & STRUCTURE_OPEN; in SynchronizeDoorStatusToStructureData()
1057 if (want_to_be_open && s->fFlags & STRUCTURE_OPEN) in InternalUpdateDoorGraphicFromStatus()
1076 if (!want_to_be_open && !(s->fFlags & STRUCTURE_OPEN)) in InternalUpdateDoorGraphicFromStatus()
H A DPathAI.cc1183 fDoorIsOpen = (pDoorStructure->fFlags & STRUCTURE_OPEN) != 0; in FindBestPath()
2660 fDoorIsOpen = (pDoorStructure->fFlags & STRUCTURE_OPEN) != 0; in InternalDoorTravelCost()
H A DLOS.cc339 if ( (pStructure->fFlags & STRUCTURE_DOOR) && (pStructure->fFlags & STRUCTURE_OPEN) ) in ResolveHitOnWall()
387 if ( (pStructure->fFlags & STRUCTURE_DOOR) && (pStructure->fFlags & STRUCTURE_OPEN) ) in ResolveHitOnWall()
1062 … else if ((pStructure->fFlags & STRUCTURE_WALLNWINDOW) && (pStructure->fFlags & STRUCTURE_OPEN)) in LineOfSightTest()
H A DInterface_Dialogue.cc4638 if ( pStructure->fFlags & STRUCTURE_OPEN ) in NPCOpenThing()
H A DHandle_Items.cc1549 if (!(pStructure->fFlags & STRUCTURE_OPEN)) in InternalAddItemToPool()
H A DOppList.cc3066 structure->fFlags & STRUCTURE_OPEN ? "OPEN" : "CLOSED"; in DebugSoldierPage3()
H A DSoldier_Control.cc8467 if ( !(pStructure->fFlags & STRUCTURE_OPEN) ) in EVENT_SoldierBeginAttachCan()
/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/TileEngine/
H A DStructure_Internals.h70 STRUCTURE_OPEN = 0x00000002, enumerator
H A DInteractive_Tiles.cc120 bool const closing = structure->fFlags & STRUCTURE_OPEN; in HandleStructChangeFromGridNo()
493 if (structure.fFlags & STRUCTURE_OPEN && in RefineLogicOnStruct()
H A DStructure.cc503 !(pExistingStructure->fFlags & STRUCTURE_OPEN)) in OkayToAddStructureToTile()
1404 ST::string state = s->fFlags & STRUCTURE_OPEN ? "Open" : "Closed"; in DebugStructurePage1()
1842 if ( pCurrent->fFlags & STRUCTURE_OPEN ) in GetBlockingStructureInfo()
1857 if ( pCurrent->fFlags & STRUCTURE_OPEN ) in GetBlockingStructureInfo()
1872 if ( !(pCurrent->fFlags & STRUCTURE_OPEN ) ) in GetBlockingStructureInfo()
H A DSaveLoadMap.cc387 fStatusOnTheMap = ( ( pStructure->fFlags & STRUCTURE_OPEN ) != 0 ); in SaveBloodSmellAndRevealedStatesFromMapToTempFile()
715 fStatusOnTheMap = ( ( pStructure->fFlags & STRUCTURE_OPEN ) != 0 ); in SetOpenableStructStatusFromMapTempFile()
H A DExplosion_Control.cc1813 if (pStructure->fFlags & STRUCTURE_OPEN) in PerformItemAction()
1841 if (pStructure->fFlags & STRUCTURE_OPEN) in PerformItemAction()
H A DWorldDef.cc477 if (pStructure->fFlags & STRUCTURE_WIREFENCE && pStructure->fFlags & STRUCTURE_OPEN) in CompileTileMovementCosts()
/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/TacticalAI/
H A DDecideAction.cc155 if (pStructure->fFlags & STRUCTURE_OPEN) in DecideActionSchedule()
274 if (pStructure->fFlags & STRUCTURE_OPEN) in DecideActionSchedule()
306 if (pStructure->fFlags & STRUCTURE_OPEN) in DecideActionSchedule()
313 if ( !(pStructure->fFlags & STRUCTURE_OPEN) ) in DecideActionSchedule()